Player Matchup

Bacchus
Bacchus
Myneckhurt
Bacchus
Level 128
God Stats
2W - 2L
1,593 SR
Queue Stats
48W - 33L
1,630 Elo+
Party 1
Achilles
Achilles
Saxtum
Achilles
Level 95
God Stats
2W - 3L
1,584 SR
Queue Stats
75W - 82L
1,514 Elo+
Solo
Anubis
Anubis
Tactias
Anubis
Level 132
God Stats
0W - 5L
1,265 SR
Queue Stats
6W - 10L
1,212 Elo+
Party 3
Heimdallr
Heimdallr
hsojj
Heimdallr
Level 119
God Stats
3W - 4L
1,488 SR
Queue Stats
109W - 115L
1,527 Elo+
Party 1
Charybdis
Charybdis
overlordosaii
Charybdis
Level 64
God Stats
4W - 7L
1,184 SR
Queue Stats
4W - 7L
1,212 Elo+
Party 3
Team Averages
Level 108
1,423 SR
1,419 Elo+

VS

Team Averages
Level 124
1,559 SR
1,555 Elo+
Ganesha
Ganesha
DocTox1c
Ganesha
Level 104
God Stats
18W - 16L
1,559 SR
Queue Stats
507W - 562L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
GoodGuyReed
Gilgamesh
Level 138
God Stats
17W - 10L
1,602 SR
Queue Stats
157W - 124L
1,586 Elo+
Party 2
Scylla
Scylla
PhoenixZombie
Scylla
Level 110
God Stats
1W - 0L
1,519 SR
Queue Stats
29W - 15L
1,613 Elo+
Solo
Rama
Rama
VIIAstras
Rama
Level 146
God Stats
8W - 0L
1,747 SR
Queue Stats
89W - 64L
1,556 Elo+
Party 2
Bastet
Bastet
iTzLewith
Bastet
Level 124
God Stats
2W - 0L
1,371 SR
Queue Stats
84W - 63L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Myneckhurt
Bacchus
19
8 / 2 / 8
14,719
1,051
15,562
23,996
41,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Saxtum
Achilles
19
4 / 9 / 7
13,080
934
24,939
31,180
30,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
Tactias
Anubis
19
1 / 9 / 8
12,094
864
18,168
20,327
7,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
hsojj
Heimdallr
20
2 / 9 / 13
13,295
950
24,058
24,645
9,421
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
overlordosaii
Charybdis
19
2 / 10 / 8
12,649
904
10,424
24,015
8,144
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DocTox1c
Ganesha
20
1 / 4 / 28
14,833
1,060
13,815
24,270
31,913
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
GoodGuyReed
Gilgamesh
20
7 / 2 / 20
13,932
995
17,520
21,784
14,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 2 / 18
13,845
989
23,309
11,173
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
20
19 / 4 / 10
15,547
1,111
39,122
25,068
10,406
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
iTzLewith
Bastet
20
6 / 5 / 16
13,757
983
23,987
18,888
6,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
131
17
Kills
39
39
Deaths
17
44
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DocTox1c
Ganesha
1
4
28
3.75
W
Gilgamesh
GoodGuyReed
Gilgamesh
7
2
20
8.5
L
Bacchus
Myneckhurt
Bacchus
8
2
8
6
W
6
2
18
7.5
L
Achilles
Saxtum
Achilles
4
9
7
0.83
L
Anubis
Tactias
Anubis
1
9
8
0.56
W
Rama
19
4
10
6
L
Heimdallr
hsojj
Heimdallr
2
9
13
0.94
W
Bastet
iTzLewith
Bastet
6
5
16
2.8
L
Charybdis
overlordosaii
Charybdis
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,151
Damage
117,753
124,163
Taken
101,183
96,798
Mitigated
67,039
12,946
Healing
26,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DocTox1c
Ganesha
13,815
678
3,960
3,407
24,270
31,913
0
7,555
16,116
34,616
0
W
Gilgamesh
GoodGuyReed
Gilgamesh
17,520
5,374
0
672
21,784
14,553
0
8,352
12,569
0
37,263
L
Bacchus
Myneckhurt
Bacchus
15,562
1,470
796
1,710
23,996
41,307
0
8,261
15,735
24,410
0
W
23,309
2,809
166
1,999
11,173
3,454
0
2,843
8,070
54,054
0
L
Achilles
Saxtum
Achilles
24,939
6,276
0
3,872
31,180
30,143
0
8,539
22,641
0
42,080
L
Anubis
Tactias
Anubis
18,168
1,734
0
3,613
20,327
7,783
0
4,637
15,690
39,558
0
W
Rama
39,122
34,750
0
13,195
25,068
10,406
0
9,186
15,577
0
70,415
L
Heimdallr
hsojj
Heimdallr
24,058
12,138
0
2,442
24,645
9,421
0
8,770
15,875
0
60,705
W
Bastet
iTzLewith
Bastet
23,987
4,176
0
3,511
18,888
6,713
0
5,794
12,665
0
41,276
L
Charybdis
overlordosaii
Charybdis
10,424
6,925
0
513
24,015
8,144
0
6,917
17,098
0
37,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,837
Gold Earned
71,914
278
Minions Killed
292
4
Camps Cleared
11
1,286,074
Distance Traveled
1,323,112
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
14,833
1,060
0
0
0
247,597
0
W
Gilgamesh
13,932
995
70
5
1
315,611
1
L
Bacchus
14,719
1,051
7
1
0
272,687
3
W
Scylla
13,845
989
83
6
7
271,915
0
L
Achilles
13,080
934
41
3
1
293,217
1
L
Anubis
12,094
864
65
5
0
235,943
0
W
Rama
15,547
1,111
97
7
1
232,314
0
L
Heimdallr
13,295
950
90
6
0
228,747
0
W
Bastet
13,757
983
42
3
2
255,675
0
L
Charybdis
12,649
904
75
5
3
255,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role