Player Matchup

Artio
Artio
 
Artio
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BigBruce3715
Sylvanus
Level 28
God Stats
1W - 2L
1,491 SR
Queue Stats
92W - 68L
1,503 Elo+
Solo
Anhur
Anhur
Hjulsta100
Anhur
Level 3
God Stats
1W - 1L
1,905 SR
Queue Stats
6W - 4L
1,715 Elo+
Party 2
Kukulkan
Kukulkan
ShortMackrel
Kukulkan
Level 12
God Stats
1W - 2L
1,700 SR
Queue Stats
10W - 5L
1,685 Elo+
Party 1
Cernunnos
Cernunnos
Toad7104
Cernunnos
Level 18
God Stats
0W - 1L
1,326 SR
Queue Stats
19W - 8L
1,723 Elo+
Party 1
Team Averages
Level 40
1,585 SR
1,625 Elo+

VS

Team Averages
Level 24
1,632 SR
1,539 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Kronwalled1116
Izanami
Level 22
God Stats
1W - 0L
1,703 SR
Queue Stats
50W - 46L
1,520 Elo+
Solo
Pele
Pele
MonsTeR_DisTurB
Pele
Level 28
God Stats
4W - 2L
1,955 SR
Queue Stats
259W - 150L
1,699 Elo+
Solo
Fafnir
Fafnir
NotAhmed-NotXim
Fafnir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,490 Elo+
Party 3
Agni
Agni
Pochiplox
Agni
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 60L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 2 / 1
4,635
464
1,942
8,998
3,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
BigBruce3715
Sylvanus
7
1 / 1 / 0
5,033
503
2,995
4,667
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
7
1 / 3 / 0
4,549
455
964
4,074
655
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ShortMackrel
Kukulkan
8
0 / 4 / 1
4,979
498
1,031
4,981
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Toad7104
Cernunnos
9
2 / 4 / 1
5,607
561
5,061
7,133
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
2 / 1 / 2
5,467
547
2,498
6,431
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
3 / 1 / 2
6,115
612
4,421
4,423
1,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
5 / 0 / 3
6,082
608
7,043
6,164
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 1 / 5
5,451
545
1,934
6,314
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
11
3 / 1 / 1
6,421
642
4,007
3,328
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
14
14
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
1
0.25
W
Guan Yu
 
Guan Yu
2
1
2
3
L
Sylvanus
BigBruce3715
Sylvanus
1
1
0
1
L
Anhur
1
3
0
0.33
W
3
1
2
4
W
5
0
3
6.5
W
1
1
5
3.5
W
Agni
3
1
1
3.5
L
Kukulkan
ShortMackrel
Kukulkan
0
4
1
0.13
L
Cernunnos
Toad7104
Cernunnos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,993
Damage
19,903
29,853
Taken
26,660
9,905
Mitigated
11,889
7,572
Healing
10,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,942
548
120
2,432
8,998
3,913
0
922
8,050
15,429
0
W
Guan Yu
 
Guan Yu
2,498
140
263
3,076
6,431
4,078
0
1,866
4,565
3,710
20,846
L
Sylvanus
BigBruce3715
Sylvanus
2,995
995
0
2,483
4,667
1,772
0
0
4,481
18,131
5,288
L
Anhur
964
670
0
513
4,074
655
0
412
3,662
0
11,864
W
4,421
2,696
0
1,223
4,423
1,039
186
610
3,813
0
44,310
W
7,043
1,757
0
3,026
6,164
1,742
28
1,705
4,459
0
32,357
W
1,934
742
0
2,550
6,314
4,068
13
795
5,519
8,270
0
W
Agni
4,007
511
0
764
3,328
962
0
586
2,742
37,754
0
L
Kukulkan
ShortMackrel
Kukulkan
1,031
84
0
247
4,981
1,480
0
3,048
1,763
24,293
0
L
Cernunnos
Toad7104
Cernunnos
5,061
1,803
0
1,777
7,133
2,085
0
1,593
5,370
0
32,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,803
Gold Earned
29,536
214
Minions Killed
308
0
Camps Cleared
0
846,840
Distance Traveled
941,317
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,635
464
25
3
0
196,045
2
W
Guan Yu
5,467
547
55
6
0
198,871
0
L
Sylvanus
5,033
503
42
4
0
109,049
0
L
Anhur
4,549
455
28
3
0
171,187
0
W
Izanami
6,115
612
95
10
0
176,789
4
W
Pele
6,082
608
61
6
0
225,698
2
W
Fafnir
5,451
545
9
1
0
149,397
1
W
Agni
6,421
642
88
9
0
190,562
0
L
Kukulkan
4,979
498
52
5
0
186,258
3
L
Cernunnos
5,607
561
67
7
0
184,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role