Player Matchup

Hel
Hel
KRonin27
Hel
Level 126
God Stats
5W - 1L
1,753 SR
Queue Stats
253W - 191L
1,575 Elo+
Party 1
Jing Wei
Jing Wei
Xamdal
Jing Wei
Level 107
God Stats
11W - 4L
1,674 SR
Queue Stats
135W - 104L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
gammaction
Kuzenbo
Level 124
God Stats
9W - 4L
1,489 SR
Queue Stats
255W - 207L
1,526 Elo+
Party 1
Team Averages
Level 119
1,639 SR
1,548 Elo+

VS

Team Averages
Level 97
1,527 SR
1,411 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
QUDICAL
Vulcan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,139 Elo+
Solo
Neith
Neith
RAIBENCITO
Neith
Level 129
God Stats
9W - 6L
1,580 SR
Queue Stats
223W - 157L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 4
7,691
769
6,993
8,330
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
Xamdal
Jing Wei
11
3 / 0 / 5
7,161
716
6,398
8,028
3,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
gammaction
Kuzenbo
11
2 / 2 / 8
7,442
744
5,320
12,457
13,916
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
3 / 3 / 1
6,816
682
9,147
10,796
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Vulcan
QUDICAL
Vulcan
9
1 / 4 / 2
6,173
617
6,326
6,682
2,226
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
9
0 / 3 / 2
6,003
600
6,939
5,836
2,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
1
1.17
W
5
2
4
3.5
L
Vulcan
QUDICAL
Vulcan
1
4
2
0.5
L
Neith
0
3
2
0.33
W
Jing Wei
Xamdal
Jing Wei
3
0
5
5.5
W
Kuzenbo
gammaction
Kuzenbo
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,711
Damage
22,412
28,815
Taken
23,314
23,702
Mitigated
12,976
10,455
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,147
1,099
0
3,570
10,796
8,717
0
4,659
6,137
5,375
22,585
W
6,993
1,694
4,097
3,358
8,330
6,708
411
2,393
5,714
20,908
1,345
L
Vulcan
QUDICAL
Vulcan
6,326
3,093
0
743
6,682
2,226
0
4,722
1,960
14,196
0
L
Neith
6,939
2,369
0
1,667
5,836
2,033
0
2,810
3,026
0
19,973
W
Jing Wei
Xamdal
Jing Wei
6,398
5,572
0
1,100
8,028
3,078
846
1,841
6,052
0
24,094
W
Kuzenbo
gammaction
Kuzenbo
5,320
2,116
735
1,165
12,457
13,916
376
4,225
7,781
12,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
18,992
101
Minions Killed
105
4
Camps Cleared
3
555,519
Distance Traveled
511,876
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,816
682
38
4
1
161,385
2
W
Hel
7,691
769
39
4
1
185,609
1
L
Vulcan
6,173
617
28
3
0
182,175
2
L
Neith
6,003
600
39
4
2
168,316
1
W
Jing Wei
7,161
716
51
5
3
179,431
0
W
Kuzenbo
7,442
744
11
1
0
190,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role