Player Matchup

Fenrir
Fenrir
Agentlols
Fenrir
Level 127
God Stats
7W - 3L
1,615 SR
Queue Stats
479W - 505L
1,487 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CindieLooHou
Ah Muzen Cab
Level 103
God Stats
6W - 3L
1,479 SR
Queue Stats
384W - 392L
1,482 Elo+
Party 1
Xing Tian
Xing Tian
Nero243
Xing Tian
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,523 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Taiyen
Morgan Le Fay
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 92L
1,546 Elo+
Party 2
Eset
Eset
Tyloschwarztee
Eset
Level 125
God Stats
2W - 5L
1,598 SR
Queue Stats
74W - 92L
1,509 Elo+
Party 2
Team Averages
Level 106
1,538 SR
1,509 Elo+

VS

Team Averages
Level 105
1,531 SR
1,516 Elo+
Ne Zha
Ne Zha
DeathWhiteVEVO
Ne Zha
Level 126
God Stats
2W - 0L
1,703 SR
Queue Stats
125W - 98L
1,606 Elo+
Solo
Rama
Rama
ScratchNyaa
Rama
Level 146
God Stats
1W - 1L
1,284 SR
Queue Stats
112W - 63L
1,549 Elo+
Solo
Ganesha
Ganesha
Souls
Ganesha
Level 96
God Stats
5W - 3L
1,621 SR
Queue Stats
202W - 243L
1,448 Elo+
Solo
Xing Tian
Xing Tian
kinki_dook
Xing Tian
Level 66
God Stats
2W - 1L
1,480 SR
Queue Stats
130W - 133L
1,506 Elo+
Solo
Agni
Agni
xcTrunkz
Agni
Level 93
God Stats
2W - 4L
1,565 SR
Queue Stats
220W - 223L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Agentlols
Fenrir
17
6 / 7 / 8
10,703
765
9,646
16,324
10,126
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
CindieLooHou
Ah Muzen Cab
17
5 / 7 / 5
10,207
729
12,314
14,211
9,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
Nero243
Xing Tian
17
3 / 5 / 10
9,937
710
7,343
17,790
23,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Taiyen
Morgan Le Fay
18
4 / 4 / 13
10,160
726
14,993
12,252
4,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 7 / 12
10,022
716
12,649
11,598
4,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 13
12,172
869
18,561
19,088
13,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
4 / 5 / 16
10,387
742
12,753
9,490
4,247
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Souls
Ganesha
17
0 / 4 / 27
10,112
722
9,757
15,082
17,850
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
kinki_dook
Xing Tian
18
5 / 3 / 22
11,243
803
10,929
21,278
29,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
19
9 / 5 / 11
11,814
844
13,034
11,756
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
119
19
Kills
30
30
Deaths
21
48
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Agentlols
Fenrir
6
7
8
1.43
L
Ah Muzen Cab
CindieLooHou
Ah Muzen Cab
5
7
5
1.07
W
12
4
13
4.63
L
Xing Tian
Nero243
Xing Tian
3
5
10
1.6
W
4
5
16
2.4
W
Ganesha
Souls
Ganesha
0
4
27
3.38
L
Morgan Le Fay
Taiyen
Morgan Le Fay
4
4
13
2.63
L
1
7
12
1
W
Xing Tian
kinki_dook
Xing Tian
5
3
22
5.33
W
Agni
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,945
Damage
65,034
72,175
Taken
76,694
51,905
Mitigated
70,491
16,308
Healing
26,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Agentlols
Fenrir
9,646
1,644
861
1,564
16,324
10,126
695
8,047
7,624
0
15,624
L
Ah Muzen Cab
CindieLooHou
Ah Muzen Cab
12,314
2,094
651
1,684
14,211
9,163
352
5,367
8,476
0
25,070
W
18,561
3,843
4,084
6,987
19,088
13,440
652
9,934
8,780
0
35,648
L
Xing Tian
Nero243
Xing Tian
7,343
1,053
1,704
2,225
17,790
23,799
297
7,522
9,743
16,116
0
W
12,753
5,409
780
840
9,490
4,247
1,876
3,163
6,245
0
33,061
W
Ganesha
Souls
Ganesha
9,757
77
2,250
3,472
15,082
17,850
579
6,664
8,204
19,576
0
L
Morgan Le Fay
Taiyen
Morgan Le Fay
14,993
1,647
263
2,821
12,252
4,632
561
7,380
4,551
26,790
0
L
12,649
345
2,589
1,946
11,598
4,185
0
4,590
6,624
26,589
0
W
Xing Tian
kinki_dook
Xing Tian
10,929
445
2,292
2,928
21,278
29,890
165
10,165
10,697
19,507
0
W
Agni
13,034
1,006
1,174
1,634
11,756
5,064
1,784
3,923
7,783
29,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,029
Gold Earned
55,728
119
Minions Killed
166
0
Camps Cleared
0
1,108,405
Distance Traveled
1,232,947
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,703
765
11
1
0
219,173
1
L
Ah Muzen Cab
10,207
729
27
2
0
228,831
0
W
Ne Zha
12,172
869
31
2
0
278,389
0
L
Xing Tian
9,937
710
13
1
0
243,439
1
W
Rama
10,387
742
52
4
0
200,224
0
W
Ganesha
10,112
722
6
0
0
255,799
1
L
Morgan Le Fay
10,160
726
35
3
0
210,459
1
L
Eset
10,022
716
33
2
0
206,503
0
W
Xing Tian
11,243
803
29
2
0
278,686
0
W
Agni
11,814
844
48
3
0
219,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role