Player Matchup

Cthulhu
Cthulhu
Felardin
Cthulhu
Level 6
God Stats
3W - 3L
1,475 SR
Queue Stats
5W - 6L
1,684 Elo+
Party 2
Arachne
Arachne
POFANYS
Arachne
Level 26
God Stats
12W - 9L
1,428 SR
Queue Stats
61W - 80L
1,381 Elo+
Solo
Nike
Nike
Reinee
Nike
Level 127
God Stats
3W - 4L
1,623 SR
Queue Stats
98W - 96L
1,498 Elo+
Party 2
Medusa
Medusa
Skurzasty
Medusa
Level 24
God Stats
5W - 4L
1,704 SR
Queue Stats
87W - 94L
1,445 Elo+
Party 2
Ra
Ra
Tyraen
Ra
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 45L
1,287 Elo+
Party 2
Team Averages
Level 38
1,546 SR
1,459 Elo+

VS

Team Averages
Level 8
1,411 SR
1,354 Elo+
Bellona
Bellona
BuZmasta
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Chernobog
Chernobog
Mayeru
Chernobog
Level 7
God Stats
0W - 2L
1,297 SR
Queue Stats
7W - 13L
1,340 Elo+
Party 1
Olorun
Olorun
Nasthercap
Olorun
Level 6
God Stats
3W - 11L
1,398 SR
Queue Stats
7W - 16L
1,278 Elo+
Party 1
Bastet
Bastet
VHorus7
Bastet
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,299 Elo+
Solo
Ymir
Ymir
Yockie
Ymir
Level 4
God Stats
1W - 3L
1,359 SR
Queue Stats
5W - 11L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Felardin
Cthulhu
12
4 / 1 / 20
7,894
526
5,158
7,890
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
POFANYS
Arachne
13
3 / 2 / 7
8,132
542
6,134
10,843
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nike
Reinee
Nike
13
6 / 2 / 13
8,217
548
12,101
12,160
10,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Skurzasty
Medusa
14
16 / 1 / 7
9,649
643
13,507
9,656
3,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
12
4 / 3 / 12
7,632
509
6,022
6,597
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BuZmasta
Bellona
10
1 / 7 / 1
6,619
441
6,125
12,043
8,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
Mayeru
Chernobog
10
2 / 7 / 4
6,727
448
6,867
9,973
3,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Nasthercap
Olorun
12
4 / 6 / 2
7,809
521
7,731
12,387
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
VHorus7
Bastet
10
1 / 7 / 2
6,449
430
4,616
10,460
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Yockie
Ymir
7
0 / 6 / 1
5,456
364
1,091
9,331
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
18
33
Kills
8
9
Deaths
33
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
BuZmasta
Bellona
1
7
1
0.21
W
Cthulhu
Felardin
Cthulhu
4
1
20
14
L
Chernobog
Mayeru
Chernobog
2
7
4
0.57
L
Olorun
Nasthercap
Olorun
4
6
2
0.83
W
Arachne
POFANYS
Arachne
3
2
7
3.25
W
Nike
Reinee
Nike
6
2
13
6.25
W
Medusa
Skurzasty
Medusa
16
1
7
19.5
W
Ra
4
3
12
3.33
L
Bastet
VHorus7
Bastet
1
7
2
0.29
L
Ymir
Yockie
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,922
Damage
26,430
47,146
Taken
54,194
28,153
Mitigated
23,209
16,122
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BuZmasta
Bellona
6,125
1,535
0
468
12,043
8,796
462
2,476
8,967
2,956
20,776
W
Cthulhu
Felardin
Cthulhu
5,158
294
436
1,728
7,890
7,722
170
1,920
5,970
12,357
0
L
Chernobog
Mayeru
Chernobog
6,867
4,794
0
958
9,973
3,247
0
2,368
7,122
0
27,520
L
Olorun
Nasthercap
Olorun
7,731
4,013
611
4,126
12,387
4,220
402
2,074
9,699
36,438
0
W
Arachne
POFANYS
Arachne
6,134
5,252
27
2,856
10,843
3,926
127
580
10,263
0
49,155
W
Nike
Reinee
Nike
12,101
1,310
0
3,568
12,160
10,170
907
3,702
8,458
0
36,599
W
Medusa
Skurzasty
Medusa
13,507
6,526
0
3,914
9,656
3,908
3,321
1,652
8,004
0
56,303
W
Ra
6,022
874
1,690
1,903
6,597
2,427
1,121
2,116
4,481
42,533
0
L
Bastet
VHorus7
Bastet
4,616
1,184
0
1,768
10,460
2,737
0
1,563
8,622
0
22,423
L
Ymir
Yockie
Ymir
1,091
212
0
155
9,331
4,209
0
1,455
7,669
12,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,524
Gold Earned
33,060
358
Minions Killed
239
0
Camps Cleared
0
1,368,699
Distance Traveled
1,247,599
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,619
441
55
4
0
255,140
1
W
Cthulhu
7,894
526
28
2
0
297,031
1
L
Chernobog
6,727
448
46
3
0
236,843
0
L
Olorun
7,809
521
57
4
0
243,696
7
W
Arachne
8,132
542
87
6
0
281,659
1
W
Nike
8,217
548
57
4
0
264,587
5
W
Medusa
9,649
643
99
7
0
281,933
4
W
Ra
7,632
509
87
6
0
243,489
2
L
Bastet
6,449
430
53
4
0
258,028
0
L
Ymir
5,456
364
28
2
0
253,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role