Player Matchup

Horus
Horus
JaneAngel
Horus
Level 21
God Stats
14W - 7L
1,417 SR
Queue Stats
62W - 51L
1,416 Elo+
Solo
Neith
Neith
JupiCommander
Neith
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 4L
1,179 Elo+
Party 1
Izanami
Izanami
Strawberryiggy
Izanami
Level 14
God Stats
5W - 6L
1,417 SR
Queue Stats
23W - 25L
1,432 Elo+
Solo
Ra
Ra
TerraPrime54
Ra
Level 16
God Stats
8W - 17L
1,433 SR
Queue Stats
53W - 60L
1,423 Elo+
Solo
Fenrir
Fenrir
ipcholo
Fenrir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,232 Elo+
Party 1
Team Averages
Level 13
1,453 SR
1,336 Elo+

VS

Team Averages
Level 16
1,502 SR
1,392 Elo+
Nox
Nox
IHeartThebooty
Nox
Level 28
God Stats
5W - 6L
1,559 SR
Queue Stats
197W - 198L
1,438 Elo+
Solo
Thanatos
Thanatos
Myazael
Thanatos
Level 5
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 2L
1,254 Elo+
Party 2
Ra
Ra
Rivelia1
Ra
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 40L
1,340 Elo+
Solo
Heimdallr
Heimdallr
abstormfire
Heimdallr
Level 24
God Stats
1W - 3L
1,394 SR
Queue Stats
23W - 13L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
artist677
Gilgamesh
Level 16
God Stats
12W - 7L
1,739 SR
Queue Stats
41W - 34L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JaneAngel
Horus
20
3 / 2 / 20
16,755
1,117
8,493
33,843
53,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
6 / 8 / 15
14,534
969
22,056
20,379
10,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
7 / 9 / 13
14,743
983
23,818
23,178
11,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 4 / 14
16,759
1,117
35,887
24,808
13,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ipcholo
Fenrir
20
4 / 10 / 12
14,679
979
9,427
28,119
19,370
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Team 1 Tickets

1

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 6
12,995
866
6,612
3,479
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Myazael
Thanatos
20
3 / 11 / 14
14,073
938
9,785
23,693
9,392
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 13 / 10
14,301
953
18,184
25,284
10,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
abstormfire
Heimdallr
20
13 / 2 / 17
17,861
1,191
58,981
23,292
9,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
artist677
Gilgamesh
20
10 / 7 / 16
17,315
1,154
26,617
32,717
34,636
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
96
32
Kills
33
33
Deaths
33
74
Assists
63
Player
Kills
Deaths
Assists
KDA
L
4
0
6
7
W
Horus
JaneAngel
Horus
3
2
20
6.5
W
6
8
15
1.69
L
Thanatos
Myazael
Thanatos
3
11
14
0.91
L
3
13
10
0.62
W
7
9
13
1.5
W
12
4
14
4.75
L
Heimdallr
abstormfire
Heimdallr
13
2
17
10.75
L
Gilgamesh
artist677
Gilgamesh
10
7
16
2.57
W
Fenrir
ipcholo
Fenrir
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,681
Damage
120,179
130,327
Taken
108,465
107,740
Mitigated
65,547
32,657
Healing
16,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,612
825
0
97
3,479
1,436
0
1,321
2,158
13,293
0
W
Horus
JaneAngel
Horus
8,493
4,788
3,945
11,748
33,843
53,077
0
7,700
26,143
0
26,029
W
22,056
10,413
0
2,632
20,379
10,760
0
5,706
14,673
0
47,563
L
Thanatos
Myazael
Thanatos
9,785
1,983
349
4,363
23,693
9,392
0
9,688
14,005
0
15,712
L
18,184
3,042
915
1,130
25,284
10,291
0
9,627
15,657
49,058
0
W
23,818
15,822
0
0
23,178
11,299
0
6,853
16,325
0
43,958
W
35,887
3,238
6,199
7,427
24,808
13,234
0
5,473
19,331
81,411
0
L
Heimdallr
abstormfire
Heimdallr
58,981
29,125
616
4,438
23,292
9,792
0
7,235
15,955
0
109,482
L
Gilgamesh
artist677
Gilgamesh
26,617
6,603
1,889
2,277
32,717
34,636
0
8,016
24,090
18,649
29,436
W
Fenrir
ipcholo
Fenrir
9,427
2,441
0
706
28,119
19,370
0
7,371
20,748
0
30,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,470
Gold Earned
76,545
264
Minions Killed
253
7
Camps Cleared
4
1,522,280
Distance Traveled
1,132,112
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,995
866
21
1
1
131,723
2
W
Horus
16,755
1,117
20
1
1
364,233
0
W
Neith
14,534
969
62
4
0
244,126
0
L
Thanatos
14,073
938
11
1
1
266,340
0
L
Ra
14,301
953
88
6
0
198,398
5
W
Izanami
14,743
983
39
3
1
227,049
2
W
Ra
16,759
1,117
97
6
1
326,903
0
L
Heimdallr
17,861
1,191
105
7
2
259,696
0
L
Gilgamesh
17,315
1,154
28
2
0
275,955
0
W
Fenrir
14,679
979
46
3
4
359,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role