Player Matchup

Zeus
Zeus
AsB_Angel-
Zeus
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 37L
1,324 Elo+
Solo
Cthulhu
Cthulhu
NICKTUZ27
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,083 Elo+
Solo
Set
Set
drayarlaflam
Set
Level 10
God Stats
3W - 4L
1,378 SR
Queue Stats
3W - 12L
1,243 Elo+
Solo
Ymir
Ymir
furthest-rarity
Ymir
Level 6
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 2L
1,183 Elo+
Solo
Neith
Neith
xI S3iF3R Ix
Neith
Level 6
God Stats
11W - 14L
1,114 SR
Queue Stats
24W - 24L
1,167 Elo+
Solo
Team Averages
Level 8
1,357 SR
1,200 Elo+

VS

Team Averages
Level 24
1,494 SR
1,403 Elo+
Da Ji
Da Ji
Adiattias
Da Ji
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,268 Elo+
Solo
Fenrir
Fenrir
Elz-Elpoleto
Fenrir
Level 17
God Stats
4W - 3L
1,346 SR
Queue Stats
32W - 24L
1,419 Elo+
Party 1
Anubis
Anubis
Elz-m4ttdr13
Anubis
Level 15
God Stats
16W - 13L
1,490 SR
Queue Stats
31W - 20L
1,454 Elo+
Party 1
Cabrakan
Cabrakan
angeedechu
Cabrakan
Level 62
God Stats
15W - 4L
1,666 SR
Queue Stats
63W - 48L
1,491 Elo+
Party 1
Ymir
Ymir
deoxxis59
Ymir
Level 12
God Stats
17W - 17L
1,468 SR
Queue Stats
18W - 17L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 11 / 4
12,077
1,098
10,389
19,343
6,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
NICKTUZ27
Cthulhu
17
1 / 9 / 5
10,420
947
9,162
23,222
13,161
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
1 / 8 / 7
10,815
983
5,432
19,927
11,482
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
1 / 12 / 11
11,532
1,048
10,002
29,846
29,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 7 / 5
11,298
1,027
24,706
16,338
5,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

34

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Adiattias
Da Ji
17
1 / 3 / 12
10,852
987
3,875
10,820
5,441
Fenrir
16
6 / 1 / 4
10,888
990
3,215
3,013
1,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
19
5 / 5 / 22
12,355
1,123
22,379
14,596
7,045
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
angeedechu
Cabrakan
20
26 / 1 / 18
17,037
1,549
49,694
21,130
16,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
20
8 / 3 / 18
13,028
1,184
17,461
17,514
10,478
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
120
13
Kills
46
47
Deaths
13
32
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Adiattias
Da Ji
1
3
12
2.33
L
6
11
4
0.73
W
Fenrir
6
1
4
8
W
Anubis
5
5
22
3.2
L
Cthulhu
NICKTUZ27
Cthulhu
1
9
5
0.39
W
Cabrakan
angeedechu
Cabrakan
26
1
18
35
W
Ymir
8
3
18
5.67
L
1
8
7
0.56
L
1
12
11
0.54
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,691
Damage
96,624
108,676
Taken
67,073
66,091
Mitigated
40,714
4,339
Healing
21,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Adiattias
Da Ji
3,875
1,158
0
0
10,820
5,441
0
4,689
6,038
0
16,672
L
10,389
3,549
0
685
19,343
6,614
0
16,433
2,910
25,479
0
W
Fenrir
3,215
904
0
292
3,013
1,263
0
1,252
1,761
0
6,159
W
Anubis
22,379
2,630
0
2,345
14,596
7,045
0
5,075
9,473
32,097
0
L
Cthulhu
NICKTUZ27
Cthulhu
9,162
760
226
1,414
23,222
13,161
0
20,052
3,170
24,234
0
W
Cabrakan
angeedechu
Cabrakan
49,694
7,557
645
14,555
21,130
16,487
0
8,881
12,076
72,225
0
W
Ymir
17,461
6,139
412
3,638
17,514
10,478
0
9,019
8,172
28,857
0
L
5,432
2,818
0
55
19,927
11,482
0
14,341
5,586
0
13,316
L
10,002
2,241
0
539
29,846
29,342
0
24,894
3,613
25,919
0
L
24,706
14,114
0
1,420
16,338
5,492
0
13,814
2,524
0
44,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,142
Gold Earned
64,160
140
Minions Killed
148
9
Camps Cleared
3
863,069
Distance Traveled
772,293
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,852
987
24
2
0
150,562
0
L
Zeus
12,077
1,098
28
3
2
134,653
0
W
Fenrir
10,888
990
4
0
0
68,993
0
W
Anubis
12,355
1,123
18
2
0
172,401
0
L
Cthulhu
10,420
947
32
3
1
187,663
0
W
Cabrakan
17,037
1,549
66
6
1
195,190
0
W
Ymir
13,028
1,184
36
3
2
185,147
0
L
Set
10,815
983
12
1
1
162,560
0
L
Ymir
11,532
1,048
26
2
2
173,462
0
L
Neith
11,298
1,027
42
4
3
204,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role