Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MaxiiB
Jing Wei
Level 123
God Stats
15W - 31L
1,295 SR
Queue Stats
391W - 445L
1,392 Elo+
Solo
Ares
Ares
Nachitomix_11
Ares
Level 56
God Stats
10W - 13L
1,457 SR
Queue Stats
183W - 272L
1,366 Elo+
Solo
Chaac
Chaac
Sr Vagem
Chaac
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
138W - 198L
1,316 Elo+
Party 2
Fenrir
Fenrir
XvDragonvX3983
Fenrir
Level 88
God Stats
10W - 7L
1,535 SR
Queue Stats
282W - 399L
1,420 Elo+
Party 2
Team Averages
Level 69
1,457 SR
1,399 Elo+

VS

Team Averages
Level 71
1,428 SR
1,426 Elo+
Scylla
Scylla
 
Scylla
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Noetheriano
Achilles
Level 98
God Stats
4W - 3L
1,624 SR
Queue Stats
113W - 105L
1,486 Elo+
Solo
Artio
Artio
Notenloquesa
Artio
Level 77
God Stats
6W - 8L
1,280 SR
Queue Stats
286W - 317L
1,405 Elo+
Solo
Neith
Neith
matias12poroto
Neith
Level 70
God Stats
3W - 1L
1,477 SR
Queue Stats
130W - 189L
1,339 Elo+
Party 1
Loki
Loki
oHenryzinx
Loki
Level 35
God Stats
1W - 1L
1,260 SR
Queue Stats
150W - 186L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 6 / 2
8,310
489
7,265
10,880
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MaxiiB
Jing Wei
13
6 / 3 / 4
8,628
508
10,188
8,431
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 9
7,891
464
7,117
14,853
11,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Sr Vagem
Chaac
14
1 / 5 / 2
8,444
497
6,958
13,915
7,529
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 4 / 3
8,831
519
8,535
11,541
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
7 / 3 / 8
9,718
572
10,477
9,584
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Noetheriano
Achilles
16
5 / 1 / 4
9,569
563
9,903
12,883
15,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 7
7,192
423
7,329
18,246
14,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
1 / 6 / 8
8,096
476
5,769
10,455
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 2 / 5
9,450
556
6,965
8,560
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
17
Kills
21
21
Deaths
17
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
6
2
0.67
W
Scylla
 
Scylla
7
3
8
3.67
L
Jing Wei
MaxiiB
Jing Wei
6
3
4
2.67
L
1
3
9
1.83
W
Achilles
Noetheriano
Achilles
5
1
4
7
W
2
5
7
1.1
L
Chaac
Sr Vagem
Chaac
1
5
2
0.4
L
6
4
3
1.88
W
1
6
8
0.83
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,063
Damage
40,443
59,620
Taken
59,728
30,377
Mitigated
38,782
10,592
Healing
16,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,265
687
0
468
10,880
3,542
312
3,834
6,788
47,901
0
W
Scylla
 
Scylla
10,477
706
0
493
9,584
3,234
54
3,091
6,319
55,296
0
L
Jing Wei
MaxiiB
Jing Wei
10,188
7,444
0
729
8,431
3,242
1,458
2,710
5,301
0
53,144
L
7,117
368
0
3,204
14,853
11,538
80
4,725
9,501
28,713
0
W
Achilles
Noetheriano
Achilles
9,903
1,889
0
4,531
12,883
15,247
526
1,643
11,226
13,475
42,382
W
7,329
1,159
1,191
5,052
18,246
14,130
0
5,583
12,583
18,622
0
L
Chaac
Sr Vagem
Chaac
6,958
1,127
0
2,890
13,915
7,529
0
4,333
9,402
5,103
41,701
L
8,535
1,966
0
3,301
11,541
4,526
0
2,881
8,489
0
42,109
W
5,769
1,954
0
1,667
10,455
3,222
0
2,649
7,724
0
45,241
W
6,965
1,871
0
3,410
8,560
2,949
0
1,896
6,618
0
51,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,104
Gold Earned
44,025
407
Minions Killed
439
0
Camps Cleared
0
1,553,784
Distance Traveled
1,651,270
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,310
489
102
6
0
301,213
0
W
Scylla
9,718
572
117
7
0
329,511
2
L
Jing Wei
8,628
508
98
6
0
294,071
2
L
Ares
7,891
464
40
2
0
316,084
4
W
Achilles
9,569
563
119
7
0
334,419
7
W
Artio
7,192
423
21
1
0
343,370
3
L
Chaac
8,444
497
97
6
0
305,889
4
L
Fenrir
8,831
519
70
4
0
336,527
5
W
Neith
8,096
476
93
5
0
295,553
3
W
Loki
9,450
556
89
5
0
348,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role