Player Matchup

Bellona
Bellona
Absolut_F0r3sT
Bellona
Level 25
God Stats
5W - 5L
1,606 SR
Queue Stats
46W - 67L
1,385 Elo+
Party 1
Ao Kuang
Ao Kuang
Absolut__CapTain
Ao Kuang
Level 65
God Stats
2W - 10L
1,232 SR
Queue Stats
236W - 317L
1,370 Elo+
Party 1
Khepri
Khepri
Absolut__NeSti
Khepri
Level 77
God Stats
8W - 9L
1,471 SR
Queue Stats
288W - 424L
1,318 Elo+
Party 1
Zeus
Zeus
Absolut__PrImE
Zeus
Level 49
God Stats
5W - 6L
1,468 SR
Queue Stats
143W - 206L
1,263 Elo+
Party 1
Neith
Neith
Absolut__Shadow
Neith
Level 24
God Stats
22W - 29L
1,445 SR
Queue Stats
37W - 56L
1,360 Elo+
Party 1
Team Averages
Level 48
1,444 SR
1,339 Elo+

VS

Team Averages
Level 52
1,598 SR
1,497 Elo+
Guan Yu
Guan Yu
ChillIi-
Guan Yu
Level 28
God Stats
2W - 0L
1,743 SR
Queue Stats
8W - 7L
1,454 Elo+
Party 2
Anhur
Anhur
ELBRO-CTR
Anhur
Level 99
God Stats
1W - 0L
1,343 SR
Queue Stats
20W - 19L
1,487 Elo+
Party 2
Zeus
Zeus
HalIIy-
Zeus
Level 27
God Stats
4W - 2L
1,621 SR
Queue Stats
17W - 12L
1,525 Elo+
Party 2
Khepri
Khepri
JENO33
Khepri
Level 40
God Stats
5W - 5L
1,473 SR
Queue Stats
202W - 205L
1,417 Elo+
Solo
Pele
Pele
Si6pack-
Pele
Level 68
God Stats
3W - 3L
1,810 SR
Queue Stats
12W - 8L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,277
523
6,509
8,761
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 2 / 1
6,185
515
2,917
8,741
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 2
5,587
466
2,835
7,783
3,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 7 / 0
5,774
481
3,626
6,255
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 2
5,140
428
2,835
6,295
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChillIi-
Guan Yu
11
2 / 3 / 0
6,303
525
5,288
8,971
5,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
ELBRO-CTR
Anhur
13
7 / 1 / 3
7,818
652
7,670
6,784
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
HalIIy-
Zeus
10
2 / 1 / 1
5,910
493
6,254
3,066
876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
JENO33
Khepri
9
0 / 1 / 7
5,824
485
3,220
8,363
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
12
5 / 0 / 1
7,160
597
3,260
6,573
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
16
16
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
3
2
1
1.75
L
0
2
2
0.5
L
1
7
0
0.14
L
0
3
2
0.33
W
Guan Yu
ChillIi-
Guan Yu
2
3
0
0.67
W
Anhur
ELBRO-CTR
Anhur
7
1
3
8.5
W
Zeus
HalIIy-
Zeus
2
1
1
2.5
W
Khepri
JENO33
Khepri
0
1
7
3.5
W
Pele
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,722
Damage
25,692
37,835
Taken
33,757
14,459
Mitigated
16,652
11,889
Healing
10,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,509
2,211
0
4,530
8,761
5,987
1,000
374
7,652
0
32,259
L
2,917
792
0
1,570
8,741
2,219
619
703
8,038
27,705
0
L
2,835
436
1,106
2,582
7,783
3,610
0
4,538
3,245
14,004
0
L
3,626
757
0
566
6,255
619
66
471
5,784
19,007
0
L
2,835
1,576
164
1,371
6,295
2,024
0
3,388
2,907
0
25,905
W
Guan Yu
ChillIi-
Guan Yu
5,288
1,458
0
1,516
8,971
5,590
242
373
8,598
0
27,721
W
Anhur
ELBRO-CTR
Anhur
7,670
4,994
0
797
6,784
2,535
0
3,882
2,902
0
44,045
W
Zeus
HalIIy-
Zeus
6,254
1,267
0
1,205
3,066
876
420
1,726
1,340
33,222
0
W
Khepri
JENO33
Khepri
3,220
792
53
2,449
8,363
5,445
0
3,153
5,210
11,202
0
W
Pele
3,260
1,293
0
4,077
6,573
2,206
155
244
6,329
0
40,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,963
Gold Earned
33,015
227
Minions Killed
311
0
Camps Cleared
0
1,047,959
Distance Traveled
1,098,632
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,277
523
64
5
0
208,067
0
L
Ao Kuang
6,185
515
51
4
0
223,121
0
L
Khepri
5,587
466
19
2
0
215,186
0
L
Zeus
5,774
481
35
3
0
203,961
2
L
Neith
5,140
428
58
5
0
197,624
0
W
Guan Yu
6,303
525
61
5
0
225,590
2
W
Anhur
7,818
652
93
8
0
223,904
1
W
Zeus
5,910
493
67
6
0
201,141
0
W
Khepri
5,824
485
15
1
0
212,094
4
W
Pele
7,160
597
75
6
0
235,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role