Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ICarryforgirls
Fenrir
Level 23
God Stats
6W - 5L
1,621 SR
Queue Stats
42W - 40L
1,550 Elo+
Solo
Izanami
Izanami
MonsGod777
Izanami
Level 22
God Stats
16W - 14L
1,557 SR
Queue Stats
49W - 50L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XxKashootxX
Morgan Le Fay
Level 17
God Stats
15W - 11L
1,613 SR
Queue Stats
28W - 19L
1,613 Elo+
Solo
Bellona
Bellona
greatgatsby101
Bellona
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 21L
1,568 Elo+
Solo
Team Averages
Level 21
1,558 SR
1,554 Elo+

VS

Team Averages
Level 22
1,666 SR
1,626 Elo+
Chronos
Chronos
HateTrain95
Chronos
Level 26
God Stats
5W - 3L
1,723 SR
Queue Stats
78W - 70L
1,599 Elo+
Solo
Mulan
Mulan
Jessee3437
Mulan
Level 27
God Stats
18W - 23L
1,487 SR
Queue Stats
97W - 108L
1,489 Elo+
Solo
Anubis
Anubis
LegendTaz
Anubis
Level 28
God Stats
8W - 2L
1,784 SR
Queue Stats
8W - 2L
1,693 Elo+
Solo
Cupid
Cupid
MrPotatoNeck
Cupid
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,561 Elo+
Solo
Loki
Loki
eppie7
Loki
Level 8
God Stats
5W - 1L
1,836 SR
Queue Stats
23W - 8L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,448
490
0
0
0
4
1 / 2 / 3
3,579
716
783
3,913
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
MonsGod777
Izanami
3
0 / 3 / 0
2,753
551
466
2,044
253
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
XxKashootxX
Morgan Le Fay
6
3 / 1 / 1
4,106
821
2,562
2,963
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
3,857
771
2,162
3,278
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HateTrain95
Chronos
7
0 / 1 / 0
3,605
721
505
2,488
768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
6
1 / 2 / 1
3,477
695
2,002
3,155
1,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
LegendTaz
Anubis
5
2 / 1 / 2
3,656
731
1,938
2,132
808
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 0 / 1
3,654
731
819
2,014
412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
eppie7
Loki
7
2 / 1 / 0
3,897
779
1,382
2,803
589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
7
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Chronos
HateTrain95
Chronos
0
1
0
0
L
1
2
3
1.25
W
Mulan
1
2
1
0.75
W
Anubis
LegendTaz
Anubis
2
1
2
3
L
Izanami
MonsGod777
Izanami
0
3
0
0
W
1
0
1
1.5
L
Morgan Le Fay
XxKashootxX
Morgan Le Fay
3
1
1
3.5
W
Loki
eppie7
Loki
2
1
0
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,973
Damage
6,646
12,198
Taken
12,592
4,064
Mitigated
4,082
3,589
Healing
4,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
HateTrain95
Chronos
505
214
0
867
2,488
768
0
1,188
1,184
13,888
2,076
L
783
412
0
939
3,913
809
0
857
3,056
0
6,025
W
Mulan
2,002
322
0
420
3,155
1,505
0
26
3,129
0
10,492
W
Anubis
LegendTaz
Anubis
1,938
132
14
848
2,132
808
586
666
1,420
11,149
0
L
Izanami
MonsGod777
Izanami
466
306
0
140
2,044
253
0
778
1,266
0
5,224
W
819
489
0
704
2,014
412
0
0
2,014
0
13,296
L
Morgan Le Fay
XxKashootxX
Morgan Le Fay
2,562
747
0
1,135
2,963
623
0
555
2,408
13,185
0
W
Loki
eppie7
Loki
1,382
389
0
1,386
2,803
589
0
484
2,283
0
12,032
L
2,162
926
117
1,258
3,278
2,379
0
174
3,104
0
14,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,743
Gold Earned
18,289
88
Minions Killed
158
0
Camps Cleared
0
383,904
Distance Traveled
489,349
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,448
490
0
0
0
0
0
W
Chronos
3,605
721
43
9
0
94,391
0
L
Fenrir
3,579
716
13
3
0
108,358
1
W
Mulan
3,477
695
31
6
0
96,533
3
W
Anubis
3,656
731
21
4
0
87,604
0
L
Izanami
2,753
551
11
2
0
52,714
0
W
Cupid
3,654
731
34
7
0
91,980
0
L
Morgan Le Fay
4,106
821
32
6
0
109,293
0
W
Loki
3,897
779
29
6
0
118,841
0
L
Bellona
3,857
771
32
6
0
113,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role