Player Matchup

Ra
Ra
LonelyDarness
Ra
Level 107
God Stats
4W - 2L
1,325 SR
Queue Stats
242W - 287L
1,412 Elo+
Party 1
Tiamat
Tiamat
Robethean
Tiamat
Level 29
God Stats
2W - 1L
1,514 SR
Queue Stats
25W - 29L
1,451 Elo+
Party 1
Horus
Horus
SGKharma
Horus
Level 12
God Stats
20W - 29L
1,489 SR
Queue Stats
62W - 73L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
Trriiss
Danzaburou
Level 18
God Stats
6W - 3L
1,265 SR
Queue Stats
166W - 125L
1,629 Elo+
Solo
Nemesis
Nemesis
lpDragunovlp
Nemesis
Level 31
God Stats
11W - 7L
1,594 SR
Queue Stats
137W - 173L
1,502 Elo+
Solo
Team Averages
Level 39
1,437 SR
1,478 Elo+

VS

Team Averages
Level 31
1,597 SR
1,543 Elo+
Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
AN0NBABY
Tsukuyomi
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,720 Elo+
Solo
Hou Yi
Hou Yi
Brudahl
Hou Yi
Level 10
God Stats
2W - 2L
1,624 SR
Queue Stats
15W - 18L
1,536 Elo+
Party 2
Pele
Pele
VideogamesMcgee
Pele
Level 17
God Stats
23W - 13L
1,637 SR
Queue Stats
51W - 35L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
aboulawze
Baron Samedi
Level 26
God Stats
5W - 4L
1,722 SR
Queue Stats
187W - 176L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 7
12,152
506
14,447
26,035
14,043
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Robethean
Tiamat
17
4 / 6 / 8
11,991
500
18,261
26,619
16,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
SGKharma
Horus
16
2 / 2 / 19
11,335
472
5,549
28,267
34,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Trriiss
Danzaburou
20
26 / 1 / 4
15,457
644
30,055
26,485
11,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
lpDragunovlp
Nemesis
20
8 / 2 / 5
13,095
546
17,492
22,009
9,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 8 / 6
9,215
384
26,425
21,538
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
AN0NBABY
Tsukuyomi
19
4 / 8 / 4
12,052
502
21,617
20,731
6,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Brudahl
Hou Yi
13
2 / 11 / 2
9,390
391
6,350
18,214
5,756
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 8 / 3
11,029
460
11,550
25,834
7,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
aboulawze
Baron Samedi
14
2 / 11 / 7
9,416
392
19,334
19,049
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
46
Kills
13
14
Deaths
46
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
8
6
0.38
L
Tsukuyomi
AN0NBABY
Tsukuyomi
4
8
4
0.75
L
Hou Yi
Brudahl
Hou Yi
2
11
2
0.27
W
6
3
7
3.17
W
Tiamat
Robethean
Tiamat
4
6
8
1.33
W
Horus
SGKharma
Horus
2
2
19
5.75
W
Danzaburou
Trriiss
Danzaburou
26
1
4
28
L
5
8
3
0.81
L
Baron Samedi
aboulawze
Baron Samedi
2
11
7
0.5
W
Nemesis
lpDragunovlp
Nemesis
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,804
Damage
85,276
129,415
Taken
105,366
86,314
Mitigated
32,321
71,048
Healing
20,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
26,425
288
171
5,970
21,538
6,671
472
10,236
10,794
73,647
0
L
Tsukuyomi
AN0NBABY
Tsukuyomi
21,617
4,735
0
2,480
20,731
6,837
0
6,688
13,839
0
94,826
L
Hou Yi
Brudahl
Hou Yi
6,350
2,014
0
1,698
18,214
5,756
155
9,142
8,914
0
35,078
W
14,447
1,968
8,848
15,612
26,035
14,043
630
12,842
13,027
74,718
0
W
Tiamat
Robethean
Tiamat
18,261
948
454
7,338
26,619
16,148
610
11,831
14,589
71,332
0
W
Horus
SGKharma
Horus
5,549
2,827
6,227
13,011
28,267
34,937
564
7,064
20,786
0
22,725
W
Danzaburou
Trriiss
Danzaburou
30,055
15,383
0
16,100
26,485
11,456
4,801
10,044
15,940
0
142,235
L
11,550
2,505
0
4,652
25,834
7,533
0
2,982
22,703
0
61,853
L
Baron Samedi
aboulawze
Baron Samedi
19,334
1,200
1,588
3,950
19,049
5,524
0
2,515
16,408
49,730
0
W
Nemesis
lpDragunovlp
Nemesis
17,492
8,446
0
3,458
22,009
9,730
0
4,341
17,460
0
106,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,030
Gold Earned
51,102
584
Minions Killed
499
0
Camps Cleared
0
2,362,758
Distance Traveled
2,024,478
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,215
384
92
4
0
404,401
2
L
Tsukuyomi
12,052
502
151
6
0
455,646
3
L
Hou Yi
9,390
391
83
3
0
344,182
4
W
Ra
12,152
506
122
5
0
442,577
0
W
Tiamat
11,991
500
112
5
0
420,278
3
W
Horus
11,335
472
30
1
0
517,658
0
W
Danzaburou
15,457
644
177
7
0
460,944
4
L
Pele
11,029
460
98
4
0
439,171
1
L
Baron Samedi
9,416
392
75
3
0
381,078
4
W
Nemesis
13,095
546
143
6
0
521,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role