Player Matchup

Da Ji
Da Ji
Albaron15161
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Nemesis
Nemesis
CSXCSXCSX
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,356 Elo+
Solo
Artemis
Artemis
GH0U169
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,485 Elo+
Party 1
Athena
Athena
ZaiDHakkii
Athena
Level 13
God Stats
2W - 6L
1,213 SR
Queue Stats
90W - 107L
1,431 Elo+
Party 1
Freya
Freya
peter567shaw
Freya
Level 5
God Stats
2W - 2L
1,580 SR
Queue Stats
4W - 3L
1,600 Elo+
Party 1
Team Averages
Level 6
1,458 SR
1,474 Elo+

VS

Team Averages
Level 12
1,500 SR
1,507 Elo+
Hou Yi
Hou Yi
Dragscope1
Hou Yi
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 114L
1,478 Elo+
Solo
Bellona
Bellona
KlolheroxD
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,481 Elo+
Solo
Janus
Janus
LégendaryNoob
Janus
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 8L
1,470 Elo+
Solo
Thor
Thor
Predator2103
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,637 Elo+
Solo
Neith
Neith
nullion
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 12 / 1
5,313
332
762
11,662
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
CSXCSXCSX
Nemesis
10
1 / 5 / 3
6,914
432
4,283
9,064
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
GH0U169
Artemis
12
3 / 8 / 2
7,588
474
6,157
10,008
2,421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
ZaiDHakkii
Athena
12
3 / 4 / 3
8,063
504
4,854
17,931
12,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 4 / 2
6,919
432
3,597
10,923
3,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dragscope1
Hou Yi
15
9 / 2 / 6
9,172
573
12,469
9,502
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
KlolheroxD
Bellona
13
2 / 1 / 4
8,099
506
5,022
8,116
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
13 / 1 / 8
9,669
604
17,064
6,505
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 5 / 4
8,384
524
8,203
11,194
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
nullion
Neith
4
0 / 1 / 0
5,003
313
1,001
1,144
314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
8
Kills
32
33
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
12
1
0.04
L
Nemesis
CSXCSXCSX
Nemesis
1
5
3
0.5
W
Hou Yi
Dragscope1
Hou Yi
9
2
6
6
L
Artemis
GH0U169
Artemis
3
8
2
0.5
W
Bellona
KlolheroxD
Bellona
2
1
4
4
W
13
1
8
17
W
8
5
4
2
L
Athena
ZaiDHakkii
Athena
3
4
3
1.13
W
Neith
nullion
Neith
0
1
0
0
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,653
Damage
43,759
59,588
Taken
36,461
25,525
Mitigated
15,932
9,808
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
762
228
0
752
11,662
3,488
240
4,420
7,096
0
12,788
L
Nemesis
CSXCSXCSX
Nemesis
4,283
1,545
0
1,008
9,064
2,878
199
2,062
6,964
0
15,938
W
Hou Yi
Dragscope1
Hou Yi
12,469
5,258
0
2,540
9,502
3,293
338
2,355
7,147
0
56,595
L
Artemis
GH0U169
Artemis
6,157
3,532
0
577
10,008
2,421
0
973
9,015
0
34,516
W
Bellona
KlolheroxD
Bellona
5,022
527
0
2,872
8,116
6,559
575
1,093
7,023
5,103
32,163
W
17,064
1,607
63
1,681
6,505
2,369
746
3,447
3,058
54,066
0
W
8,203
2,435
0
3,348
11,194
3,397
0
1,278
9,916
0
48,255
L
Athena
ZaiDHakkii
Athena
4,854
1,558
416
3,918
17,931
12,932
0
4,749
12,940
17,874
0
W
Neith
nullion
Neith
1,001
639
0
404
1,144
314
0
278
866
0
5,815
L
3,597
1,543
0
3,137
10,923
3,806
408
4,827
5,683
30,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
40,327
199
Minions Killed
334
0
Camps Cleared
0
1,428,250
Distance Traveled
1,135,398
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,313
332
25
2
0
281,341
1
L
Nemesis
6,914
432
32
2
0
290,704
0
W
Hou Yi
9,172
573
82
5
0
259,620
7
L
Artemis
7,588
474
58
4
0
243,042
0
W
Bellona
8,099
506
80
5
0
247,195
3
W
Janus
9,669
604
91
6
0
311,638
6
W
Thor
8,384
524
71
4
0
260,587
0
L
Athena
8,063
504
30
2
0
315,200
2
W
Neith
5,003
313
10
1
0
56,358
0
L
Freya
6,919
432
54
3
0
297,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role