Player Matchup

Ganesha
Ganesha
Bamma HotPocket
Ganesha
Level 155
God Stats
2W - 1L
1,584 SR
Queue Stats
250W - 216L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
BlackKaiserr
Baron Samedi
Level 63
God Stats
2W - 4L
1,427 SR
Queue Stats
157W - 128L
1,550 Elo+
Party 2
Neith
Neith
Zarathrion
Neith
Level 88
God Stats
2W - 1L
1,347 SR
Queue Stats
58W - 66L
1,458 Elo+
Solo
Team Averages
Level 102
1,452 SR
1,518 Elo+

VS

Team Averages
Level 91
1,526 SR
1,479 Elo+
Ares
Ares
LegendaryError
Ares
Level 128
God Stats
3W - 2L
1,791 SR
Queue Stats
115W - 124L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
McSlimyPaulBlart
Ao Kuang
Level 18
God Stats
5W - 10L
1,471 SR
Queue Stats
13W - 35L
1,430 Elo+
Party 1
Apollo
Apollo
stinkypaulblart
Apollo
Level 126
God Stats
2W - 3L
1,315 SR
Queue Stats
141W - 145L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 12
12,181
717
12,381
21,755
27,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
BlackKaiserr
Baron Samedi
17
9 / 4 / 7
12,854
756
23,870
12,032
7,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
15
5 / 6 / 9
11,617
683
10,174
13,297
6,317
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 7 / 3
12,419
731
16,326
27,415
33,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 4 / 8
10,212
601
4,700
16,036
4,765
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 5 / 3
10,963
645
14,295
15,240
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
16
Kills
13
13
Deaths
16
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
W
Baron Samedi
BlackKaiserr
Baron Samedi
9
4
7
3.13
L
7
7
3
1.21
L
1
4
8
1.25
W
Neith
5
6
9
1.58
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,425
Damage
35,321
47,084
Taken
58,691
41,444
Mitigated
43,702
14,007
Healing
6,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,381
615
415
4,614
21,755
27,983
83
7,845
13,910
40,274
0
W
Baron Samedi
BlackKaiserr
Baron Samedi
23,870
2,287
3,644
3,900
12,032
7,144
1,080
6,950
5,082
61,259
0
L
16,326
328
0
1,958
27,415
33,461
0
15,231
12,184
37,949
0
L
4,700
512
0
3,049
16,036
4,765
0
11,415
4,621
23,316
0
W
Neith
10,174
4,628
0
1,434
13,297
6,317
1,519
6,772
6,525
0
35,920
L
14,295
6,440
0
1,642
15,240
5,476
344
10,009
5,231
0
35,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,652
Gold Earned
33,594
196
Minions Killed
126
11
Camps Cleared
2
873,335
Distance Traveled
866,573
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,181
717
14
1
1
320,703
4
W
Baron Samedi
12,854
756
106
6
9
274,706
2
L
Ares
12,419
731
23
1
0
289,245
3
L
Ao Kuang
10,212
601
54
3
1
299,894
3
W
Neith
11,617
683
76
4
1
277,926
2
L
Apollo
10,963
645
49
3
1
277,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role