Player Matchup

Achilles
Achilles
Billiam777
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 63L
1,431 Elo+
Solo
Zeus
Zeus
Ehehehhhjay
Zeus
Level 29
God Stats
4W - 2L
1,616 SR
Queue Stats
56W - 59L
1,410 Elo+
Solo
Yemoja
Yemoja
IsoHoly
Yemoja
Level 4
God Stats
2W - 0L
1,679 SR
Queue Stats
2W - 1L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LigmaTestySack
Ah Muzen Cab
Level 8
God Stats
3W - 3L
1,511 SR
Queue Stats
32W - 29L
1,520 Elo+
Solo
Bakasura
Bakasura
shiikashii
Bakasura
Level 29
God Stats
3W - 1L
1,612 SR
Queue Stats
46W - 68L
1,258 Elo+
Solo
Team Averages
Level 20
1,583 SR
1,417 Elo+

VS

Team Averages
Level 13
1,401 SR
1,459 Elo+
Da Ji
Da Ji
Alviarez
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
ColorfulA123
Artemis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 25L
1,407 Elo+
Solo
Yemoja
Yemoja
Dabstronomer
Yemoja
Level 27
God Stats
5W - 6L
1,245 SR
Queue Stats
118W - 99L
1,608 Elo+
Solo
Cerberus
Cerberus
Panchitogamer202
Cerberus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
Snugdom
Ra
Level 18
God Stats
1W - 4L
1,258 SR
Queue Stats
13W - 21L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Billiam777
Achilles
15
4 / 1 / 2
9,345
519
6,807
12,767
14,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 4 / 3
10,165
565
12,913
9,009
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
IsoHoly
Yemoja
11
0 / 5 / 4
7,019
390
2,239
9,303
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
LigmaTestySack
Ah Muzen Cab
3
0 / 1 / 0
5,250
292
650
1,071
274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
shiikashii
Bakasura
17
7 / 0 / 6
10,231
568
7,990
11,663
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alviarez
Da Ji
11
3 / 7 / 1
7,794
433
5,485
11,454
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
ColorfulA123
Artemis
16
7 / 3 / 1
10,034
557
7,944
9,777
4,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
12
1 / 0 / 5
8,311
462
6,329
12,143
11,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

3
0 / 0 / 0
5,437
302
0
0
0
12
0 / 10 / 3
7,767
432
3,314
11,693
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
18
Kills
11
11
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Alviarez
Da Ji
3
7
1
0.5
W
Achilles
Billiam777
Achilles
4
1
2
5
L
Artemis
ColorfulA123
Artemis
7
3
1
2.5
L
Yemoja
1
0
5
3.5
W
7
4
3
2.13
W
Yemoja
IsoHoly
Yemoja
0
5
4
0.4
W
Ah Muzen Cab
LigmaTestySack
Ah Muzen Cab
0
1
0
0
L
0
0
0
0
L
0
10
3
0.15
W
Bakasura
shiikashii
Bakasura
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,599
Damage
23,072
43,813
Taken
45,067
27,812
Mitigated
23,434
11,271
Healing
8,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Alviarez
Da Ji
5,485
1,269
0
1,593
11,454
4,209
459
3,196
7,489
0
21,292
W
Achilles
Billiam777
Achilles
6,807
1,432
0
1,884
12,767
14,522
1,137
2,210
10,479
9,176
47,678
L
Artemis
ColorfulA123
Artemis
7,944
5,437
0
1,917
9,777
4,066
4,186
2,994
6,332
0
52,942
L
Yemoja
6,329
1,877
532
3,119
12,143
11,287
947
4,867
6,430
27,977
0
W
12,913
1,356
0
300
9,009
2,604
714
1,867
6,976
65,719
0
W
Yemoja
IsoHoly
Yemoja
2,239
572
642
2,352
9,303
4,632
800
4,286
4,927
11,475
0
W
Ah Muzen Cab
LigmaTestySack
Ah Muzen Cab
650
287
0
397
1,071
274
0
142
929
0
3,365
L
0
0
0
0
0
0
0
0
0
0
0
L
3,314
565
183
854
11,693
3,872
1,044
4,366
6,538
42,802
0
W
Bakasura
shiikashii
Bakasura
7,990
4,471
0
5,696
11,663
5,780
0
788
10,859
0
68,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
39,343
408
Minions Killed
291
0
Camps Cleared
0
1,337,883
Distance Traveled
1,175,929
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,794
433
42
2
0
278,633
1
W
Achilles
9,345
519
118
7
0
351,231
2
L
Artemis
10,034
557
116
6
0
308,965
2
L
Yemoja
8,311
462
47
3
0
321,962
1
W
Zeus
10,165
565
129
7
0
339,204
4
W
Yemoja
7,019
390
19
1
0
206,196
3
W
Ah Muzen Cab
5,250
292
4
0
0
34,402
0
L
Cerberus
5,437
302
0
0
0
0
0
L
Ra
7,767
432
86
5
0
266,369
0
W
Bakasura
10,231
568
138
8
0
406,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role