Player Matchup

Izanami
Izanami
Caseation1
Izanami
Level 49
God Stats
14W - 13L
1,605 SR
Queue Stats
161W - 106L
1,468 Elo+
Party 2
Bacchus
Bacchus
IDarkLadyI
Bacchus
Level 38
God Stats
8W - 3L
1,439 SR
Queue Stats
107W - 137L
1,319 Elo+
Solo
Vulcan
Vulcan
TrippyVic
Vulcan
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,457 Elo+
Party 1
Fenrir
Fenrir
kieranbrownski
Fenrir
Level 47
God Stats
4W - 3L
1,461 SR
Queue Stats
81W - 65L
1,473 Elo+
Party 2
Anubis
Anubis
reese1941
Anubis
Level 47
God Stats
16W - 11L
1,513 SR
Queue Stats
91W - 82L
1,551 Elo+
Party 1
Team Averages
Level 56
1,504 SR
1,454 Elo+

VS

Team Averages
Level 77
1,517 SR
1,498 Elo+
Artio
Artio
Dabug123312
Artio
Level 118
God Stats
2W - 6L
1,469 SR
Queue Stats
390W - 399L
1,591 Elo+
Party 3
Fenrir
Fenrir
Foxtrot35t46
Fenrir
Level 79
God Stats
15W - 11L
1,573 SR
Queue Stats
318W - 367L
1,490 Elo+
Party 3
Eset
Eset
Frostymarcus3287
Eset
Level 101
God Stats
2W - 8L
1,269 SR
Queue Stats
585W - 625L
1,502 Elo+
Party 3
Hercules
Hercules
LnTcRanger
Hercules
Level 47
God Stats
1W - 1L
1,720 SR
Queue Stats
75W - 81L
1,470 Elo+
Party 3
Olorun
Olorun
Virkx
Olorun
Level 41
God Stats
88W - 61L
1,555 SR
Queue Stats
96W - 83L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caseation1
Izanami
13
11 / 1 / 2
8,638
664
13,923
7,701
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
IDarkLadyI
Bacchus
11
2 / 0 / 10
7,263
559
6,607
8,514
8,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
TrippyVic
Vulcan
12
3 / 0 / 3
7,461
574
6,142
4,388
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 3
7,366
567
4,024
9,040
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
reese1941
Anubis
13
2 / 1 / 2
7,484
576
4,422
5,790
2,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,156
550
4,842
14,671
8,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
9
0 / 4 / 1
5,500
423
3,561
10,222
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 0
7,130
548
2,558
5,268
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
LnTcRanger
Hercules
11
0 / 3 / 0
6,177
475
2,934
9,400
4,056
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Virkx
Olorun
9
0 / 7 / 2
5,738
441
6,235
10,418
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
3
3
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
Caseation1
Izanami
11
1
2
12
L
2
4
1
0.63
L
Fenrir
0
4
1
0.13
L
1
2
0
0.5
W
Bacchus
IDarkLadyI
Bacchus
2
0
10
7
L
Hercules
LnTcRanger
Hercules
0
3
0
0
W
Vulcan
TrippyVic
Vulcan
3
0
3
4.5
L
Olorun
Virkx
Olorun
0
7
2
0.14
W
2
1
3
3.5
W
Anubis
reese1941
Anubis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,118
Damage
20,130
35,433
Taken
49,979
18,240
Mitigated
19,800
11,875
Healing
18,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Caseation1
Izanami
13,923
8,763
0
1,447
7,701
2,584
1,042
4,670
3,031
0
62,801
L
4,842
615
1,832
5,825
14,671
8,733
0
5,025
9,646
16,925
0
L
Fenrir
3,561
701
0
4,206
10,222
3,173
0
2,773
7,449
0
26,517
L
2,558
51
0
1,250
5,268
1,387
0
2,163
3,105
42,240
0
W
Bacchus
IDarkLadyI
Bacchus
6,607
491
641
1,915
8,514
8,015
0
5,451
3,003
15,219
0
L
Hercules
LnTcRanger
Hercules
2,934
1,025
0
2,684
9,400
4,056
0
5,007
4,393
0
29,932
W
Vulcan
TrippyVic
Vulcan
6,142
2,022
0
1,386
4,388
1,540
673
200
4,188
41,588
0
L
Olorun
Virkx
Olorun
6,235
3,878
344
1,915
10,418
2,451
480
2,203
8,215
31,368
0
W
4,024
849
0
4,029
9,040
3,161
0
1,437
7,479
0
42,177
W
Anubis
reese1941
Anubis
4,422
45
0
2,457
5,790
2,940
0
1,649
4,097
53,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,212
Gold Earned
31,701
393
Minions Killed
327
0
Camps Cleared
0
1,227,940
Distance Traveled
1,206,154
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,638
664
128
10
0
205,842
8
L
Artio
7,156
550
25
2
0
266,028
0
L
Fenrir
5,500
423
51
4
0
259,000
0
L
Eset
7,130
548
116
9
0
232,565
7
W
Bacchus
7,263
559
15
1
0
274,376
3
L
Hercules
6,177
475
86
7
0
231,459
1
W
Vulcan
7,461
574
68
5
0
259,405
2
L
Olorun
5,738
441
49
4
0
217,102
0
W
Fenrir
7,366
567
93
7
0
254,272
11
W
Anubis
7,484
576
89
7
0
234,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role