Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Axelou55
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
SRMajin-OwO
Fenrir
Level 19
God Stats
28W - 28L
1,549 SR
Queue Stats
46W - 57L
1,381 Elo+
Solo
Cthulhu
Cthulhu
TheVoidWattcher
Cthulhu
Level 6
God Stats
2W - 4L
1,379 SR
Queue Stats
2W - 4L
1,360 Elo+
Solo
Raijin
Raijin
Zepar1on
Raijin
Level 7
God Stats
2W - 4L
1,576 SR
Queue Stats
11W - 11L
1,486 Elo+
Solo
Team Averages
Level 16
1,501 SR
1,445 Elo+

VS

Team Averages
Level 22
1,557 SR
1,481 Elo+
Skadi
Skadi
Moondala
Skadi
Level 28
God Stats
10W - 3L
1,710 SR
Queue Stats
120W - 126L
1,477 Elo+
Solo
Da Ji
Da Ji
SarahDuck53
Da Ji
Level 29
God Stats
43W - 32L
1,533 SR
Queue Stats
168W - 174L
1,374 Elo+
Solo
Kukulkan
Kukulkan
ellekebabellekeb
Kukulkan
Level 29
God Stats
10W - 8L
1,440 SR
Queue Stats
32W - 32L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
lxlx_S4SUK3_xlxl
Gilgamesh
Level 17
God Stats
7W - 7L
1,602 SR
Queue Stats
41W - 33L
1,542 Elo+
Solo
Neith
Neith
smefanye
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 5 / 1
5,198
473
2,795
6,606
1,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Neith
Axelou55
Neith
4
0 / 6 / 0
3,995
363
509
4,704
961
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
10
3 / 5 / 1
6,112
556
6,166
9,221
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 4 / 0
4,592
417
2,327
8,496
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
Zepar1on
Raijin
9
1 / 6 / 1
5,621
511
1,924
5,517
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Moondala
Skadi
10
5 / 3 / 5
6,689
608
3,604
5,874
1,584
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
10 / 1 / 5
7,254
659
5,485
6,161
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 0 / 6
5,904
537
2,590
4,129
1,076
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
12
5 / 0 / 4
7,254
659
6,783
4,948
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
smefanye
Neith
10
2 / 1 / 6
6,418
583
3,888
6,219
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
5
Kills
25
26
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
1
0.1
L
Neith
Axelou55
Neith
0
6
0
0
W
Skadi
Moondala
Skadi
5
3
5
2.5
L
Fenrir
3
5
1
0.7
W
10
1
5
12.5
L
1
4
0
0.25
L
Raijin
Zepar1on
Raijin
1
6
1
0.25
W
3
0
6
6
W
Gilgamesh
5
0
4
7
W
Neith
smefanye
Neith
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,721
Damage
22,350
34,544
Taken
27,331
11,109
Mitigated
11,433
4,320
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,795
879
0
938
6,606
1,845
0
573
5,980
0
23,974
L
Neith
Axelou55
Neith
509
64
0
459
4,704
961
0
433
4,148
0
8,801
W
Skadi
Moondala
Skadi
3,604
1,788
0
263
5,874
1,584
268
1,051
4,739
0
29,768
L
Fenrir
6,166
1,363
0
2,566
9,221
3,195
0
562
8,503
0
28,737
W
5,485
2,252
0
1,661
6,161
2,442
0
860
5,255
0
30,612
L
2,327
572
0
357
8,496
3,634
0
1,702
6,674
6,419
0
L
Raijin
Zepar1on
Raijin
1,924
163
0
0
5,517
1,474
0
804
4,713
20,838
0
W
2,590
374
0
0
4,129
1,076
1,546
292
3,833
21,820
0
W
Gilgamesh
6,783
1,296
0
2,137
4,948
3,982
250
669
4,279
8,525
28,173
W
Neith
smefanye
Neith
3,888
1,430
0
2,099
6,219
2,349
902
1,219
4,974
0
28,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,518
Gold Earned
33,519
173
Minions Killed
293
0
Camps Cleared
0
918,174
Distance Traveled
1,019,400
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,198
473
42
4
0
172,356
2
L
Neith
3,995
363
18
2
0
151,576
0
W
Skadi
6,689
608
55
5
0
187,717
2
L
Fenrir
6,112
556
54
5
0
204,635
0
W
Da Ji
7,254
659
48
4
0
239,993
1
L
Cthulhu
4,592
417
6
1
0
200,624
0
L
Raijin
5,621
511
53
5
0
188,983
2
W
Kukulkan
5,904
537
46
4
0
208,029
0
W
Gilgamesh
7,254
659
85
8
0
175,058
2
W
Neith
6,418
583
59
5
0
208,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role