Player Matchup

Agni
Agni
Solmag
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,759 Elo+
Solo
Loki
Loki
WinterShark
Loki
Level 29
God Stats
1W - 0L
1,664 SR
Queue Stats
55W - 56L
1,502 Elo+
Solo
Ares
Ares
derMorderStier
Ares
Level 6
God Stats
2W - 0L
1,708 SR
Queue Stats
3W - 2L
1,629 Elo+
Party 2
Guan Yu
Guan Yu
pacorrocreative
Guan Yu
Level 23
God Stats
5W - 4L
1,556 SR
Queue Stats
148W - 175L
1,464 Elo+
Solo
Sol
Sol
srbananero
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,699 Elo+
Party 2
Team Averages
Level 18
1,586 SR
1,611 Elo+

VS

Team Averages
Level 17
1,467 SR
1,618 Elo+
Tyr
Tyr
HugoTorri
Tyr
Level 6
God Stats
6W - 2L
1,759 SR
Queue Stats
14W - 9L
1,772 Elo+
Solo
Nu Wa
Nu Wa
Kerdiso
Nu Wa
Level 11
God Stats
13W - 7L
1,744 SR
Queue Stats
16W - 26L
1,666 Elo+
Solo
Aphrodite
Aphrodite
Laidect
Aphrodite
Level 26
God Stats
0W - 3L
1,144 SR
Queue Stats
67W - 51L
1,533 Elo+
Party 1
Neith
Neith
elkku202
Neith
Level 18
God Stats
0W - 2L
1,187 SR
Queue Stats
47W - 33L
1,561 Elo+
Party 1
Loki
Loki
rynkkyjukka
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 39L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Solmag
Agni
18
10 / 1 / 7
11,546
679
13,180
9,412
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 7
8,400
494
6,735
11,800
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 1 / 17
9,960
586
11,913
13,358
14,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 9
8,678
510
9,181
14,713
11,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
11 / 2 / 8
10,747
632
14,058
14,464
5,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
9,581
564
11,529
18,819
15,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Kerdiso
Nu Wa
12
1 / 6 / 3
7,479
440
10,773
10,358
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Laidect
Aphrodite
10
0 / 9 / 5
6,808
400
2,458
14,526
10,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
elkku202
Neith
12
0 / 8 / 3
7,169
422
8,062
11,403
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 5 / 5
8,279
487
9,029
13,382
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
32
Kills
11
11
Deaths
32
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
L
Nu Wa
Kerdiso
Nu Wa
1
6
3
0.42
L
Aphrodite
Laidect
Aphrodite
0
9
5
0.28
W
Agni
Solmag
Agni
10
1
7
13.5
W
3
5
7
1.3
W
7
1
17
15.5
L
Neith
elkku202
Neith
0
8
3
0.19
W
1
2
9
2.75
L
4
5
5
1.3
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,067
Damage
41,851
63,747
Taken
68,488
39,192
Mitigated
36,972
25,657
Healing
18,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,529
1,518
0
7,265
18,819
15,109
25
7,263
10,425
0
55,599
L
Nu Wa
Kerdiso
Nu Wa
10,773
1,278
0
1,165
10,358
3,344
0
6,506
3,623
47,746
0
L
Aphrodite
Laidect
Aphrodite
2,458
207
1,496
3,691
14,526
10,547
0
10,221
4,102
13,521
0
W
Agni
Solmag
Agni
13,180
1,031
459
4,071
9,412
3,706
252
3,367
6,045
95,575
0
W
6,735
1,993
0
2,794
11,800
3,899
277
2,157
9,643
0
41,767
W
11,913
577
0
2,729
13,358
14,115
449
2,672
10,686
24,117
0
L
Neith
elkku202
Neith
8,062
3,413
0
1,934
11,403
4,019
0
8,853
2,492
0
47,332
W
9,181
1,042
1,721
5,558
14,713
11,487
190
2,121
12,592
5,889
37,507
L
9,029
2,914
0
2,954
13,382
3,953
0
5,830
7,352
0
39,651
W
14,058
5,101
0
8,325
14,464
5,985
4,251
2,971
11,493
81,448
7,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
39,316
487
Minions Killed
388
0
Camps Cleared
0
1,684,075
Distance Traveled
1,570,360
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,581
564
121
7
0
385,527
6
L
Nu Wa
7,479
440
91
5
0
301,918
8
L
Aphrodite
6,808
400
25
1
0
294,112
2
W
Agni
11,546
679
162
10
0
352,594
8
W
Loki
8,400
494
69
4
0
340,913
4
W
Ares
9,960
586
27
2
0
338,355
3
L
Neith
7,169
422
85
5
0
258,533
4
W
Guan Yu
8,678
510
84
5
0
347,714
0
L
Loki
8,279
487
66
4
0
330,270
0
W
Sol
10,747
632
145
9
0
304,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role