Player Matchup

Yemoja
Yemoja
CrystalQuinn
Yemoja
Level 26
God Stats
3W - 5L
1,424 SR
Queue Stats
56W - 71L
1,374 Elo+
Solo
Kukulkan
Kukulkan
Mack3NNA
Kukulkan
Level 13
God Stats
0W - 2L
1,299 SR
Queue Stats
8W - 10L
1,313 Elo+
Solo
Bellona
Bellona
MeNoEnglesh
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,454 Elo+
Solo
Neith
Neith
NeverAloha
Neith
Level 10
God Stats
19W - 22L
1,494 SR
Queue Stats
22W - 23L
1,447 Elo+
Solo
Serqet
Serqet
raindropscyn
Serqet
Level 26
God Stats
5W - 6L
1,639 SR
Queue Stats
56W - 55L
1,490 Elo+
Solo
Team Averages
Level 17
1,471 SR
1,416 Elo+

VS

Team Averages
Level 27
1,289 SR
1,351 Elo+
Jormungandr
Jormungandr
CroddyPoo2
Jormungandr
Level 28
God Stats
1W - 0L
1,310 SR
Queue Stats
75W - 54L
1,657 Elo+
Solo
Ra
Ra
LaughingMutatia
Ra
Level 27
God Stats
5W - 5L
1,491 SR
Queue Stats
38W - 64L
1,316 Elo+
Party 1
Bacchus
Bacchus
LoneBerZerker
Bacchus
Level 58
God Stats
64W - 56L
1,512 SR
Queue Stats
188W - 236L
1,404 Elo+
Party 1
Ratatoskr
Ratatoskr
MrFangMan
Ratatoskr
Level 7
God Stats
2W - 1L
968 SR
Queue Stats
2W - 2L
1,141 Elo+
Solo
Skadi
Skadi
SaltyCaramels
Skadi
Level 16
God Stats
4W - 19L
1,163 SR
Queue Stats
13W - 36L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 4 / 6
9,102
396
7,052
14,132
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
Mack3NNA
Kukulkan
15
2 / 7 / 6
10,328
449
2,469
11,063
3,928
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
MeNoEnglesh
Bellona
17
6 / 9 / 2
11,781
512
17,021
24,243
25,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
15
1 / 4 / 4
9,998
435
9,265
12,379
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
18
6 / 4 / 1
11,224
488
8,170
16,175
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CroddyPoo2
Jormungandr
20
12 / 1 / 8
14,369
625
22,396
17,114
15,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
10 / 2 / 12
12,429
540
14,781
11,891
5,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
15
4 / 2 / 14
11,634
506
8,603
15,863
23,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
MrFangMan
Ratatoskr
14
1 / 6 / 11
9,918
431
5,380
14,926
5,529
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 13
9,135
397
4,822
10,500
3,689
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
86
15
Kills
28
28
Deaths
15
19
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CroddyPoo2
Jormungandr
12
1
8
16
L
Yemoja
0
4
6
0.75
W
10
2
12
8
W
Bacchus
4
2
14
5.5
L
Kukulkan
Mack3NNA
Kukulkan
2
7
6
0.71
L
Bellona
MeNoEnglesh
Bellona
6
9
2
0.78
W
Ratatoskr
MrFangMan
Ratatoskr
1
6
11
1.08
L
Neith
1
4
4
0.75
W
1
4
13
1.88
L
Serqet
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,977
Damage
55,982
77,992
Taken
70,294
51,722
Mitigated
53,782
19,979
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CroddyPoo2
Jormungandr
22,396
3,558
0
3,747
17,114
15,553
2,294
1,693
15,421
120,264
0
L
Yemoja
7,052
200
1,500
2,979
14,132
10,349
168
10,323
3,809
21,777
0
W
14,781
1,451
3,580
3,840
11,891
5,780
1,237
1,766
9,991
82,319
0
W
Bacchus
8,603
857
0
2,447
15,863
23,231
144
3,359
12,156
26,874
0
L
Kukulkan
Mack3NNA
Kukulkan
2,469
287
109
888
11,063
3,928
1,828
7,347
3,716
43,573
0
L
Bellona
MeNoEnglesh
Bellona
17,021
5,537
0
4,254
24,243
25,744
0
14,709
9,534
847
60,293
W
Ratatoskr
MrFangMan
Ratatoskr
5,380
552
0
3,266
14,926
5,529
0
868
14,058
0
50,289
L
Neith
9,265
4,743
0
4,217
12,379
5,221
2,986
6,650
5,729
0
65,558
W
4,822
2,449
0
1,307
10,500
3,689
3,176
4,486
6,014
0
24,150
L
Serqet
8,170
604
0
6,032
16,175
6,480
372
6,751
9,424
0
87,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,433
Gold Earned
57,485
479
Minions Killed
467
0
Camps Cleared
0
1,938,238
Distance Traveled
2,186,053
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,369
625
208
9
0
442,056
2
L
Yemoja
9,102
396
26
1
0
444,799
9
W
Ra
12,429
540
121
5
0
448,857
4
W
Bacchus
11,634
506
33
1
0
432,949
14
L
Kukulkan
10,328
449
90
4
0
291,201
4
L
Bellona
11,781
512
109
5
0
387,510
1
W
Ratatoskr
9,918
431
69
3
0
446,488
0
L
Neith
9,998
435
129
6
0
399,312
9
W
Skadi
9,135
397
36
2
0
415,703
0
L
Serqet
11,224
488
125
5
0
415,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role