Player Matchup

Sol
Sol
SphericalCrisis
Sol
Level 88
God Stats
7W - 7L
1,618 SR
Queue Stats
317W - 285L
1,558 Elo+
Party 1
Hun Batz
Hun Batz
Twinz33
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
nonAmericanRJCT
Sun Wukong
Level 105
God Stats
12W - 8L
1,497 SR
Queue Stats
454W - 491L
1,459 Elo+
Party 1
Team Averages
Level 70
1,538 SR
1,505 Elo+

VS

Team Averages
Level 51
1,467 SR
1,420 Elo+
Hercules
Hercules
DAYender16
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,405 Elo+
Solo
Hou Yi
Hou Yi
TilValhalla17
Hou Yi
Level 23
God Stats
14W - 14L
1,536 SR
Queue Stats
122W - 142L
1,462 Elo+
Solo
He Bo
He Bo
azrealus501
He Bo
Level 125
God Stats
0W - 1L
1,364 SR
Queue Stats
42W - 57L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
7,939
794
10,436
5,526
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Twinz33
Hun Batz
12
2 / 1 / 7
7,402
740
6,809
7,397
2,688
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
nonAmericanRJCT
Sun Wukong
11
6 / 1 / 4
8,217
822
8,420
9,310
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DAYender16
Hercules
10
1 / 5 / 1
6,303
630
3,244
15,626
8,646
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 2
6,304
630
5,638
7,752
2,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 2
6,564
656
5,655
7,598
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
DAYender16
Hercules
1
5
1
0.3
W
4
1
6
7
L
1
3
2
0.67
W
Hun Batz
Twinz33
Hun Batz
2
1
7
5.5
L
1
4
2
0.5
W
Sun Wukong
nonAmericanRJCT
Sun Wukong
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,665
Damage
14,537
22,233
Taken
30,976
12,622
Mitigated
13,221
4,983
Healing
6,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DAYender16
Hercules
3,244
1,648
0
5,200
15,626
8,646
0
5,499
10,127
0
11,183
W
10,436
3,472
0
2,014
5,526
2,088
810
1,968
3,558
23,118
2,605
L
5,638
2,212
0
1,152
7,752
2,441
0
1,756
5,996
0
13,191
W
Hun Batz
Twinz33
Hun Batz
6,809
956
0
1,045
7,397
2,688
37
1,961
5,436
0
25,873
L
5,655
598
80
352
7,598
2,134
0
2,455
5,143
17,753
0
W
Sun Wukong
nonAmericanRJCT
Sun Wukong
8,420
1,702
286
1,638
9,310
7,846
148
1,988
7,322
0
22,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,558
Gold Earned
19,171
118
Minions Killed
64
7
Camps Cleared
2
607,108
Distance Traveled
530,926
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,303
630
14
1
0
173,611
0
W
Sol
7,939
794
45
5
3
191,556
2
L
Hou Yi
6,304
630
16
2
0
191,165
3
W
Hun Batz
7,402
740
37
4
4
207,895
2
L
He Bo
6,564
656
34
3
2
166,150
7
W
Sun Wukong
8,217
822
36
4
0
207,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role