Player Matchup

Olorun
Olorun
 
Olorun
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Greeny205
Ymir
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
1,518 Elo+
Solo
Chiron
Chiron
Palach1
Chiron
Level 120
God Stats
6W - 3L
1,739 SR
Queue Stats
115W - 122L
1,445 Elo+
Solo
Hercules
Hercules
Poireventrue
Hercules
Level 129
God Stats
3W - 3L
1,388 SR
Queue Stats
63W - 65L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
hunted-conjurer4
Baron Samedi
Level 28
God Stats
7W - 1L
1,193 SR
Queue Stats
49W - 41L
1,450 Elo+
Solo
Team Averages
Level 71
1,464 SR
1,458 Elo+

VS

Team Averages
Level 55
1,473 SR
1,511 Elo+
Heimdallr
Heimdallr
Gromakill
Heimdallr
Level 97
God Stats
1W - 1L
1,273 SR
Queue Stats
15W - 18L
1,369 Elo+
Solo
Nike
Nike
LDShadowPHU
Nike
Level 87
God Stats
2W - 1L
1,676 SR
Queue Stats
31W - 31L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pretto22819
Morgan Le Fay
Level 20
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
SirWellEndowed
Hercules
Level 47
God Stats
0W - 7L
1,406 SR
Queue Stats
15W - 28L
1,407 Elo+
Solo
Anubis
Anubis
bigwolf1633
Anubis
Level 25
God Stats
1W - 1L
1,549 SR
Queue Stats
2W - 1L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 2 / 14
9,559
797
10,017
8,066
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
14
3 / 2 / 15
9,764
814
5,482
16,099
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
Palach1
Chiron
18
11 / 3 / 13
12,112
1,009
14,663
9,118
2,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hercules
Poireventrue
Hercules
16
2 / 2 / 23
9,740
812
7,975
13,977
11,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
hunted-conjurer4
Baron Samedi
17
11 / 2 / 9
11,089
924
19,030
13,216
6,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gromakill
Heimdallr
16
3 / 6 / 2
8,950
746
12,501
13,751
5,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 5
8,247
687
10,279
15,305
11,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Pretto22819
Morgan Le Fay
13
0 / 6 / 2
6,949
579
8,689
10,461
4,058
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
15
4 / 4 / 5
9,694
808
6,880
16,256
16,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
12
3 / 8 / 2
8,056
671
9,277
11,821
5,150
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
27
31
Kills
11
11
Deaths
31
74
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
2
14
5.5
W
Ymir
3
2
15
5.25
L
Heimdallr
Gromakill
Heimdallr
3
6
2
0.67
L
1
7
5
0.5
W
Chiron
Palach1
Chiron
11
3
13
5.83
W
Hercules
Poireventrue
Hercules
2
2
23
6.75
L
Morgan Le Fay
Pretto22819
Morgan Le Fay
0
6
2
0.17
L
Hercules
4
4
5
1.63
L
Anubis
3
8
2
0.5
W
Baron Samedi
hunted-conjurer4
Baron Samedi
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,167
Damage
47,626
60,476
Taken
67,594
40,470
Mitigated
42,539
18,167
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,017
5,344
764
1,751
8,066
4,063
380
1,996
6,070
23,479
1,760
W
Ymir
5,482
1,187
0
1,484
16,099
15,967
503
5,170
10,929
12,444
0
L
Heimdallr
Gromakill
Heimdallr
12,501
3,795
125
2,275
13,751
5,988
0
6,433
7,235
0
44,267
L
10,279
839
0
569
15,305
11,279
0
5,868
9,191
6,673
22,240
W
Chiron
Palach1
Chiron
14,663
5,645
1,397
2,766
9,118
2,661
1,116
3,461
5,657
0
40,221
W
Hercules
Poireventrue
Hercules
7,975
1,828
0
4,022
13,977
11,572
44
5,449
8,528
83
18,588
L
Morgan Le Fay
Pretto22819
Morgan Le Fay
8,689
1,863
31
1,092
10,461
4,058
114
6,005
4,416
17,337
0
L
Hercules
6,880
2,070
0
4,509
16,256
16,064
137
9,342
6,674
1,882
14,928
L
Anubis
9,277
1,186
279
2,403
11,821
5,150
1
6,122
5,385
15,927
0
W
Baron Samedi
hunted-conjurer4
Baron Samedi
19,030
360
1,366
4,617
13,216
6,207
1
5,237
7,979
48,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,264
Gold Earned
41,896
246
Minions Killed
200
7
Camps Cleared
5
1,254,282
Distance Traveled
992,245
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,559
797
44
4
0
230,593
1
W
Ymir
9,764
814
13
1
0
256,196
0
L
Heimdallr
8,950
746
87
7
2
201,140
1
L
Nike
8,247
687
42
4
2
218,815
1
W
Chiron
12,112
1,009
90
8
3
253,849
2
W
Hercules
9,740
812
31
3
0
266,286
4
L
Morgan Le Fay
6,949
579
21
2
0
194,280
0
L
Hercules
9,694
808
22
2
1
204,554
6
L
Anubis
8,056
671
28
2
0
173,456
0
W
Baron Samedi
11,089
924
68
6
4
247,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role