Player Matchup

Chang'e
Chang'e
ArchAngelsupreme
Chang'e
Level 68
God Stats
11W - 9L
1,612 SR
Queue Stats
91W - 115L
1,308 Elo+
Party 1
Artio
Artio
LordStickyIcky
Artio
Level 68
God Stats
59W - 30L
1,524 SR
Queue Stats
145W - 156L
1,320 Elo+
Party 1
Chaac
Chaac
Sacr0fical
Chaac
Level 64
God Stats
19W - 13L
1,318 SR
Queue Stats
86W - 75L
1,389 Elo+
Party 1
Team Averages
Level 67
1,485 SR
1,339 Elo+

VS

Team Averages
Level 50
1,594 SR
1,435 Elo+
Neith
Neith
BluffnStudMuffin
Neith
Level 10
God Stats
3W - 2L
1,634 SR
Queue Stats
33W - 37L
1,410 Elo+
Solo
Hercules
Hercules
IMtoughMONEY
Hercules
Level 24
God Stats
6W - 3L
1,767 SR
Queue Stats
62W - 66L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
KougatWings8027
Zhong Kui
Level 117
God Stats
5W - 3L
1,380 SR
Queue Stats
1,181W - 1,337L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 10
19,278
584
28,924
36,049
17,320
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
6 / 4 / 13
21,640
656
25,702
56,654
107,497
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
20
12 / 7 / 8
21,424
649
50,988
46,026
82,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 11
18,761
569
42,989
25,516
9,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
IMtoughMONEY
Hercules
20
6 / 9 / 10
19,272
584
26,841
59,609
66,039
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
KougatWings8027
Zhong Kui
20
10 / 9 / 5
20,532
622
50,324
45,213
36,006
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
22
Kills
18
18
Deaths
23
31
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
7
10
1.29
W
2
5
11
1.5
W
Hercules
IMtoughMONEY
Hercules
6
9
10
1.22
W
Zhong Kui
KougatWings8027
Zhong Kui
10
9
5
1.39
L
6
4
13
3.13
L
Chaac
12
7
8
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,614
Damage
120,154
138,729
Taken
130,338
206,874
Mitigated
111,243
54,989
Healing
58,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,924
810
10,057
11,280
36,049
17,320
2,875
15,980
20,069
88,907
0
W
42,989
16,713
0
6,672
25,516
9,198
1,805
11,287
13,660
0
129,675
W
Hercules
IMtoughMONEY
Hercules
26,841
13,697
719
25,959
59,609
66,039
1,313
23,769
34,321
0
59,666
W
Zhong Kui
KougatWings8027
Zhong Kui
50,324
989
2,625
22,787
45,213
36,006
435
20,318
24,123
115,802
0
L
25,702
2,061
3,709
16,311
56,654
107,497
125
19,914
36,740
66,209
0
L
Chaac
50,988
8,451
573
13,059
46,026
82,057
505
15,420
30,606
0
108,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,342
Gold Earned
58,565
292
Minions Killed
311
11
Camps Cleared
13
1,866,000
Distance Traveled
1,441,472
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
19,278
584
107
3
8
593,074
0
W
Neith
18,761
569
131
4
5
456,943
0
W
Hercules
19,272
584
51
2
4
480,147
2
W
Zhong Kui
20,532
622
129
4
4
504,382
3
L
Artio
21,640
656
68
2
0
686,610
2
L
Chaac
21,424
649
117
4
3
586,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role