Player Matchup

Olorun
Olorun
DannyNgaard
Olorun
Level 18
God Stats
7W - 7L
1,394 SR
Queue Stats
23W - 35L
1,272 Elo+
Solo
Eset
Eset
HsOy-Lucifer
Eset
Level 23
God Stats
1W - 0L
1,264 SR
Queue Stats
55W - 56L
1,341 Elo+
Solo
Bellona
Bellona
TW2NTYTHR3E
Bellona
Level 29
God Stats
9W - 7L
1,521 SR
Queue Stats
76W - 82L
1,321 Elo+
Solo
Skadi
Skadi
YuriTell2008_YT
Skadi
Level 16
God Stats
9W - 13L
1,305 SR
Queue Stats
17W - 29L
1,171 Elo+
Party 1
Ra
Ra
coringaFTN
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,205 Elo+
Party 1
Team Averages
Level 18
1,397 SR
1,262 Elo+

VS

Team Averages
Level 11
1,405 SR
1,318 Elo+
Cthulhu
Cthulhu
Mikalce234
Cthulhu
Level 25
God Stats
1W - 3L
1,697 SR
Queue Stats
49W - 68L
1,241 Elo+
Solo
Bellona
Bellona
Mithrandir-R09
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
SituaI
Charybdis
Level 18
God Stats
4W - 6L
1,418 SR
Queue Stats
45W - 38L
1,571 Elo+
Solo
Tiamat
Tiamat
betogato
Tiamat
Level 5
God Stats
0W - 2L
1,205 SR
Queue Stats
2W - 8L
1,155 Elo+
Solo
Kukulkan
Kukulkan
pepesito1
Kukulkan
Level 5
God Stats
2W - 9L
1,204 SR
Queue Stats
2W - 11L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
4 / 1 / 0
4,950
550
4,126
4,017
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 0
4,634
515
1,176
3,080
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
TW2NTYTHR3E
Bellona
11
8 / 0 / 1
6,542
727
4,222
4,582
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

3
0 / 2 / 1
3,618
402
338
2,188
360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

3
0 / 3 / 1
3,568
396
136
1,892
353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mikalce234
Cthulhu
7
3 / 2 / 1
4,788
532
3,735
6,910
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

2
0 / 1 / 0
3,325
369
192
697
333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SituaI
Charybdis
11
2 / 0 / 0
6,124
680
2,189
4,145
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
betogato
Tiamat
4
0 / 4 / 1
3,645
405
508
3,617
887
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
pepesito1
Kukulkan
6
0 / 5 / 0
4,243
471
126
4,252
1,057
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
12
Kills
5
8
Deaths
12
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
1
0
4
W
0
2
0
0
L
Cthulhu
Mikalce234
Cthulhu
3
2
1
1.75
L
0
1
0
0
L
Charybdis
SituaI
Charybdis
2
0
0
2
W
Bellona
TW2NTYTHR3E
Bellona
8
0
1
8.5
W
0
2
1
0.25
L
Tiamat
betogato
Tiamat
0
4
1
0.13
W
0
3
1
0.17
L
Kukulkan
pepesito1
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,998
Damage
6,750
15,759
Taken
19,621
5,733
Mitigated
7,172
4,853
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
4,126
2,620
103
2,404
4,017
1,201
45
2,350
1,376
16,136
0
W
1,176
0
0
108
3,080
727
609
56
2,990
20,678
0
L
Cthulhu
Mikalce234
Cthulhu
3,735
655
0
414
6,910
3,764
130
4,099
2,811
12,707
0
L
192
68
0
30
697
333
0
0
697
0
1,167
L
Charybdis
SituaI
Charybdis
2,189
965
0
3,036
4,145
1,131
827
794
3,201
0
44,143
W
Bellona
TW2NTYTHR3E
Bellona
4,222
937
0
2,189
4,582
3,092
42
1,145
3,371
6,726
27,129
W
338
198
0
0
2,188
360
40
162
1,997
0
6,804
L
Tiamat
betogato
Tiamat
508
74
0
385
3,617
887
25
444
3,143
5,966
0
W
136
136
0
49
1,892
353
76
180
1,656
3,980
0
L
Kukulkan
pepesito1
Kukulkan
126
51
0
470
4,252
1,057
500
396
3,856
14,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,312
Gold Earned
22,125
185
Minions Killed
175
0
Camps Cleared
0
702,113
Distance Traveled
656,059
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,950
550
29
3
0
132,664
0
W
Eset
4,634
515
52
6
0
141,041
0
L
Cthulhu
4,788
532
20
2
0
175,730
0
L
Bellona
3,325
369
4
0
0
31,252
0
L
Charybdis
6,124
680
102
11
0
159,508
1
W
Bellona
6,542
727
76
8
0
163,538
2
W
Skadi
3,618
402
17
2
0
143,405
0
L
Tiamat
3,645
405
13
1
0
141,372
0
W
Ra
3,568
396
11
1
0
121,465
0
L
Kukulkan
4,243
471
36
4
0
148,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role