Player Matchup

Hel
Hel
DynastyOfGamers
Hel
Level 88
God Stats
10W - 8L
1,661 SR
Queue Stats
421W - 405L
1,511 Elo+
Solo
Zeus
Zeus
ImMajula
Zeus
Level 145
God Stats
4W - 2L
1,629 SR
Queue Stats
260W - 262L
1,513 Elo+
Solo
Ah Puch
Ah Puch
PixelGuardian
Ah Puch
Level 66
God Stats
5W - 2L
1,752 SR
Queue Stats
280W - 235L
1,636 Elo+
Party 1
Odin
Odin
barbar50
Odin
Level 160
God Stats
7W - 5L
1,622 SR
Queue Stats
392W - 381L
1,499 Elo+
Solo
Janus
Janus
tiantrieshard
Janus
Level 28
God Stats
3W - 1L
1,712 SR
Queue Stats
104W - 72L
1,622 Elo+
Party 1
Team Averages
Level 97
1,675 SR
1,556 Elo+

VS

Team Averages
Level 85
1,519 SR
1,513 Elo+
Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Amrhäs
Sol
Level 108
God Stats
7W - 5L
1,559 SR
Queue Stats
215W - 182L
1,491 Elo+
Solo
Jing Wei
Jing Wei
Parazity
Jing Wei
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 204L
1,498 Elo+
Solo
Medusa
Medusa
RBJR
Medusa
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 59L
1,572 Elo+
Solo
Yemoja
Yemoja
сёгун
Yemoja
Level 106
God Stats
12W - 15L
1,538 SR
Queue Stats
736W - 613L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 12
11,216
701
10,528
18,803
12,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
20
9 / 2 / 8
12,831
802
25,768
9,883
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
20
5 / 4 / 15
12,359
772
27,470
19,807
6,767
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
18
6 / 5 / 9
11,807
738
11,505
20,748
19,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 5 / 17
11,506
719
19,316
13,678
5,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 5 / 16
10,683
668
12,373
23,681
43,188
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
15
2 / 6 / 8
9,342
584
11,127
21,806
9,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Parazity
Jing Wei
18
5 / 6 / 9
11,083
693
17,613
19,867
9,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
RBJR
Medusa
20
12 / 6 / 4
11,471
717
24,142
20,174
10,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
сёгун
Yemoja
17
2 / 3 / 9
9,619
601
3,354
14,187
7,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
67
26
Kills
21
21
Deaths
26
61
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
16
1.6
L
Sol
2
6
8
1
W
3
5
12
1.8
W
Zeus
9
2
8
6.5
L
Jing Wei
Parazity
Jing Wei
5
6
9
1.58
W
Ah Puch
5
4
15
3.13
L
Medusa
RBJR
Medusa
12
6
4
2.33
W
Odin
6
5
9
2.1
W
3
5
17
2.3
L
Yemoja
сёгун
Yemoja
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,587
Damage
68,609
82,919
Taken
99,715
47,293
Mitigated
79,684
41,178
Healing
48,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
12,373
210
3,465
3,319
23,681
43,188
26
19,740
3,941
21,205
0
L
Sol
11,127
1,306
949
5,733
21,806
9,830
180
18,559
3,247
25,487
0
W
10,528
200
15,060
8,354
18,803
12,109
143
5,978
12,825
23,580
0
W
Zeus
25,768
1,908
1,667
2,226
9,883
3,465
492
2,544
7,339
49,176
0
L
Jing Wei
Parazity
Jing Wei
17,613
13,789
603
2,895
19,867
9,187
0
16,079
3,788
0
37,660
W
Ah Puch
27,470
1,150
890
5,133
19,807
6,767
1,215
8,029
11,778
55,602
0
L
Medusa
RBJR
Medusa
24,142
5,992
1,269
358
20,174
10,081
82
16,201
3,973
0
45,139
W
Odin
11,505
2,425
659
3,029
20,748
19,895
1,664
6,395
14,353
0
22,266
W
19,316
235
1,659
2,501
13,678
5,057
1,580
3,908
9,770
33,005
0
L
Yemoja
сёгун
Yemoja
3,354
444
24,958
4,999
14,187
7,398
0
12,503
1,684
8,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,719
Gold Earned
52,198
184
Minions Killed
190
0
Camps Cleared
0
1,531,239
Distance Traveled
1,335,022
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,683
668
1
0
0
258,049
0
L
Sol
9,342
584
54
3
0
254,305
0
W
Hel
11,216
701
24
2
0
327,752
0
W
Zeus
12,831
802
46
3
0
311,497
3
L
Jing Wei
11,083
693
61
4
0
266,524
0
W
Ah Puch
12,359
772
54
3
0
284,163
2
L
Medusa
11,471
717
50
3
0
264,601
3
W
Odin
11,807
738
22
1
0
294,050
5
W
Janus
11,506
719
38
2
0
313,777
1
L
Yemoja
9,619
601
24
2
0
291,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role