Player Matchup

Cthulhu
Cthulhu
ElDiablo2410
Cthulhu
Level 41
God Stats
9W - 10L
1,450 SR
Queue Stats
20W - 33L
1,377 Elo+
Party 1
Jing Wei
Jing Wei
MI-COMANDANTE
Jing Wei
Level 147
God Stats
33W - 49L
1,461 SR
Queue Stats
398W - 394L
1,507 Elo+
Solo
Kukulkan
Kukulkan
NGU_ripz
Kukulkan
Level 82
God Stats
2W - 2L
1,369 SR
Queue Stats
22W - 33L
1,377 Elo+
Party 1
Team Averages
Level 90
1,427 SR
1,421 Elo+

VS

Team Averages
Level 129
1,609 SR
1,493 Elo+
Zeus
Zeus
DioSaGuerrerA19
Zeus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 45L
1,484 Elo+
Party 2
Bastet
Bastet
byDesh
Bastet
Level 147
God Stats
4W - 2L
1,824 SR
Queue Stats
269W - 218L
1,481 Elo+
Solo
Nemesis
Nemesis
jaydervlc
Nemesis
Level 159
God Stats
1W - 1L
1,502 SR
Queue Stats
236W - 201L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElDiablo2410
Cthulhu
13
1 / 6 / 5
11,104
653
6,785
21,586
29,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
MI-COMANDANTE
Jing Wei
14
2 / 11 / 3
10,814
636
8,535
18,214
6,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
NGU_ripz
Kukulkan
14
5 / 7 / 2
11,763
692
10,880
12,070
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
11,607
683
11,019
7,504
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
byDesh
Bastet
17
14 / 4 / 5
13,542
797
20,700
15,714
5,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
jaydervlc
Nemesis
16
5 / 2 / 15
12,120
713
16,543
13,613
15,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
24
24
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
Cthulhu
ElDiablo2410
Cthulhu
1
6
5
0.58
L
Jing Wei
MI-COMANDANTE
Jing Wei
2
11
3
0.32
L
Kukulkan
NGU_ripz
Kukulkan
5
7
2
0.86
W
Bastet
byDesh
Bastet
14
4
5
4.13
W
Nemesis
jaydervlc
Nemesis
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,200
Damage
48,262
51,870
Taken
36,831
40,845
Mitigated
24,115
2,800
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,019
706
0
1,824
7,504
2,538
518
4,058
3,278
44,947
0
L
Cthulhu
ElDiablo2410
Cthulhu
6,785
986
0
1,352
21,586
29,035
0
6,269
14,546
15,705
0
L
Jing Wei
MI-COMANDANTE
Jing Wei
8,535
4,907
0
912
18,214
6,663
0
2,995
14,742
0
40,649
L
Kukulkan
NGU_ripz
Kukulkan
10,880
1,084
33
503
12,070
5,147
0
2,681
9,070
26,282
0
W
Bastet
byDesh
Bastet
20,700
5,457
223
4,520
15,714
5,679
1,054
8,259
7,105
0
56,351
W
Nemesis
jaydervlc
Nemesis
16,543
6,693
0
3,756
13,613
15,898
603
5,060
8,343
338
38,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,681
Gold Earned
37,269
164
Minions Killed
175
5
Camps Cleared
11
832,136
Distance Traveled
972,508
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,607
683
69
4
2
293,928
4
L
Cthulhu
11,104
653
23
1
1
310,971
0
L
Jing Wei
10,814
636
87
5
1
255,009
6
L
Kukulkan
11,763
692
54
3
3
266,156
1
W
Bastet
13,542
797
66
4
7
345,520
2
W
Nemesis
12,120
713
40
2
2
333,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role