Player Matchup

Artio
Artio
Cjams115
Artio
Level 43
God Stats
1W - 4L
1,407 SR
Queue Stats
156W - 133L
1,559 Elo+
Party 1
Nemesis
Nemesis
DVEGenesis
Nemesis
Level 99
God Stats
1W - 3L
1,312 SR
Queue Stats
153W - 181L
1,467 Elo+
Solo
Discordia
Discordia
WyteRabbitObject
Discordia
Level 124
God Stats
6W - 7L
1,506 SR
Queue Stats
89W - 87L
1,446 Elo+
Party 1
Team Averages
Level 89
1,408 SR
1,491 Elo+

VS

Team Averages
Level 77
1,612 SR
1,472 Elo+
Achilles
Achilles
Adhorrent
Achilles
Level 106
God Stats
10W - 8L
1,570 SR
Queue Stats
260W - 267L
1,497 Elo+
Party 2
Zeus
Zeus
Debonairmussel8
Zeus
Level 107
God Stats
4W - 2L
1,632 SR
Queue Stats
224W - 232L
1,453 Elo+
Party 2
Olorun
Olorun
NotNasir
Olorun
Level 18
God Stats
29W - 15L
1,634 SR
Queue Stats
58W - 51L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cjams115
Artio
15
7 / 8 / 6
13,023
685
17,243
32,460
41,422
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
DVEGenesis
Nemesis
16
4 / 9 / 6
12,395
652
11,605
21,471
8,437
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
15
3 / 12 / 7
11,656
613
12,124
16,102
4,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adhorrent
Achilles
18
12 / 2 / 14
14,554
766
22,104
20,520
22,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
12 / 4 / 14
14,094
742
26,419
13,416
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
NotNasir
Olorun
17
5 / 8 / 15
12,883
678
10,440
18,415
8,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
14
Kills
29
29
Deaths
14
19
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Achilles
Adhorrent
Achilles
12
2
14
9.5
L
Artio
Cjams115
Artio
7
8
6
1.25
L
Nemesis
DVEGenesis
Nemesis
4
9
6
0.78
W
12
4
14
4.75
W
Olorun
NotNasir
Olorun
5
8
15
1.56
L
Discordia
3
12
7
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,972
Damage
58,963
70,033
Taken
52,351
54,359
Mitigated
35,384
15,303
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Adhorrent
Achilles
22,104
3,264
0
4,903
20,520
22,458
254
9,266
11,254
8,078
39,452
L
Artio
Cjams115
Artio
17,243
1,296
2,352
9,341
32,460
41,422
516
16,902
13,781
33,135
0
L
Nemesis
DVEGenesis
Nemesis
11,605
3,665
0
2,838
21,471
8,437
0
11,211
9,219
0
37,903
W
26,419
3,014
492
3,518
13,416
4,019
1,362
9,559
3,857
61,295
0
W
Olorun
NotNasir
Olorun
10,440
5,263
1,287
6,274
18,415
8,907
953
11,588
6,827
48,824
4,504
L
Discordia
12,124
628
0
772
16,102
4,500
762
9,958
5,423
45,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,074
Gold Earned
41,531
167
Minions Killed
211
6
Camps Cleared
11
864,864
Distance Traveled
951,881
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,554
766
41
2
2
374,055
3
L
Artio
13,023
685
31
2
2
324,072
5
L
Nemesis
12,395
652
64
3
3
290,330
1
W
Zeus
14,094
742
82
4
4
308,329
1
W
Olorun
12,883
678
88
5
5
269,497
0
L
Discordia
11,656
613
72
4
1
250,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role