Player Matchup

Osiris
Osiris
NT2142
Osiris
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,418 Elo+
Solo
Medusa
Medusa
Y_o_u_p_
Medusa
Level 12
God Stats
0W - 1L
1,884 SR
Queue Stats
45W - 47L
1,653 Elo+
Solo
Raijin
Raijin
Zepar1on
Raijin
Level 8
God Stats
2W - 4L
1,476 SR
Queue Stats
11W - 11L
1,456 Elo+
Solo
Loki
Loki
dasmentos300
Loki
Level 24
God Stats
3W - 4L
1,618 SR
Queue Stats
45W - 51L
1,448 Elo+
Solo
Ymir
Ymir
xAra94x
Ymir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 11L
1,635 Elo+
Solo
Team Averages
Level 11
1,596 SR
1,522 Elo+

VS

Team Averages
Level 15
1,638 SR
1,502 Elo+
Sol
Sol
DrWolfPepper
Sol
Level 24
God Stats
9W - 6L
1,519 SR
Queue Stats
17W - 14L
1,477 Elo+
Solo
Charybdis
Charybdis
LilithLament
Charybdis
Level 5
God Stats
12W - 7L
1,654 SR
Queue Stats
18W - 11L
1,454 Elo+
Solo
Ullr
Ullr
ParryHotter5746
Ullr
Level 23
God Stats
5W - 0L
1,875 SR
Queue Stats
48W - 34L
1,510 Elo+
Solo
Ymir
Ymir
Vykeener
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
lxlx_S4SUK3_xlxl
Gilgamesh
Level 17
God Stats
7W - 7L
1,640 SR
Queue Stats
41W - 33L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
NT2142
Osiris
12
0 / 5 / 1
7,560
398
4,611
12,491
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Y_o_u_p_
Medusa
16
3 / 5 / 3
9,588
505
10,800
13,586
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Zepar1on
Raijin
15
6 / 5 / 3
9,938
523
14,194
11,175
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 7 / 3
8,645
455
9,815
13,369
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
xAra94x
Ymir
11
1 / 3 / 6
7,803
411
3,628
14,086
10,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,122
533
10,848
15,702
5,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
LilithLament
Charybdis
16
3 / 4 / 11
9,930
523
13,521
14,038
4,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 4
9,840
518
4,794
10,060
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
14
3 / 3 / 8
9,211
485
7,811
19,129
21,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
19
12 / 0 / 5
12,032
633
13,817
13,513
14,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
14
Kills
25
25
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
6
2
0.83
W
Charybdis
LilithLament
Charybdis
3
4
11
2.13
L
Osiris
NT2142
Osiris
0
5
1
0.1
W
3
1
4
5
W
Ymir
3
3
8
2.33
L
Medusa
Y_o_u_p_
Medusa
3
5
3
0.9
L
Raijin
Zepar1on
Raijin
6
5
3
1.5
L
4
7
3
0.79
W
Gilgamesh
12
0
5
14.5
L
Ymir
xAra94x
Ymir
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,048
Damage
50,791
64,707
Taken
72,442
31,755
Mitigated
49,096
9,411
Healing
25,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,848
3,454
0
7,562
15,702
5,961
2,460
6,552
8,724
66,831
9,344
W
Charybdis
LilithLament
Charybdis
13,521
9,108
0
5,033
14,038
4,131
356
4,158
9,700
0
62,699
L
Osiris
NT2142
Osiris
4,611
2,359
0
2,094
12,491
7,125
694
2,638
9,350
0
35,089
W
4,794
1,013
0
5,337
10,060
3,717
0
1,266
8,664
0
71,816
W
Ymir
7,811
1,139
0
3,119
19,129
21,024
17
3,293
15,676
33,943
0
L
Medusa
Y_o_u_p_
Medusa
10,800
5,267
0
3,278
13,586
6,109
312
3,665
9,875
0
82,283
L
Raijin
Zepar1on
Raijin
14,194
389
0
475
11,175
3,994
0
4,401
6,543
49,000
0
L
9,815
3,453
0
1,670
13,369
3,818
0
3,604
9,629
0
39,853
W
Gilgamesh
13,817
2,514
0
4,034
13,513
14,263
46
1,557
11,856
17,078
60,148
L
Ymir
xAra94x
Ymir
3,628
426
0
1,894
14,086
10,709
0
6,042
7,736
15,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,534
Gold Earned
51,135
377
Minions Killed
569
0
Camps Cleared
0
1,699,558
Distance Traveled
1,800,567
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,122
533
145
8
0
327,962
1
W
Charybdis
9,930
523
117
6
0
341,437
5
L
Osiris
7,560
398
64
3
0
301,777
6
W
Ullr
9,840
518
120
6
0
398,457
5
W
Ymir
9,211
485
35
2
0
344,633
4
L
Medusa
9,588
505
135
7
0
321,632
3
L
Raijin
9,938
523
89
5
0
341,947
2
L
Loki
8,645
455
66
3
0
363,146
0
W
Gilgamesh
12,032
633
152
8
0
388,078
1
L
Ymir
7,803
411
23
1
0
371,056
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role