Player Matchup

Yemoja
Yemoja
Ferna1
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JDubsPlays
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Oliver King6025
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
TW2NTYTHR3E
Skadi
Level 29
God Stats
0W - 6L
1,500 SR
Queue Stats
76W - 82L
1,331 Elo+
Solo
Kukulkan
Kukulkan
pepesito1
Kukulkan
Level 5
God Stats
2W - 9L
1,160 SR
Queue Stats
2W - 11L
1,079 Elo+
Solo
Team Averages
Level 8
1,432 SR
1,382 Elo+

VS

Team Averages
Level 20
1,392 SR
1,276 Elo+
Apollo
Apollo
AyeYo Willis
Apollo
Level 28
God Stats
10W - 14L
1,419 SR
Queue Stats
18W - 40L
1,263 Elo+
Party 1
Izanami
Izanami
Gr33kChiCa__
Izanami
Level 12
God Stats
11W - 17L
1,370 SR
Queue Stats
13W - 36L
1,203 Elo+
Party 1
Bakasura
Bakasura
HsOy-Lucifer
Bakasura
Level 23
God Stats
3W - 1L
1,651 SR
Queue Stats
55W - 56L
1,352 Elo+
Solo
Neith
Neith
Tads64_
Neith
Level 11
God Stats
5W - 13L
1,294 SR
Queue Stats
9W - 27L
1,186 Elo+
Party 1
Thor
Thor
whutbrahdog
Thor
Level 24
God Stats
6W - 9L
1,226 SR
Queue Stats
75W - 82L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ferna1
Yemoja
3
0 / 5 / 0
3,939
358
379
5,258
1,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
JDubsPlays
Cthulhu
6
0 / 4 / 0
4,285
390
2,880
5,815
2,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
5,248
477
2,450
3,721
1,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 3 / 0
5,916
538
3,385
5,842
1,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
pepesito1
Kukulkan
8
1 / 4 / 1
5,184
471
4,469
5,167
1,459
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
4 / 0 / 1
6,563
597
1,366
5,017
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
Gr33kChiCa__
Izanami
9
1 / 2 / 1
5,704
519
1,237
5,780
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
HsOy-Lucifer
Bakasura
10
3 / 0 / 3
6,606
601
3,379
4,907
2,308
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Neith
Tads64_
Neith
10
3 / 2 / 2
5,999
545
2,034
4,436
1,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
7 / 1 / 4
6,967
633
6,492
7,378
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
18
19
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
0
1
4.5
L
Yemoja
Ferna1
Yemoja
0
5
0
0
W
Izanami
Gr33kChiCa__
Izanami
1
2
1
0.75
W
Bakasura
HsOy-Lucifer
Bakasura
3
0
3
4.5
L
Cthulhu
JDubsPlays
Cthulhu
0
4
0
0
L
1
3
0
0.33
L
3
3
0
1
W
Neith
Tads64_
Neith
3
2
2
2
L
Kukulkan
pepesito1
Kukulkan
1
4
1
0.38
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,563
Damage
14,508
25,803
Taken
27,518
8,499
Mitigated
9,396
1,979
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
1,366
575
0
1,212
5,017
1,542
342
1,673
3,316
0
23,951
L
Yemoja
Ferna1
Yemoja
379
115
11
125
5,258
1,673
140
0
5,135
2,996
0
W
Izanami
Gr33kChiCa__
Izanami
1,237
607
0
1,086
5,780
1,519
789
1,253
4,493
0
22,038
W
Bakasura
HsOy-Lucifer
Bakasura
3,379
2,466
0
1,447
4,907
2,308
1,501
1,753
3,032
0
20,879
L
Cthulhu
JDubsPlays
Cthulhu
2,880
467
0
380
5,815
2,464
0
0
5,797
10,934
0
L
2,450
1,424
0
195
3,721
1,338
1,138
0
3,721
0
18,747
L
3,385
1,199
0
790
5,842
1,565
49
0
5,842
0
28,997
W
Neith
Tads64_
Neith
2,034
833
0
730
4,436
1,613
2,270
940
3,429
0
22,985
L
Kukulkan
pepesito1
Kukulkan
4,469
1,215
84
394
5,167
1,459
734
0
5,167
29,305
0
W
6,492
3,066
0
1,767
7,378
2,414
1,258
1,741
5,520
0
30,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,572
Gold Earned
31,839
151
Minions Killed
268
0
Camps Cleared
0
867,685
Distance Traveled
989,482
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,563
597
55
5
0
185,736
0
L
Yemoja
3,939
358
4
0
0
88,380
2
W
Izanami
5,704
519
52
5
0
200,369
0
W
Bakasura
6,606
601
67
6
0
216,552
0
L
Cthulhu
4,285
390
10
1
0
243,221
0
L
Neith
5,248
477
29
3
0
148,807
1
L
Skadi
5,916
538
58
5
0
205,332
1
W
Neith
5,999
545
39
4
0
184,659
0
L
Kukulkan
5,184
471
50
5
0
181,945
0
W
Thor
6,967
633
55
5
0
202,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role