Player Matchup

Scylla
Scylla
MercyTenshi
Scylla
Level 109
God Stats
1W - 1L
1,927 SR
Queue Stats
223W - 106L
1,642 Elo+
Party 2
Nike
Nike
QuietLilBuni
Nike
Level 87
God Stats
11W - 10L
1,576 SR
Queue Stats
440W - 389L
1,568 Elo+
Party 2
Hades
Hades
ReSiGnEdDsTrOy
Hades
Level 152
God Stats
46W - 32L
1,607 SR
Queue Stats
489W - 479L
1,554 Elo+
Solo
Team Averages
Level 116
1,703 SR
1,588 Elo+

VS

Team Averages
Level 83
1,480 SR
1,492 Elo+
Ah Muzen Cab
Ah Muzen Cab
CaDub5213
Ah Muzen Cab
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,352 Elo+
Party 1
Geb
Geb
NEWYORICAN863
Geb
Level 143
God Stats
2W - 6L
1,697 SR
Queue Stats
70W - 67L
1,698 Elo+
Party 1
Ra
Ra
xMufasa5711
Ra
Level 34
God Stats
7W - 10L
1,244 SR
Queue Stats
73W - 72L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 0 / 10
12,093
711
17,614
8,213
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 3 / 6
11,028
649
10,234
19,120
17,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 9
10,557
621
7,098
8,758
8,111
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CaDub5213
Ah Muzen Cab
12
1 / 11 / 1
9,614
566
6,410
14,695
4,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 0
10,390
611
9,838
20,392
20,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 1
8,533
502
4,447
5,832
2,104
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
18
Kills
3
3
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
CaDub5213
Ah Muzen Cab
1
11
1
0.14
W
Scylla
7
0
10
12
L
2
4
0
0.5
W
8
3
6
3.67
W
3
0
9
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,946
Damage
20,695
36,091
Taken
40,919
28,584
Mitigated
26,782
8,949
Healing
4,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
CaDub5213
Ah Muzen Cab
6,410
2,573
0
905
14,695
4,473
0
9,524
4,589
0
29,673
W
Scylla
17,614
1,331
0
876
8,213
3,128
1,625
4,376
3,837
59,265
0
L
9,838
926
0
1,669
20,392
20,205
0
11,307
7,975
28,185
0
W
10,234
2,450
529
2,519
19,120
17,345
183
5,538
13,582
0
27,131
W
7,098
469
924
4,101
8,758
8,111
252
5,316
3,442
35,235
0
L
4,447
363
609
897
5,832
2,104
0
3,101
2,311
23,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,678
Gold Earned
28,537
221
Minions Killed
134
11
Camps Cleared
2
796,087
Distance Traveled
691,206
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,614
566
52
3
0
221,829
1
W
Scylla
12,093
711
96
6
4
297,272
3
L
Geb
10,390
611
39
2
2
279,662
3
W
Nike
11,028
649
58
3
3
277,972
4
W
Hades
10,557
621
67
4
4
220,843
1
L
Ra
8,533
502
43
3
0
189,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role