Player Matchup

Discordia
Discordia
 
Discordia
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
RogueWhistle382
Kali
Level 17
God Stats
10W - 8L
1,558 SR
Queue Stats
33W - 25L
1,483 Elo+
Solo
Cliodhna
Cliodhna
grossbananass
Cliodhna
Level 22
God Stats
3W - 0L
1,298 SR
Queue Stats
17W - 15L
1,508 Elo+
Solo
King Arthur
King Arthur
misaelmaia833
King Arthur
Level 25
God Stats
4W - 8L
1,626 SR
Queue Stats
74W - 61L
1,429 Elo+
Solo
Hel
Hel
winketywonk
Hel
Level 23
God Stats
22W - 15L
1,557 SR
Queue Stats
39W - 29L
1,487 Elo+
Solo
Team Averages
Level 23
1,508 SR
1,481 Elo+

VS

Team Averages
Level 9
1,683 SR
1,502 Elo+
Ganesha
Ganesha
Resiliency44
Ganesha
Level 25
God Stats
85W - 89L
1,504 SR
Queue Stats
94W - 106L
1,463 Elo+
Solo
Cthulhu
Cthulhu
adell-mu
Cthulhu
Level 4
God Stats
1W - 1L
1,775 SR
Queue Stats
2W - 2L
1,541 Elo+
Solo
Charybdis
Charybdis
lautaa1403333
Charybdis
Level 7
God Stats
2W - 2L
1,818 SR
Queue Stats
8W - 8L
1,458 Elo+
Solo
Fenrir
Fenrir
silverhakish
Fenrir
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
38W - 48L
1,335 Elo+
Solo
Guan Yu
Guan Yu
きむりょ
Guan Yu
Level 4
God Stats
8W - 6L
1,817 SR
Queue Stats
49W - 50L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
6 / 2 / 19
13,844
1,065
19,842
8,720
5,550
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
10 / 0 / 20
15,228
1,171
17,851
14,214
6,123
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
grossbananass
Cliodhna
20
8 / 4 / 20
13,523
1,040
22,896
14,905
6,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

King Arthur
misaelmaia833
King Arthur
20
7 / 3 / 18
13,426
1,033
16,499
20,181
29,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
2 / 3 / 22
12,687
976
11,951
15,278
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

236

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Resiliency44
Ganesha
20
0 / 4 / 9
13,764
1,059
18,223
22,845
17,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
adell-mu
Cthulhu
16
0 / 0 / 0
9,870
759
0
0
0
Charybdis
lautaa1403333
Charybdis
19
3 / 9 / 4
12,778
983
20,319
21,813
8,586
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
19
6 / 14 / 5
13,425
1,033
19,907
29,593
11,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Guan Yu
きむりょ
Guan Yu
18
3 / 6 / 3
12,060
928
5,083
22,040
23,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
33
33
Kills
12
12
Deaths
33
99
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
2
19
7.75
L
Ganesha
Resiliency44
Ganesha
0
4
9
1.13
W
10
0
20
20
L
Cthulhu
adell-mu
Cthulhu
0
0
0
0
W
Cliodhna
grossbananass
Cliodhna
8
4
20
4.5
L
Charybdis
lautaa1403333
Charybdis
3
9
4
0.56
W
King Arthur
misaelmaia833
King Arthur
7
3
18
5.33
L
Fenrir
6
14
5
0.61
W
2
3
22
4.33
L
Guan Yu
きむりょ
Guan Yu
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,039
Damage
63,532
73,298
Taken
96,291
52,698
Mitigated
61,775
24,732
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
19,842
1,519
1,602
517
8,720
5,550
0
2,281
6,388
55,224
0
L
Ganesha
Resiliency44
Ganesha
18,223
390
0
1,578
22,845
17,869
0
8,678
14,167
44,692
0
W
17,851
6,876
0
3,717
14,214
6,123
0
3,147
11,025
0
38,021
L
Cthulhu
adell-mu
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
grossbananass
Cliodhna
22,896
1,901
0
990
14,905
6,289
0
2,510
12,146
0
38,651
L
Charybdis
lautaa1403333
Charybdis
20,319
8,024
0
1,524
21,813
8,586
0
5,795
16,018
0
66,313
W
King Arthur
misaelmaia833
King Arthur
16,499
2,821
0
2,661
20,181
29,348
0
4,032
15,628
4,585
29,428
L
Fenrir
19,907
2,896
0
1,266
29,593
11,405
0
12,148
17,445
0
32,007
W
11,951
689
8,838
6,407
15,278
5,388
0
6,253
8,986
29,002
0
L
Guan Yu
きむりょ
Guan Yu
5,083
577
1,004
2,266
22,040
23,915
0
7,354
14,686
0
11,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,708
Gold Earned
61,897
257
Minions Killed
181
8
Camps Cleared
3
1,347,329
Distance Traveled
948,254
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,844
1,065
82
6
0
263,855
0
L
Ganesha
13,764
1,059
0
0
0
245,630
0
W
Kali
15,228
1,171
38
3
3
322,099
1
L
Cthulhu
9,870
759
0
0
0
0
0
W
Cliodhna
13,523
1,040
35
3
1
244,013
1
L
Charybdis
12,778
983
106
8
0
208,558
0
W
King Arthur
13,426
1,033
43
3
1
256,879
2
L
Fenrir
13,425
1,033
40
3
1
253,062
0
W
Hel
12,687
976
59
5
3
260,483
0
L
Guan Yu
12,060
928
35
3
2
241,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role