Player Matchup

Discordia
Discordia
Bisectamore
Discordia
Level 106
God Stats
2W - 0L
1,804 SR
Queue Stats
288W - 253L
1,574 Elo+
Party 1
Thanatos
Thanatos
Esophagusles
Thanatos
Level 117
God Stats
8W - 5L
1,696 SR
Queue Stats
263W - 180L
1,641 Elo+
Party 1
Cabrakan
Cabrakan
adophhilter
Cabrakan
Level 105
God Stats
4W - 3L
1,539 SR
Queue Stats
63W - 63L
1,512 Elo+
Solo
Team Averages
Level 109
1,680 SR
1,576 Elo+

VS

Team Averages
Level 60
1,626 SR
1,580 Elo+
Gilgamesh
Gilgamesh
ERICKJWHBPM
Gilgamesh
Level 56
God Stats
6W - 4L
1,629 SR
Queue Stats
171W - 149L
1,554 Elo+
Solo
Merlin
Merlin
Gates LT
Merlin
Level 68
God Stats
6W - 5L
1,476 SR
Queue Stats
61W - 80L
1,457 Elo+
Solo
Neith
Neith
randomeidea001
Neith
Level 57
God Stats
0W - 1L
1,772 SR
Queue Stats
7W - 3L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bisectamore
Discordia
17
2 / 3 / 15
12,721
636
13,331
13,673
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Esophagusles
Thanatos
17
15 / 2 / 4
14,411
721
25,383
20,127
15,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
adophhilter
Cabrakan
16
2 / 4 / 14
12,473
624
11,254
23,119
24,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ERICKJWHBPM
Gilgamesh
16
3 / 7 / 6
12,496
625
12,207
24,198
26,039
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Gates LT
Merlin
15
1 / 7 / 7
11,672
584
12,696
14,086
2,897
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 6 / 2
12,858
643
20,248
20,220
9,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
19
Kills
9
9
Deaths
20
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bisectamore
Discordia
2
3
15
3.17
L
Gilgamesh
ERICKJWHBPM
Gilgamesh
3
7
6
0.86
W
Thanatos
Esophagusles
Thanatos
15
2
4
8.5
L
Merlin
Gates LT
Merlin
1
7
7
0.64
W
Cabrakan
adophhilter
Cabrakan
2
4
14
2.25
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,968
Damage
45,151
56,919
Taken
58,504
45,547
Mitigated
38,082
30,409
Healing
7,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bisectamore
Discordia
13,331
1,242
645
5,032
13,673
4,945
769
3,228
10,445
55,109
0
L
Gilgamesh
ERICKJWHBPM
Gilgamesh
12,207
2,790
219
3,988
24,198
26,039
270
10,187
14,011
0
46,710
W
Thanatos
Esophagusles
Thanatos
25,383
7,921
613
17,609
20,127
15,645
2,851
3,518
16,609
0
76,139
L
Merlin
Gates LT
Merlin
12,696
1,167
159
1,499
14,086
2,897
209
5,487
8,599
43,819
0
W
Cabrakan
adophhilter
Cabrakan
11,254
1,521
1,098
5,412
23,119
24,957
424
6,949
16,170
27,540
0
L
20,248
8,419
0
1,595
20,220
9,146
778
9,530
10,690
0
52,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
37,026
182
Minions Killed
196
11
Camps Cleared
6
992,817
Distance Traveled
886,722
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,721
636
68
3
2
315,191
1
L
Gilgamesh
12,496
625
51
3
3
335,587
9
W
Thanatos
14,411
721
85
4
9
358,655
1
L
Merlin
11,672
584
51
3
3
249,013
4
W
Cabrakan
12,473
624
29
1
0
318,971
2
L
Neith
12,858
643
94
5
0
302,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role