Player Matchup

Zeus
Zeus
JeffStinson
Zeus
Level 17
God Stats
2W - 2L
1,501 SR
Queue Stats
14W - 19L
1,308 Elo+
Party 3
Hachiman
Hachiman
Jirocryptic
Hachiman
Level 18
God Stats
1W - 1L
1,392 SR
Queue Stats
14W - 13L
1,357 Elo+
Solo
Fenrir
Fenrir
Sferum
Fenrir
Level 17
God Stats
1W - 3L
1,112 SR
Queue Stats
13W - 18L
1,302 Elo+
Party 3
Olorun
Olorun
TheFoxysama
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ares
Ares
shoto_gab
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 12
1,401 SR
1,393 Elo+

VS

Team Averages
Level 10
1,566 SR
1,391 Elo+
Cthulhu
Cthulhu
MheySide
Cthulhu
Level 28
God Stats
3W - 4L
1,571 SR
Queue Stats
118W - 147L
1,225 Elo+
Solo
Nemesis
Nemesis
Samysjv
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
Tawerokk
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
mikilanxelo
Olorun
Level 5
God Stats
1W - 1L
1,761 SR
Queue Stats
1W - 2L
1,675 Elo+
Party 2
Ymir
Ymir
set24gam
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,055 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 7
9,599
686
20,986
8,655
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Jirocryptic
Hachiman
11
1 / 3 / 5
6,876
491
3,883
7,443
2,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Sferum
Fenrir
12
7 / 2 / 7
8,006
572
6,002
8,699
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
12
4 / 8 / 3
7,775
555
5,320
9,719
3,420
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
10
0 / 7 / 9
6,068
433
1,488
11,382
5,452
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MheySide
Cthulhu
12
7 / 1 / 4
7,780
556
7,374
11,065
8,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Samysjv
Nemesis
10
2 / 6 / 8
6,639
474
4,870
8,896
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

9
2 / 10 / 0
5,975
427
4,157
8,775
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
11
9 / 5 / 5
7,579
541
9,914
8,535
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
7
0 / 4 / 2
5,278
377
1,141
9,714
7,659
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
26
Kills
20
21
Deaths
26
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
14
1
7
17.5
W
Hachiman
Jirocryptic
Hachiman
1
3
5
1.17
L
Cthulhu
MheySide
Cthulhu
7
1
4
9
L
Nemesis
Samysjv
Nemesis
2
6
8
1
W
Fenrir
Sferum
Fenrir
7
2
7
5.25
L
2
10
0
0.2
W
Olorun
4
8
3
0.69
L
Olorun
9
5
5
2.3
L
Ymir
0
4
2
0.25
W
Ares
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,679
Damage
27,456
45,898
Taken
46,985
17,231
Mitigated
25,712
10,180
Healing
5,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,986
3,862
0
3,283
8,655
2,991
621
5,212
3,172
57,692
0
W
Hachiman
Jirocryptic
Hachiman
3,883
2,522
0
1,398
7,443
2,245
1,257
3,794
3,185
0
31,275
L
Cthulhu
MheySide
Cthulhu
7,374
590
104
1,990
11,065
8,228
358
3,169
7,718
30,167
0
L
Nemesis
Samysjv
Nemesis
4,870
1,759
0
448
8,896
3,378
466
6,255
2,531
0
21,994
W
Fenrir
Sferum
Fenrir
6,002
1,679
0
3,336
8,699
3,123
457
2,391
6,172
0
22,202
L
4,157
876
227
396
8,775
3,263
0
6,680
1,776
24,156
0
W
Olorun
5,320
1,973
380
1,783
9,719
3,420
2,858
4,471
5,136
30,410
0
L
Olorun
9,914
3,730
274
1,777
8,535
3,184
746
4,895
3,508
22,725
0
L
Ymir
1,141
173
0
0
9,714
7,659
0
5,783
3,658
9,253
0
W
Ares
1,488
308
0
0
11,382
5,452
394
5,380
5,647
7,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,324
Gold Earned
33,251
277
Minions Killed
181
0
Camps Cleared
0
1,318,278
Distance Traveled
1,201,025
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,599
686
98
7
0
253,232
2
W
Hachiman
6,876
491
61
4
0
267,223
0
L
Cthulhu
7,780
556
45
3
0
292,803
0
L
Nemesis
6,639
474
39
3
0
267,683
0
W
Fenrir
8,006
572
43
3
0
282,324
0
L
Ra
5,975
427
52
4
0
217,870
0
W
Olorun
7,775
555
57
4
0
254,120
0
L
Olorun
7,579
541
29
2
0
228,196
1
L
Ymir
5,278
377
16
1
0
194,473
0
W
Ares
6,068
433
18
1
0
261,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role