Player Matchup

Yemoja
Yemoja
MikaTeno
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,388 Elo+
Party 1
Loki
Loki
Slv6_efecyrax
Loki
Level 6
God Stats
3W - 4L
1,430 SR
Queue Stats
6W - 5L
1,353 Elo+
Party 2
Hades
Hades
Stormbreaker_DX9
Hades
Level 61
God Stats
7W - 4L
1,703 SR
Queue Stats
215W - 267L
1,442 Elo+
Party 2
Skadi
Skadi
WolfBlack67
Skadi
Level 4
God Stats
4W - 4L
1,518 SR
Queue Stats
7W - 5L
1,388 Elo+
Party 1
Da Ji
Da Ji
bestlivesong
Da Ji
Level 4
God Stats
2W - 3L
1,518 SR
Queue Stats
7W - 5L
1,388 Elo+
Party 1
Team Averages
Level 16
1,534 SR
1,392 Elo+

VS

Team Averages
Level 11
1,496 SR
1,457 Elo+
Neith
Neith
ANTHONY 226709
Neith
Level 5
God Stats
6W - 4L
1,500 SR
Queue Stats
8W - 10L
1,403 Elo+
Party 3
Skadi
Skadi
Godly Birote
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,358 Elo+
Party 3
Chronos
Chronos
Zucaritas6107
Chronos
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,592 Elo+
Party 3
Loki
Loki
ammy y beto
Loki
Level 29
God Stats
15W - 16L
1,480 SR
Queue Stats
97W - 89L
1,431 Elo+
Solo
Ares
Ares
mbarajas1980
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MikaTeno
Yemoja
8
2 / 1 / 5
5,592
559
1,529
3,174
1,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 1 / 2
5,797
580
2,565
4,483
1,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 3 / 5
6,377
638
4,076
6,698
2,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
7 / 1 / 3
5,825
583
5,942
4,828
1,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
8 / 1 / 2
6,772
677
5,736
5,092
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 1
4,139
414
2,199
6,571
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 4 / 1
6,146
615
4,546
6,059
1,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
8
2 / 3 / 1
5,401
540
3,529
4,877
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 4 / 0
4,827
483
1,310
5,450
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 4 / 2
4,540
454
794
7,189
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
24
Kills
7
7
Deaths
24
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
3
4
1
0.88
W
Yemoja
MikaTeno
Yemoja
2
1
5
4.5
W
4
1
2
5
W
3
3
5
1.83
W
7
1
3
8.5
L
Chronos
2
3
1
0.83
L
2
4
0
0.5
W
8
1
2
9
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,848
Damage
12,378
24,275
Taken
30,146
8,192
Mitigated
9,547
8,970
Healing
3,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,199
709
0
404
6,571
1,811
0
695
5,876
0
11,702
L
4,546
2,648
0
1,433
6,059
1,724
608
2,419
3,640
0
31,082
W
Yemoja
MikaTeno
Yemoja
1,529
761
875
1,066
3,174
1,031
223
1,294
1,880
5,245
0
W
2,565
966
0
596
4,483
1,216
343
984
3,499
0
21,823
W
4,076
182
14
3,454
6,698
2,840
457
94
6,604
29,490
0
W
5,942
2,876
44
1,180
4,828
1,386
1,431
1,760
3,068
0
20,575
L
Chronos
3,529
775
0
190
4,877
1,523
350
494
4,383
17,501
1,474
L
1,310
515
0
874
5,450
1,149
0
620
4,830
0
13,055
W
5,736
1,479
0
1,741
5,092
1,719
1,825
0
5,092
0
24,380
L
794
164
0
430
7,189
3,340
0
1,377
5,812
10,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,363
Gold Earned
25,053
196
Minions Killed
172
0
Camps Cleared
0
896,475
Distance Traveled
797,888
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,139
414
20
2
0
170,206
1
L
Skadi
6,146
615
66
7
0
169,733
0
W
Yemoja
5,592
559
11
1
0
119,778
1
W
Loki
5,797
580
36
4
0
189,166
1
W
Hades
6,377
638
63
6
0
186,879
0
W
Skadi
5,825
583
34
3
0
181,887
2
L
Chronos
5,401
540
29
3
0
134,308
1
L
Loki
4,827
483
32
3
0
167,689
0
W
Da Ji
6,772
677
52
5
0
218,765
2
L
Ares
4,540
454
25
3
0
155,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role