Player Matchup

Loki
Loki
CNB_MortalDragon
Loki
Level 95
God Stats
99W - 94L
1,558 SR
Queue Stats
243W - 244L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
IFandral
Sylvanus
Level 107
God Stats
1W - 3L
1,564 SR
Queue Stats
84W - 73L
1,463 Elo+
Solo
Tiamat
Tiamat
esgoto-seletivo
Tiamat
Level 67
God Stats
6W - 5L
1,676 SR
Queue Stats
67W - 66L
1,523 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
housenetwork1
Ah Muzen Cab
Level 57
God Stats
1W - 1L
1,729 SR
Queue Stats
298W - 313L
1,355 Elo+
Solo
Tsukuyomi
Tsukuyomi
jacouda
Tsukuyomi
Level 122
God Stats
7W - 4L
1,572 SR
Queue Stats
229W - 213L
1,515 Elo+
Solo
Team Averages
Level 90
1,620 SR
1,472 Elo+

VS

Team Averages
Level 103
1,487 SR
1,419 Elo+
Bellona
Bellona
ExYMen
Bellona
Level 146
God Stats
5W - 2L
1,501 SR
Queue Stats
20W - 22L
1,448 Elo+
Solo
Loki
Loki
Gabdark777
Loki
Level 66
God Stats
2W - 5L
1,206 SR
Queue Stats
392W - 471L
1,356 Elo+
Party 2
Anhur
Anhur
Mrpig18
Anhur
Level 123
God Stats
7W - 1L
1,844 SR
Queue Stats
102W - 68L
1,521 Elo+
Solo
Scylla
Scylla
inkcente
Scylla
Level 88
God Stats
18W - 28L
1,361 SR
Queue Stats
470W - 622L
1,336 Elo+
Party 2
Aphrodite
Aphrodite
yrdry
Aphrodite
Level 91
God Stats
7W - 3L
1,524 SR
Queue Stats
300W - 302L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,178
437
5,712
14,090
11,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
IFandral
Sylvanus
13
1 / 5 / 4
8,558
408
5,877
16,677
11,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 2 / 4
11,422
544
14,768
10,389
6,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
housenetwork1
Ah Muzen Cab
14
2 / 6 / 4
9,065
432
9,250
12,532
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
jacouda
Tsukuyomi
16
5 / 5 / 4
10,524
501
10,082
16,320
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ExYMen
Bellona
19
9 / 2 / 6
12,408
591
19,628
20,264
20,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 6
10,670
508
5,488
10,967
4,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Mrpig18
Anhur
18
7 / 4 / 5
11,148
531
15,991
17,636
6,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
inkcente
Scylla
16
3 / 4 / 2
10,340
492
6,129
9,294
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
yrdry
Aphrodite
16
2 / 3 / 10
10,928
520
4,694
17,367
18,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
13
Kills
24
24
Deaths
14
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Bellona
ExYMen
Bellona
9
2
6
6
W
3
1
6
6
L
Sylvanus
IFandral
Sylvanus
1
5
4
0.6
W
Anhur
Mrpig18
Anhur
7
4
5
2.38
L
4
2
4
3
L
Ah Muzen Cab
housenetwork1
Ah Muzen Cab
2
6
4
0.67
W
Scylla
inkcente
Scylla
3
4
2
1
L
Tsukuyomi
jacouda
Tsukuyomi
5
5
4
1.4
W
Aphrodite
yrdry
Aphrodite
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,689
Damage
51,930
70,008
Taken
75,528
37,158
Mitigated
52,642
21,716
Healing
28,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,712
1,101
0
4,275
14,090
11,151
0
1,306
11,929
0
46,276
W
Bellona
ExYMen
Bellona
19,628
4,339
0
5,296
20,264
20,083
576
4,361
15,815
11,092
67,800
W
5,488
1,173
0
2,637
10,967
4,756
0
2,178
8,646
0
64,766
L
Sylvanus
IFandral
Sylvanus
5,877
1,021
2,940
3,747
16,677
11,679
0
3,884
12,181
24,251
0
W
Anhur
Mrpig18
Anhur
15,991
9,291
0
4,998
17,636
6,561
3,146
4,636
12,884
0
89,557
L
14,768
1,595
129
3,979
10,389
6,728
0
3,151
7,027
91,000
0
L
Ah Muzen Cab
housenetwork1
Ah Muzen Cab
9,250
4,000
0
2,072
12,532
2,914
0
2,261
10,084
0
54,711
W
Scylla
inkcente
Scylla
6,129
729
0
1,554
9,294
2,786
0
3,077
6,017
66,963
0
L
Tsukuyomi
jacouda
Tsukuyomi
10,082
2,505
0
4,574
16,320
4,686
0
2,315
13,767
0
59,976
W
Aphrodite
yrdry
Aphrodite
4,694
846
5,421
8,234
17,367
18,456
1,490
5,734
11,461
48,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,747
Gold Earned
55,494
514
Minions Killed
608
0
Camps Cleared
0
1,854,811
Distance Traveled
1,987,511
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,178
437
98
5
0
357,111
1
W
Bellona
12,408
591
146
7
0
432,412
3
W
Loki
10,670
508
93
4
0
446,499
1
L
Sylvanus
8,558
408
31
1
0
363,299
11
W
Anhur
11,148
531
144
7
0
353,420
3
L
Tiamat
11,422
544
190
9
0
389,463
1
L
Ah Muzen Cab
9,065
432
101
5
0
336,595
0
W
Scylla
10,340
492
125
6
0
369,460
4
L
Tsukuyomi
10,524
501
94
4
0
408,343
2
W
Aphrodite
10,928
520
100
5
0
385,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role