Player Matchup

Cupid
Cupid
Diamond I
Depayser
Cupid
Diamond I
Level 120
God Stats
3W - 2L
1,588 SR
Queue Stats
54W - 49L
2,423 MMR
Solo
Sobek
Sobek
Diamond IV
JBone4Lyfe
Sobek
Diamond IV
Level 129
God Stats
5W - 6L
1,644 SR
Queue Stats
201W - 185L
2,201 MMR
Party 2
Sol
Sol
Masters
Lesgrim
Sol
Masters
Level 160
God Stats
5W - 3L
1,945 SR
Queue Stats
214W - 194L
2,680 MMR
Solo
Ravana
Ravana
Diamond III
Lineant
Ravana
Diamond III
Level 158
God Stats
14W - 13L
1,658 SR
Queue Stats
85W - 74L
2,266 MMR
Solo
Ganesha
Ganesha
Diamond II
SharkNateO
Ganesha
Diamond II
Level 118
God Stats
3W - 2L
1,456 SR
Queue Stats
134W - 126L
2,365 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,658 SR
2,387 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,600 SR
1,819 MMR
Agni
Agni
Diamond I
 
Agni
Diamond I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond I
 
Thor
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
 
Hachiman
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond III
Saηa
Artio
Diamond III
Level 103
God Stats
1W - 2L
1,705 SR
Queue Stats
48W - 49L
2,246 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
possiblyplanters
Kuzenbo
Diamond II
Level 101
God Stats
0W - 2L
1,798 SR
Queue Stats
194W - 185L
2,351 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Depayser
Cupid
16
9 / 3 / 1
9,838
703
12,216
10,170
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
13
0 / 0 / 4
7,750
554
5,883
10,532
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
15
8 / 1 / 1
9,378
670
12,470
8,338
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
Lineant
Ravana
13
6 / 2 / 0
8,011
572
5,278
5,104
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
SharkNateO
Ganesha
13
1 / 1 / 12
8,352
597
4,095
7,951
6,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
MulanKaliThe MorriganCamazotz

VS

Bans
LokiGebTiamatOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
4 / 8 / 1
8,328
595
7,829
10,883
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
 
Thor
14
0 / 1 / 4
7,881
563
4,432
8,824
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
 
Hachiman
7
0 / 8 / 0
5,046
360
2,776
8,580
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
Saηa
Artio
12
0 / 4 / 0
7,096
507
3,289
12,562
9,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 3 / 2
7,242
517
5,845
13,675
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
24
Kills
7
7
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
8
1
0.56
L
Thor
 
Thor
0
1
4
2
L
Hachiman
 
Hachiman
0
8
0
0
W
Cupid
Depayser
Cupid
9
3
1
3.17
W
Sobek
0
0
4
2
W
Sol
8
1
1
8.5
W
Ravana
Lineant
Ravana
6
2
0
3
L
Artio
Saηa
Artio
0
4
0
0
W
Ganesha
SharkNateO
Ganesha
1
1
12
7
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,942
Damage
24,171
42,095
Taken
54,524
24,302
Mitigated
29,462
17,847
Healing
13,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,829
1,127
0
505
10,883
2,951
37
3,343
7,540
56,961
0
L
Thor
 
Thor
4,432
1,419
0
3,627
8,824
2,702
0
1,823
6,960
0
53,976
L
Hachiman
 
Hachiman
2,776
1,674
0
855
8,580
2,135
0
3,312
5,268
0
19,868
W
Cupid
Depayser
Cupid
12,216
6,598
153
2,959
10,170
3,193
1,089
5,845
4,325
0
65,994
W
Sobek
5,883
844
0
5,120
10,532
8,863
0
2,240
7,687
41,198
0
W
Sol
12,470
4,210
0
4,611
8,338
3,225
428
3,504
4,834
64,516
6,334
W
Ravana
Lineant
Ravana
5,278
1,279
0
1,383
5,104
2,150
781
1,288
3,762
0
45,493
L
Artio
Saηa
Artio
3,289
55
0
5,679
12,562
9,237
0
5,106
6,593
38,289
0
W
Ganesha
SharkNateO
Ganesha
4,095
383
1,644
1,977
7,951
6,871
270
3,427
4,524
23,943
0
L
5,845
1,720
0
2,808
13,675
12,437
0
6,705
6,970
22,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,329
Gold Earned
35,593
468
Minions Killed
390
0
Camps Cleared
0
1,340,803
Distance Traveled
1,202,155
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,328
595
115
8
0
233,986
1
L
Thor
7,881
563
118
8
0
311,891
3
L
Hachiman
5,046
360
23
2
0
162,313
2
W
Cupid
9,838
703
137
10
0
207,020
3
W
Sobek
7,750
554
79
6
0
266,690
5
W
Sol
9,378
670
151
11
0
263,447
6
W
Ravana
8,011
572
88
6
0
315,511
5
L
Artio
7,096
507
102
7
0
237,861
2
W
Ganesha
8,352
597
13
1
0
288,135
4
L
Kuzenbo
7,242
517
32
2
0
256,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role