Player Matchup

Fenrir
Fenrir
GaspSenpai
Fenrir
Level 157
God Stats
1W - 1L
1,718 SR
Queue Stats
184W - 145L
1,506 Elo+
Party 1
Chronos
Chronos
dbadjujub
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,613 Elo+
Solo
Cabrakan
Cabrakan
dreacute26
Cabrakan
Level 24
God Stats
3W - 2L
1,553 SR
Queue Stats
48W - 70L
1,358 Elo+
Party 1
Team Averages
Level 103
1,590 SR
1,492 Elo+

VS

Team Averages
Level 108
1,694 SR
1,763 Elo+
Hachiman
Hachiman
Jugo II
Hachiman
Level 158
God Stats
3W - 0L
1,859 SR
Queue Stats
136W - 30L
1,921 Elo+
Party 2
Cthulhu
Cthulhu
ilish-123
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
macchiatø
Hel
Level 160
God Stats
3W - 4L
1,724 SR
Queue Stats
398W - 148L
1,867 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GaspSenpai
Fenrir
13
5 / 7 / 2
9,858
704
14,237
17,074
12,600
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
dbadjujub
Chronos
14
4 / 7 / 3
10,367
741
10,534
13,855
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
dreacute26
Cabrakan
11
0 / 8 / 2
8,373
598
2,158
18,933
18,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jugo II
Hachiman
17
13 / 3 / 7
11,823
845
26,515
18,758
8,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ilish-123
Cthulhu
8
0 / 5 / 4
7,719
551
156
5,927
2,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 1 / 12
11,795
843
11,658
11,746
5,179
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
9
Kills
22
22
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GaspSenpai
Fenrir
5
7
2
0.86
W
Hachiman
Jugo II
Hachiman
13
3
7
5.5
L
Chronos
dbadjujub
Chronos
4
7
3
0.79
L
Cabrakan
dreacute26
Cabrakan
0
8
2
0.13
W
Cthulhu
ilish-123
Cthulhu
0
5
4
0.4
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,929
Damage
38,329
49,862
Taken
36,431
36,150
Mitigated
16,291
4,375
Healing
21,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GaspSenpai
Fenrir
14,237
2,705
0
1,490
17,074
12,600
0
4,540
12,273
388
24,830
W
Hachiman
Jugo II
Hachiman
26,515
14,840
0
3,782
18,758
8,662
1,176
7,197
11,561
0
57,677
L
Chronos
dbadjujub
Chronos
10,534
4,006
563
1,637
13,855
4,958
237
3,198
10,549
44,827
4,672
L
Cabrakan
dreacute26
Cabrakan
2,158
267
0
685
18,933
18,592
161
4,566
14,116
13,916
0
W
Cthulhu
ilish-123
Cthulhu
156
0
0
0
5,927
2,450
0
1,634
4,293
1,068
0
W
11,658
1,144
8,997
9,144
11,746
5,179
364
3,541
8,205
44,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,598
Gold Earned
31,337
131
Minions Killed
154
7
Camps Cleared
6
704,877
Distance Traveled
585,499
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,858
704
29
2
1
247,084
4
W
Hachiman
11,823
845
56
4
4
222,394
1
L
Chronos
10,367
741
87
6
6
238,499
1
L
Cabrakan
8,373
598
15
1
0
219,294
0
W
Cthulhu
7,719
551
0
0
0
90,191
0
W
Hel
11,795
843
98
7
2
272,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role