Player Matchup

Da Ji
Da Ji
DoraiguDawn
Da Ji
Level 27
God Stats
2W - 3L
1,623 SR
Queue Stats
52W - 54L
1,410 Elo+
Party 2
Olorun
Olorun
Nasthercap
Olorun
Level 6
God Stats
3W - 11L
1,484 SR
Queue Stats
7W - 16L
1,284 Elo+
Party 3
Ymir
Ymir
Yockie
Ymir
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 11L
1,451 Elo+
Party 3
Sun Wukong
Sun Wukong
chichochi
Sun Wukong
Level 28
God Stats
5W - 6L
1,520 SR
Queue Stats
62W - 64L
1,409 Elo+
Party 2
Danzaburou
Danzaburou
rouless10
Danzaburou
Level 28
God Stats
2W - 5L
1,393 SR
Queue Stats
81W - 70L
1,478 Elo+
Solo
Team Averages
Level 18
1,504 SR
1,406 Elo+

VS

Team Averages
Level 23
1,396 SR
1,365 Elo+
Danzaburou
Danzaburou
GoreCore666
Danzaburou
Level 27
God Stats
72W - 76L
1,448 SR
Queue Stats
105W - 116L
1,367 Elo+
Solo
Olorun
Olorun
Nezlina
Olorun
Level 16
God Stats
5W - 2L
1,532 SR
Queue Stats
13W - 25L
1,284 Elo+
Party 4
Cupid
Cupid
ScaryAx
Cupid
Level 28
God Stats
5W - 3L
1,254 SR
Queue Stats
78W - 67L
1,429 Elo+
Party 1
Loki
Loki
ania21777
Loki
Level 29
God Stats
3W - 3L
1,254 SR
Queue Stats
91W - 73L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
saskeciy
Cthulhu
Level 15
God Stats
4W - 4L
1,490 SR
Queue Stats
13W - 25L
1,284 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,739
574
5,072
7,708
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
Nasthercap
Olorun
8
3 / 3 / 0
5,109
511
4,355
6,670
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Yockie
Ymir
6
0 / 4 / 0
4,583
458
854
7,990
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
chichochi
Sun Wukong
9
3 / 3 / 1
5,881
588
4,084
7,156
2,382
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
rouless10
Danzaburou
7
0 / 6 / 1
4,537
454
3,778
6,504
966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoreCore666
Danzaburou
11
1 / 1 / 1
6,500
650
2,758
4,146
1,210
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
Nezlina
Olorun
9
3 / 5 / 0
5,951
595
2,840
5,865
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
ScaryAx
Cupid
12
11 / 0 / 2
7,163
716
10,709
7,663
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
10
3 / 1 / 5
6,213
621
2,845
6,172
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
saskeciy
Cthulhu
8
2 / 2 / 2
5,196
520
2,492
6,004
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
9
Kills
20
20
Deaths
9
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Danzaburou
GoreCore666
Danzaburou
1
1
1
1.5
L
Olorun
Nasthercap
Olorun
3
3
0
1
W
Olorun
Nezlina
Olorun
3
5
0
0.6
W
Cupid
ScaryAx
Cupid
11
0
2
12
L
Ymir
Yockie
Ymir
0
4
0
0
W
Loki
3
1
5
5.5
L
Sun Wukong
chichochi
Sun Wukong
3
3
1
1.17
L
Danzaburou
rouless10
Danzaburou
0
6
1
0.08
W
Cthulhu
saskeciy
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,143
Damage
21,644
36,028
Taken
29,850
10,952
Mitigated
10,632
7,076
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,072
1,249
0
2,054
7,708
1,741
0
566
7,074
0
27,979
W
Danzaburou
GoreCore666
Danzaburou
2,758
1,628
0
2,149
4,146
1,210
854
174
3,972
0
32,976
L
Olorun
Nasthercap
Olorun
4,355
1,716
0
1,904
6,670
2,245
778
2,493
4,144
15,102
2,699
W
Olorun
Nezlina
Olorun
2,840
1,090
0
1,157
5,865
2,159
1,201
2,177
3,688
22,606
2,862
W
Cupid
ScaryAx
Cupid
10,709
6,278
0
3,995
7,663
2,178
536
103
7,560
0
45,450
L
Ymir
Yockie
Ymir
854
376
0
640
7,990
3,618
48
1,056
6,747
12,545
0
W
Loki
2,845
1,046
0
1,963
6,172
1,729
0
600
5,572
0
28,056
L
Sun Wukong
chichochi
Sun Wukong
4,084
695
0
1,714
7,156
2,382
0
195
6,961
0
19,456
L
Danzaburou
rouless10
Danzaburou
3,778
1,847
0
764
6,504
966
0
329
6,077
0
18,864
W
Cthulhu
saskeciy
Cthulhu
2,492
340
0
1,810
6,004
3,356
260
1,561
4,443
11,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,849
Gold Earned
31,023
178
Minions Killed
268
0
Camps Cleared
0
929,545
Distance Traveled
941,325
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,739
574
56
6
0
200,928
0
W
Danzaburou
6,500
650
65
7
0
191,005
5
L
Olorun
5,109
511
30
3
0
188,026
3
W
Olorun
5,951
595
54
5
0
186,659
3
W
Cupid
7,163
716
73
7
0
178,812
0
L
Ymir
4,583
458
20
2
0
171,770
0
W
Loki
6,213
621
61
6
0
221,639
1
L
Sun Wukong
5,881
588
39
4
0
213,069
1
L
Danzaburou
4,537
454
33
3
0
155,752
0
W
Cthulhu
5,196
520
15
2
0
163,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role