Player Matchup

Athena
Athena
 
Athena
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ComeHereBOYYYY
Anubis
Level 21
God Stats
0W - 1L
1,662 SR
Queue Stats
0W - 6L
1,080 Elo+
Party 2
Chaac
Chaac
Lt-Pickles_35
Chaac
Level 106
God Stats
2W - 1L
1,192 SR
Queue Stats
66W - 98L
1,398 Elo+
Party 2
Freya
Freya
Voraz_mapache126
Freya
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 88L
1,467 Elo+
Solo
Sobek
Sobek
xPHARISEEx
Sobek
Level 83
God Stats
1W - 2L
1,598 SR
Queue Stats
74W - 75L
1,442 Elo+
Party 2
Team Averages
Level 80
1,491 SR
1,377 Elo+

VS

Team Averages
Level 85
1,533 SR
1,486 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DunKaRoo3
Bacchus
Level 67
God Stats
4W - 4L
1,414 SR
Queue Stats
173W - 172L
1,411 Elo+
Solo
Nu Wa
Nu Wa
GreenBeanZR
Nu Wa
Level 78
God Stats
3W - 1L
1,498 SR
Queue Stats
64W - 22L
1,706 Elo+
Party 1
Ah Puch
Ah Puch
xMe4x
Ah Puch
Level 17
God Stats
2W - 0L
1,698 SR
Queue Stats
4W - 3L
1,444 Elo+
Party 1
Tyr
Tyr
xXDelta-13
Tyr
Level 109
God Stats
1W - 0L
1,556 SR
Queue Stats
64W - 84L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 2 / 2
7,485
680
3,862
11,585
9,450
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 6 / 1
7,365
670
4,869
10,243
5,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 2
7,276
661
12,362
13,496
13,973
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 5 / 2
7,263
660
6,842
10,260
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
15
0 / 1 / 3
7,682
698
7,020
13,140
16,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 1 / 14
9,508
864
12,472
12,203
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
DunKaRoo3
Bacchus
15
3 / 2 / 13
8,761
796
5,867
15,921
12,834
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 1 / 9
9,017
820
11,072
4,547
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
xMe4x
Ah Puch
16
5 / 1 / 14
9,383
853
19,015
7,641
3,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
5 / 0 / 10
9,269
843
5,486
8,632
8,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
79
3
Kills
19
19
Deaths
5
10
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
2
2
0.5
W
Hercules
 
Hercules
3
1
14
10
L
1
6
1
0.25
W
Bacchus
DunKaRoo3
Bacchus
3
2
13
4.75
W
3
1
9
7.5
L
1
5
2
0.4
L
1
5
2
0.4
W
Ah Puch
xMe4x
Ah Puch
5
1
14
12
L
Sobek
0
1
3
1.5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,955
Damage
53,912
58,724
Taken
48,944
50,350
Mitigated
39,423
17,068
Healing
30,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,862
178
844
1,813
11,585
9,450
0
7,752
3,833
9,731
0
W
Hercules
 
Hercules
12,472
2,584
2,275
6,351
12,203
12,051
46
5,949
6,254
193
18,121
L
4,869
80
929
2,156
10,243
5,208
0
7,212
3,031
19,565
0
W
Bacchus
DunKaRoo3
Bacchus
5,867
592
172
5,434
15,921
12,834
624
7,262
8,659
11,992
0
W
11,072
1,637
1,232
719
4,547
2,002
1,008
2,069
2,478
22,726
0
L
12,362
2,243
511
3,165
13,496
13,973
0
8,103
5,393
0
25,331
L
6,842
2,047
1,092
1,485
10,260
5,068
0
5,160
5,100
16,755
0
W
Ah Puch
xMe4x
Ah Puch
19,015
686
2,355
3,869
7,641
3,866
639
1,979
5,662
35,993
0
L
Sobek
7,020
253
1,743
3,330
13,140
16,651
0
7,920
5,220
16,647
0
W
5,486
96
2,655
4,989
8,632
8,670
484
5,334
3,298
0
12,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
45,938
114
Minions Killed
111
0
Camps Cleared
0
1,054,866
Distance Traveled
1,125,430
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,485
680
10
1
0
262,581
1
W
Hercules
9,508
864
9
1
0
226,631
4
L
Anubis
7,365
670
32
3
0
174,781
0
W
Bacchus
8,761
796
12
1
0
201,491
0
W
Nu Wa
9,017
820
34
3
0
212,821
0
L
Chaac
7,276
661
21
2
0
199,589
1
L
Freya
7,263
660
26
2
0
193,070
0
W
Ah Puch
9,383
853
42
4
0
250,217
0
L
Sobek
7,682
698
25
2
0
224,845
0
W
Tyr
9,269
843
14
1
0
234,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role