Player Matchup

Cthulhu
Cthulhu
Antonio2683
Cthulhu
Level 21
God Stats
2W - 3L
1,482 SR
Queue Stats
59W - 80L
1,370 Elo+
Party 2
Anubis
Anubis
LilNasty Squirt
Anubis
Level 28
God Stats
9W - 8L
1,547 SR
Queue Stats
48W - 41L
1,441 Elo+
Solo
Loki
Loki
MynameisJ1990
Loki
Level 26
God Stats
8W - 7L
1,525 SR
Queue Stats
109W - 118L
1,463 Elo+
Solo
Heimdallr
Heimdallr
bern370
Heimdallr
Level 28
God Stats
5W - 12L
1,625 SR
Queue Stats
34W - 50L
1,415 Elo+
Party 2
King Arthur
King Arthur
nene1600
King Arthur
Level 29
God Stats
3W - 13L
1,249 SR
Queue Stats
167W - 191L
1,439 Elo+
Solo
Team Averages
Level 26
1,486 SR
1,426 Elo+

VS

Team Averages
Level 44
1,452 SR
1,439 Elo+
Scylla
Scylla
HELLZGIFTx-
Scylla
Level 83
God Stats
6W - 7L
1,358 SR
Queue Stats
303W - 339L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
MILKDUD1287
Gilgamesh
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 12L
1,601 Elo+
Party 1
King Arthur
King Arthur
Monchichirue
King Arthur
Level 27
God Stats
1W - 1L
1,402 SR
Queue Stats
20W - 9L
1,620 Elo+
Party 1
Charybdis
Charybdis
Oboi022
Charybdis
Level 10
God Stats
4W - 11L
1,235 SR
Queue Stats
32W - 40L
1,183 Elo+
Party 1
Hel
Hel
OccupiedArt1552
Hel
Level 86
God Stats
1W - 0L
1,762 SR
Queue Stats
55W - 63L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antonio2683
Cthulhu
14
2 / 4 / 0
9,048
377
9,740
18,903
18,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
9 / 10 / 2
13,237
552
15,403
20,553
7,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 6 / 5
11,028
460
6,361
22,236
7,237
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
bern370
Heimdallr
14
0 / 4 / 1
8,498
354
3,473
8,287
2,877
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
nene1600
King Arthur
20
3 / 6 / 3
11,966
499
15,412
22,912
21,573
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
9 / 5 / 7
13,391
558
18,300
10,904
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MILKDUD1287
Gilgamesh
20
16 / 2 / 6
14,013
584
22,840
17,935
9,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
Monchichirue
King Arthur
19
3 / 3 / 2
12,196
508
12,782
20,035
16,470
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charybdis
Oboi022
Charybdis
15
1 / 3 / 5
10,043
418
8,100
14,001
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
1 / 3 / 10
10,550
440
9,442
15,682
9,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
16
Kills
30
30
Deaths
16
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Antonio2683
Cthulhu
2
4
0
0.5
W
Scylla
9
5
7
2.5
L
9
10
2
1
W
Gilgamesh
MILKDUD1287
Gilgamesh
16
2
6
9.5
W
King Arthur
Monchichirue
King Arthur
3
3
2
1.33
L
2
6
5
0.75
W
Charybdis
Oboi022
Charybdis
1
3
5
1.17
W
1
3
10
2
L
Heimdallr
bern370
Heimdallr
0
4
1
0.13
L
King Arthur
nene1600
King Arthur
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,389
Damage
71,464
92,891
Taken
78,557
57,872
Mitigated
43,736
18,777
Healing
28,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Antonio2683
Cthulhu
9,740
251
0
1,937
18,903
18,533
0
6,642
12,147
47,993
0
W
Scylla
18,300
917
148
1,074
10,904
3,181
1,380
5,808
5,005
78,985
0
L
15,403
594
0
7,040
20,553
7,652
246
11,884
8,263
68,397
0
W
Gilgamesh
MILKDUD1287
Gilgamesh
22,840
7,833
0
3,614
17,935
9,545
416
5,119
12,741
0
109,886
W
King Arthur
Monchichirue
King Arthur
12,782
1,494
0
6,933
20,035
16,470
57
2,781
17,210
16,595
64,578
L
6,361
1,717
390
7,216
22,236
7,237
64
5,298
16,840
0
82,910
W
Charybdis
Oboi022
Charybdis
8,100
4,728
0
1,514
14,001
5,400
1,728
7,046
6,222
0
56,402
W
9,442
672
7,350
8,362
15,682
9,140
1,895
6,359
8,912
52,670
0
L
Heimdallr
bern370
Heimdallr
3,473
328
0
555
8,287
2,877
704
2,362
5,841
0
42,967
L
King Arthur
nene1600
King Arthur
15,412
1,106
0
1,639
22,912
21,573
0
3,514
19,363
16,562
72,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,777
Gold Earned
60,193
565
Minions Killed
618
0
Camps Cleared
0
2,034,221
Distance Traveled
2,254,199
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,048
377
64
3
0
410,568
1
W
Scylla
13,391
558
132
6
0
424,308
2
L
Anubis
13,237
552
120
5
0
364,879
7
W
Gilgamesh
14,013
584
130
5
0
517,503
2
W
King Arthur
12,196
508
148
6
0
451,487
4
L
Loki
11,028
460
143
6
0
464,882
0
W
Charybdis
10,043
418
126
5
0
406,916
0
W
Hel
10,550
440
82
3
0
453,985
3
L
Heimdallr
8,498
354
88
4
0
352,092
0
L
King Arthur
11,966
499
150
6
0
441,800
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role