Player Matchup

Neith
Neith
FallsCrayon
Neith
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Nemesis
Nemesis
Garagu
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,098 Elo+
Solo
Persephone
Persephone
Gasnot
Persephone
Level 27
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Nanovirus7
Hel
Level 43
God Stats
2W - 4L
1,373 SR
Queue Stats
19W - 25L
1,344 Elo+
Party 2
Achilles
Achilles
Strail
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 83L
1,254 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,339 Elo+

VS

Team Averages
Level 23
1,597 SR
1,250 Elo+
Jing Wei
Jing Wei
BertoRvll247
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 79L
1,255 Elo+
Solo
Ra
Ra
Ezio141
Ra
Level 28
God Stats
2W - 1L
1,735 SR
Queue Stats
77W - 89L
1,361 Elo+
Party 3
Bellona
Bellona
MrWCG
Bellona
Level 17
God Stats
1W - 0L
1,744 SR
Queue Stats
2W - 8L
1,116 Elo+
Party 1
Kukulkan
Kukulkan
jesuissansnom
Kukulkan
Level 27
God Stats
31W - 27L
1,507 SR
Queue Stats
66W - 72L
1,383 Elo+
Party 3
Xing Tian
Xing Tian
justro1ex
Xing Tian
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 9 / 2
10,651
380
20,873
22,343
9,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Garagu
Nemesis
5
0 / 4 / 1
7,363
263
947
4,253
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Gasnot
Persephone
17
2 / 7 / 0
11,538
412
13,174
26,370
11,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 8 / 6
11,713
418
16,478
22,845
15,322
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Strail
Achilles
15
0 / 2 / 3
9,253
330
5,917
17,150
15,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BertoRvll247
Jing Wei
16
4 / 4 / 9
12,062
431
7,404
16,176
6,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

19
3 / 0 / 9
13,463
481
13,900
11,959
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
MrWCG
Bellona
20
12 / 1 / 10
14,048
502
21,575
26,310
29,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
jesuissansnom
Kukulkan
20
8 / 1 / 10
13,183
471
23,285
10,967
4,980
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
justro1ex
Xing Tian
18
2 / 3 / 14
11,467
410
7,480
19,333
22,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
81
9
Kills
29
30
Deaths
9
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BertoRvll247
Jing Wei
4
4
9
2.13
W
3
0
9
7.5
L
5
9
2
0.67
L
Nemesis
Garagu
Nemesis
0
4
1
0.13
L
Persephone
Gasnot
Persephone
2
7
0
0.29
W
Bellona
MrWCG
Bellona
12
1
10
17
L
2
8
6
0.63
L
Achilles
Strail
Achilles
0
2
3
0.75
W
Kukulkan
jesuissansnom
Kukulkan
8
1
10
13
W
Xing Tian
justro1ex
Xing Tian
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,389
Damage
73,644
92,961
Taken
84,745
52,445
Mitigated
68,829
32,684
Healing
24,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BertoRvll247
Jing Wei
7,404
6,948
0
1,390
16,176
6,891
1,255
3,488
12,688
0
54,511
W
13,900
1,134
4,730
5,177
11,959
5,172
6,324
5,940
6,019
98,336
0
L
20,873
11,317
0
3,165
22,343
9,964
1,435
8,866
13,248
0
56,684
L
Nemesis
Garagu
Nemesis
947
377
0
395
4,253
939
0
912
3,237
0
6,490
L
Persephone
Gasnot
Persephone
13,174
1,849
0
6,985
26,370
11,213
742
10,988
14,937
79,267
0
W
Bellona
MrWCG
Bellona
21,575
6,025
0
8,511
26,310
29,505
1,283
7,909
18,401
0
95,823
L
16,478
958
9,292
9,142
22,845
15,322
941
10,874
11,521
58,880
0
L
Achilles
Strail
Achilles
5,917
1,442
0
3,705
17,150
15,007
576
11,113
5,350
4,044
34,399
W
Kukulkan
jesuissansnom
Kukulkan
23,285
3,624
0
2,184
10,967
4,980
4,297
5,551
5,416
75,413
0
W
Xing Tian
justro1ex
Xing Tian
7,480
843
0
2,370
19,333
22,281
426
8,317
11,016
33,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,518
Gold Earned
64,223
405
Minions Killed
568
0
Camps Cleared
0
1,912,506
Distance Traveled
2,473,497
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,062
431
83
3
0
464,260
0
W
Ra
13,463
481
185
7
0
479,506
3
L
Neith
10,651
380
89
3
0
395,492
0
L
Nemesis
7,363
263
13
0
0
154,403
0
L
Persephone
11,538
412
120
4
0
482,918
1
W
Bellona
14,048
502
118
4
0
532,978
2
L
Hel
11,713
418
106
4
0
486,484
2
L
Achilles
9,253
330
77
3
0
393,209
0
W
Kukulkan
13,183
471
122
4
0
512,103
1
W
Xing Tian
11,467
410
60
2
0
484,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role