Player Matchup

Kukulkan
Kukulkan
DLsteaksama
Kukulkan
Level 17
God Stats
8W - 6L
1,716 SR
Queue Stats
16W - 12L
1,595 Elo+
Solo
Skadi
Skadi
Darkness1456
Skadi
Level 1
God Stats
3W - 5L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gemerlp
Cthulhu
Level 49
God Stats
1W - 1L
1,672 SR
Queue Stats
162W - 272L
1,315 Elo+
Party 1
Nemesis
Nemesis
Oskariune
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,068 Elo+
Solo
Sun Wukong
Sun Wukong
々řαゆφφπ
Sun Wukong
Level 20
God Stats
8W - 14L
1,393 SR
Queue Stats
38W - 72L
1,276 Elo+
Party 1
Team Averages
Level 18
1,556 SR
1,351 Elo+

VS

Team Averages
Level 8
1,381 SR
1,322 Elo+
Da Ji
Da Ji
Gydrarium
Da Ji
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Mayeru
Medusa
Level 6
God Stats
2W - 2L
1,469 SR
Queue Stats
7W - 13L
1,315 Elo+
Party 2
Olorun
Olorun
Nasthercap
Olorun
Level 6
God Stats
3W - 11L
1,341 SR
Queue Stats
7W - 16L
1,247 Elo+
Party 2
Chaac
Chaac
Strail
Chaac
Level 25
God Stats
3W - 2L
1,383 SR
Queue Stats
71W - 83L
1,238 Elo+
Solo
Ymir
Ymir
Yockie
Ymir
Level 3
God Stats
1W - 3L
1,211 SR
Queue Stats
5W - 11L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DLsteaksama
Kukulkan
9
4 / 4 / 1
6,089
677
2,914
5,882
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 4 / 0
3,670
408
452
3,735
872
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Gemerlp
Cthulhu
7
1 / 7 / 2
4,943
549
4,246
10,099
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Oskariune
Nemesis
3
0 / 3 / 1
3,705
412
1,098
2,591
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
々řαゆφφπ
Sun Wukong
7
0 / 1 / 0
4,599
511
2,255
5,183
1,932
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gydrarium
Da Ji
8
2 / 2 / 2
5,342
594
3,594
6,504
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Mayeru
Medusa
9
6 / 2 / 2
5,993
666
4,658
3,811
1,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Nasthercap
Olorun
11
10 / 1 / 1
6,756
751
6,327
5,344
1,990
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Strail
Chaac
9
0 / 0 / 1
5,297
589
2,017
3,307
1,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Yockie
Ymir
8
1 / 1 / 6
5,696
633
760
5,861
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
19
19
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DLsteaksama
Kukulkan
4
4
1
1.13
L
0
4
0
0
L
Cthulhu
Gemerlp
Cthulhu
1
7
2
0.29
W
Da Ji
Gydrarium
Da Ji
2
2
2
1.5
W
Medusa
Mayeru
Medusa
6
2
2
3.5
W
Olorun
Nasthercap
Olorun
10
1
1
10.5
L
Nemesis
Oskariune
Nemesis
0
3
1
0.17
W
Chaac
Strail
Chaac
0
0
1
0.5
W
Ymir
Yockie
Ymir
1
1
6
4
L
Sun Wukong
々řαゆφφπ
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,965
Damage
17,356
27,490
Taken
24,827
10,367
Mitigated
9,705
4,794
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DLsteaksama
Kukulkan
2,914
253
0
620
5,882
1,917
0
1,164
4,718
21,220
0
L
452
280
0
0
3,735
872
0
1,055
2,680
0
3,115
L
Cthulhu
Gemerlp
Cthulhu
4,246
287
210
2,132
10,099
5,082
0
3,250
6,849
18,311
0
W
Da Ji
Gydrarium
Da Ji
3,594
1,679
0
1,369
6,504
1,969
190
1,235
5,023
0
17,743
W
Medusa
Mayeru
Medusa
4,658
3,075
0
832
3,811
1,149
2,495
1,266
2,478
0
19,835
W
Olorun
Nasthercap
Olorun
6,327
3,099
0
2,318
5,344
1,990
972
2,689
2,439
24,771
2,766
L
Nemesis
Oskariune
Nemesis
1,098
478
0
79
2,591
564
0
364
2,227
0
3,242
W
Chaac
Strail
Chaac
2,017
377
0
1,727
3,307
1,071
322
0
3,307
0
17,417
W
Ymir
Yockie
Ymir
760
121
0
574
5,861
3,526
225
1,216
4,420
10,428
0
L
Sun Wukong
々řαゆφφπ
Sun Wukong
2,255
389
0
1,753
5,183
1,932
0
527
4,656
0
12,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,006
Gold Earned
29,084
123
Minions Killed
194
0
Camps Cleared
0
708,088
Distance Traveled
900,946
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,089
677
52
6
0
177,965
0
L
Skadi
3,670
408
4
0
0
94,849
1
L
Cthulhu
4,943
549
31
3
0
154,207
0
W
Da Ji
5,342
594
44
5
0
212,861
0
W
Medusa
5,993
666
43
5
0
180,407
0
W
Olorun
6,756
751
50
6
0
176,974
3
L
Nemesis
3,705
412
7
1
0
96,320
1
W
Chaac
5,297
589
35
4
0
173,732
0
W
Ymir
5,696
633
22
2
0
156,972
0
L
Sun Wukong
4,599
511
29
3
0
184,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role