Player Matchup

Sol
Sol
MeTTacuS
Sol
Level 29
God Stats
4W - 2L
1,674 SR
Queue Stats
18W - 16L
1,530 Elo+
Party 3
Cthulhu
Cthulhu
SleepyVolky
Cthulhu
Level 26
God Stats
25W - 23L
1,569 SR
Queue Stats
48W - 59L
1,453 Elo+
Party 1
Mulan
Mulan
ZarkKanone
Mulan
Level 117
God Stats
10W - 6L
1,637 SR
Queue Stats
210W - 209L
1,457 Elo+
Party 1
Nemesis
Nemesis
liudasb
Nemesis
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 8L
1,677 Elo+
Party 3
Anubis
Anubis
saintsboy159
Anubis
Level 38
God Stats
3W - 0L
1,799 SR
Queue Stats
15W - 16L
1,418 Elo+
Party 3
Team Averages
Level 54
1,636 SR
1,507 Elo+

VS

Team Averages
Level 60
1,420 SR
1,531 Elo+
Ravana
Ravana
 
Ravana
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
AlexisPta
Eset
Level 84
God Stats
10W - 3L
1,500 SR
Queue Stats
150W - 104L
1,578 Elo+
Party 2
Anhur
Anhur
GorkaGarci
Anhur
Level 107
God Stats
0W - 7L
1,189 SR
Queue Stats
184W - 141L
1,570 Elo+
Party 2
Loki
Loki
Keshelz
Loki
Level 37
God Stats
14W - 25L
1,409 SR
Queue Stats
49W - 49L
1,433 Elo+
Solo
Chang'e
Chang'e
MartinSB
Chang'e
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 72L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 3
8,802
734
8,688
8,143
2,620
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SleepyVolky
Cthulhu
9
1 / 3 / 12
6,465
539
3,721
9,125
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
13
4 / 0 / 6
7,988
666
6,384
7,164
7,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
liudasb
Nemesis
12
6 / 3 / 2
7,640
637
3,909
9,382
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
7 / 4 / 4
8,283
690
6,380
8,465
3,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
0 / 10 / 1
5,140
428
2,044
8,680
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
11
4 / 5 / 6
7,195
600
9,702
7,674
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
13
5 / 2 / 4
7,532
628
6,591
8,006
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Keshelz
Loki
9
3 / 6 / 1
6,256
521
2,934
8,772
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
MartinSB
Chang'e
9
0 / 4 / 3
5,655
471
3,607
6,005
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
27
Kills
12
12
Deaths
27
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
10
1
0.05
L
Eset
4
5
6
1.4
L
Anhur
5
2
4
3.5
L
Loki
Keshelz
Loki
3
6
1
0.58
L
Chang'e
MartinSB
Chang'e
0
4
3
0.38
W
9
2
3
5.25
W
Cthulhu
SleepyVolky
Cthulhu
1
3
12
2.33
W
Mulan
4
0
6
7
W
Nemesis
liudasb
Nemesis
6
3
2
2.33
W
Anubis
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,082
Damage
24,878
42,279
Taken
39,137
22,719
Mitigated
10,988
13,940
Healing
7,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,044
716
0
570
8,680
2,307
0
6,063
2,433
0
14,384
L
Eset
9,702
910
554
1,076
7,674
2,206
0
4,062
3,485
36,337
0
L
Anhur
6,591
3,089
0
1,674
8,006
2,823
804
2,884
5,003
0
40,864
L
Loki
Keshelz
Loki
2,934
552
0
1,890
8,772
2,042
0
4,359
4,348
0
25,154
L
Chang'e
MartinSB
Chang'e
3,607
403
185
1,204
6,005
1,610
0
478
5,527
19,829
0
W
8,688
4,212
0
3,469
8,143
2,620
5,738
1,375
6,664
47,509
6,564
W
Cthulhu
SleepyVolky
Cthulhu
3,721
344
47
1,232
9,125
6,361
480
2,539
6,426
11,623
0
W
Mulan
6,384
513
0
2,424
7,164
7,649
518
2,185
4,635
186
39,131
W
Nemesis
liudasb
Nemesis
3,909
1,499
0
3,548
9,382
2,582
86
1,883
7,369
0
38,439
W
Anubis
6,380
682
0
3,220
8,465
3,507
0
4,206
3,876
41,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,178
Gold Earned
31,778
389
Minions Killed
264
0
Camps Cleared
0
1,197,308
Distance Traveled
1,153,065
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,140
428
24
2
0
209,659
0
L
Eset
7,195
600
66
6
0
233,316
3
L
Anhur
7,532
628
72
6
0
238,680
5
L
Loki
6,256
521
53
4
0
256,814
3
L
Chang'e
5,655
471
49
4
0
214,596
6
W
Sol
8,802
734
117
10
0
214,478
3
W
Cthulhu
6,465
539
15
1
0
256,319
2
W
Mulan
7,988
666
91
8
0
235,694
0
W
Nemesis
7,640
637
79
7
0
252,374
4
W
Anubis
8,283
690
87
7
0
238,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role