Player Matchup

Danzaburou
Danzaburou
Marioj92
Danzaburou
Level 44
God Stats
3W - 4L
1,312 SR
Queue Stats
207W - 254L
1,341 Elo+
Party 2
King Arthur
King Arthur
Mrcaptaaiin
King Arthur
Level 100
God Stats
2W - 4L
1,376 SR
Queue Stats
128W - 148L
1,407 Elo+
Solo
Pele
Pele
RadicalCrypt
Pele
Level 140
God Stats
2W - 5L
1,357 SR
Queue Stats
96W - 98L
1,398 Elo+
Solo
Zeus
Zeus
Seamus1234
Zeus
Level 46
God Stats
3W - 7L
1,336 SR
Queue Stats
181W - 193L
1,397 Elo+
Party 2
Artio
Artio
Silphyuno
Artio
Level 109
God Stats
9W - 10L
1,469 SR
Queue Stats
201W - 245L
1,449 Elo+
Solo
Team Averages
Level 88
1,370 SR
1,398 Elo+

VS

Team Averages
Level 73
1,411 SR
1,372 Elo+
Rama
Rama
Devanvinck
Rama
Level 66
God Stats
3W - 6L
1,301 SR
Queue Stats
11W - 24L
1,291 Elo+
Party 1
Janus
Janus
JoanBray
Janus
Level 85
God Stats
4W - 8L
1,255 SR
Queue Stats
58W - 68L
1,367 Elo+
Solo
King Arthur
King Arthur
L7T1
King Arthur
Level 69
God Stats
7W - 14L
1,512 SR
Queue Stats
18W - 33L
1,350 Elo+
Party 1
Fenrir
Fenrir
RaFFiction2
Fenrir
Level 78
God Stats
10W - 12L
1,486 SR
Queue Stats
123W - 122L
1,416 Elo+
Solo
Sobek
Sobek
latevamare
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Marioj92
Danzaburou
12
3 / 7 / 1
8,071
404
12,182
15,217
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Mrcaptaaiin
King Arthur
15
1 / 5 / 0
9,158
458
5,616
15,849
15,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 7 / 0
9,404
470
5,785
18,086
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 3
9,848
492
16,188
10,017
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Silphyuno
Artio
12
1 / 4 / 6
8,680
434
7,785
20,154
20,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 7
8,852
443
9,540
15,324
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
JoanBray
Janus
17
6 / 4 / 6
10,971
549
15,932
14,558
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
L7T1
King Arthur
17
3 / 0 / 6
9,944
497
6,212
12,034
11,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
18
14 / 2 / 4
11,421
571
16,507
14,193
6,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
13
2 / 2 / 9
8,943
447
6,876
18,257
16,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
12
Kills
27
27
Deaths
12
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
W
Janus
JoanBray
Janus
6
4
6
2.25
W
King Arthur
L7T1
King Arthur
3
0
6
6
L
Danzaburou
Marioj92
Danzaburou
3
7
1
0.5
L
King Arthur
Mrcaptaaiin
King Arthur
1
5
0
0.2
W
Fenrir
14
2
4
8
L
2
7
0
0.29
L
5
4
3
1.63
L
Artio
Silphyuno
Artio
1
4
6
1
W
Sobek
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,556
Damage
55,067
79,323
Taken
74,366
52,214
Mitigated
45,456
22,946
Healing
23,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,540
6,688
0
6,847
15,324
4,918
1,709
3,974
11,264
0
46,806
W
Janus
JoanBray
Janus
15,932
463
375
4,449
14,558
5,052
730
6,939
7,027
81,431
0
W
King Arthur
L7T1
King Arthur
6,212
1,024
0
4,194
12,034
11,980
153
1,428
10,527
0
53,072
L
Danzaburou
Marioj92
Danzaburou
12,182
5,556
0
3,414
15,217
5,442
1,031
4,522
10,607
0
40,893
L
King Arthur
Mrcaptaaiin
King Arthur
5,616
358
0
4,076
15,849
15,794
0
3,896
11,811
0
58,210
W
Fenrir
16,507
3,462
801
3,177
14,193
6,715
3,133
4,302
9,785
0
76,997
L
5,785
1,151
0
6,220
18,086
6,348
0
3,789
14,171
0
61,978
L
16,188
1,874
0
1,220
10,017
3,730
974
3,028
6,689
49,978
0
L
Artio
Silphyuno
Artio
7,785
357
1,027
6,989
20,154
20,900
15
6,671
13,237
32,989
0
W
Sobek
6,876
824
0
3,988
18,257
16,791
31
6,253
11,790
23,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,161
Gold Earned
50,131
423
Minions Killed
481
0
Camps Cleared
0
1,735,583
Distance Traveled
1,901,955
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,852
443
89
4
0
341,855
2
W
Janus
10,971
549
164
8
0
364,419
4
W
King Arthur
9,944
497
80
4
0
421,845
10
L
Danzaburou
8,071
404
63
3
0
309,755
0
L
King Arthur
9,158
458
114
6
0
360,574
4
W
Fenrir
11,421
571
109
5
0
399,842
6
L
Pele
9,404
470
108
5
0
367,659
0
L
Zeus
9,848
492
86
4
0
333,073
2
L
Artio
8,680
434
52
3
0
364,522
6
W
Sobek
8,943
447
39
2
0
373,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role