Player Matchup

Susano
Susano
OtakuGamingv12
Susano
Level 81
God Stats
2W - 6L
1,372 SR
Queue Stats
197W - 223L
1,385 Elo+
Party 3
Gilgamesh
Gilgamesh
Timbuk204
Gilgamesh
Level 61
God Stats
13W - 6L
1,790 SR
Queue Stats
333W - 289L
1,562 Elo+
Party 2
Chang'e
Chang'e
smut-nut
Chang'e
Level 29
God Stats
30W - 33L
1,555 SR
Queue Stats
120W - 117L
1,557 Elo+
Party 2
Skadi
Skadi
vDGeneral
Skadi
Level 48
God Stats
1W - 2L
1,649 SR
Queue Stats
156W - 193L
1,349 Elo+
Party 3
Ymir
Ymir
y-jynx-y
Ymir
Level 65
God Stats
7W - 6L
1,618 SR
Queue Stats
317W - 399L
1,374 Elo+
Party 3
Team Averages
Level 57
1,597 SR
1,445 Elo+

VS

Team Averages
Level 69
1,621 SR
1,436 Elo+
Sol
Sol
LeYeND StReeT
Sol
Level 49
God Stats
4W - 5L
1,225 SR
Queue Stats
375W - 408L
1,341 Elo+
Solo
Apollo
Apollo
RUNINBASSETHOUN
Apollo
Level 18
God Stats
3W - 0L
1,819 SR
Queue Stats
5W - 6L
1,159 Elo+
Party 4
Kuzenbo
Kuzenbo
SlopingTomcat0
Kuzenbo
Level 125
God Stats
46W - 24L
1,749 SR
Queue Stats
331W - 257L
1,670 Elo+
Party 4
Gilgamesh
Gilgamesh
beelzxbubz
Gilgamesh
Level 26
God Stats
11W - 7L
1,633 SR
Queue Stats
74W - 84L
1,428 Elo+
Party 1
Izanami
Izanami
war_skull_20
Izanami
Level 129
God Stats
225W - 153L
1,678 SR
Queue Stats
345W - 289L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 5
10,172
565
10,108
17,309
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Timbuk204
Gilgamesh
17
8 / 0 / 2
10,775
599
16,113
10,946
9,331
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
smut-nut
Chang'e
16
2 / 3 / 3
9,902
550
7,371
13,909
5,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
vDGeneral
Skadi
12
0 / 11 / 4
7,684
427
6,451
15,083
2,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
0 / 12 / 4
7,095
394
4,099
20,582
14,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,075
504
10,810
8,672
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 7
9,255
514
1,590
8,987
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
5 / 2 / 14
9,956
553
7,360
19,551
31,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
beelzxbubz
Gilgamesh
12
1 / 6 / 3
8,323
462
6,482
13,936
10,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
war_skull_20
Izanami
18
24 / 4 / 3
13,206
734
31,744
15,769
6,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
16
Kills
31
31
Deaths
16
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
6
5
5
1.7
W
0
1
7
3.5
W
5
2
14
6
L
Gilgamesh
Timbuk204
Gilgamesh
8
0
2
9
W
Gilgamesh
beelzxbubz
Gilgamesh
1
6
3
0.42
L
Chang'e
smut-nut
Chang'e
2
3
3
1.17
L
Skadi
vDGeneral
Skadi
0
11
4
0.18
W
Izanami
war_skull_20
Izanami
24
4
3
6.38
L
Ymir
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,142
Damage
57,986
77,829
Taken
66,915
37,231
Mitigated
56,117
19,962
Healing
14,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,810
4,106
323
2,830
8,672
4,145
1,519
2,283
6,389
46,232
5,146
L
10,108
2,160
0
5,109
17,309
5,839
0
4,559
12,750
0
62,374
W
1,590
1,176
0
2,254
8,987
3,188
5,120
1,118
7,869
0
46,985
W
7,360
2,518
0
1,965
19,551
31,462
518
4,175
15,100
16,595
0
L
Gilgamesh
Timbuk204
Gilgamesh
16,113
3,263
0
3,230
10,946
9,331
0
3,267
7,679
11,836
54,513
W
Gilgamesh
beelzxbubz
Gilgamesh
6,482
739
0
2,116
13,936
10,741
120
1,836
12,100
5,615
27,821
L
Chang'e
smut-nut
Chang'e
7,371
403
1,798
8,003
13,909
5,184
0
5,469
8,440
65,039
0
L
Skadi
vDGeneral
Skadi
6,451
2,944
0
1,092
15,083
2,273
329
1,508
13,575
0
38,511
W
Izanami
war_skull_20
Izanami
31,744
26,667
0
5,145
15,769
6,581
9,043
4,516
11,253
0
97,866
L
Ymir
4,099
1,116
0
730
20,582
14,604
0
4,283
16,299
15,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,628
Gold Earned
49,815
442
Minions Killed
425
0
Camps Cleared
0
1,574,475
Distance Traveled
1,619,199
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,075
504
96
5
0
312,332
0
L
Susano
10,172
565
104
6
0
348,188
1
W
Apollo
9,255
514
96
5
0
362,341
0
W
Kuzenbo
9,956
553
15
1
0
346,658
3
L
Gilgamesh
10,775
599
123
7
0
351,474
2
W
Gilgamesh
8,323
462
65
4
0
346,470
0
L
Chang'e
9,902
550
128
7
0
339,487
3
L
Skadi
7,684
427
72
4
0
252,158
1
W
Izanami
13,206
734
153
9
0
251,398
2
L
Ymir
7,095
394
15
1
0
283,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role