Player Matchup

Bellona
Bellona
EXO_ArkhamAngel
Bellona
Level 6
God Stats
4W - 4L
1,412 SR
Queue Stats
23W - 22L
1,525 Elo+
Solo
Merlin
Merlin
Infamous_and
Merlin
Level 28
God Stats
8W - 7L
1,504 SR
Queue Stats
20W - 24L
1,353 Elo+
Solo
Ymir
Ymir
Naomiö
Ymir
Level 29
God Stats
4W - 6L
1,422 SR
Queue Stats
46W - 58L
1,273 Elo+
Solo
Hel
Hel
SonKamui69
Hel
Level 15
God Stats
0W - 2L
1,291 SR
Queue Stats
33W - 29L
1,549 Elo+
Solo
Izanami
Izanami
XQueenIngstadX
Izanami
Level 28
God Stats
54W - 47L
1,487 SR
Queue Stats
110W - 128L
1,423 Elo+
Solo
Team Averages
Level 21
1,423 SR
1,425 Elo+

VS

Team Averages
Level 38
1,498 SR
1,498 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Legit_Quickshot1
Gilgamesh
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 20L
1,568 Elo+
Party 1
Cabrakan
Cabrakan
LeitoSs1
Cabrakan
Level 25
God Stats
21W - 10L
1,668 SR
Queue Stats
99W - 94L
1,480 Elo+
Solo
Vulcan
Vulcan
McCociner69
Vulcan
Level 101
God Stats
1W - 4L
1,423 SR
Queue Stats
266W - 287L
1,502 Elo+
Party 1
Freya
Freya
ThePrinceOfZeon
Freya
Level 25
God Stats
4W - 4L
1,399 SR
Queue Stats
40W - 36L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 0
8,543
854
3,187
21,449
12,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
15
0 / 12 / 0
8,438
844
12,200
19,158
7,006
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Naomiö
Ymir
14
0 / 6 / 0
8,306
831
5,485
25,516
11,733
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 5 / 0
8,441
844
7,843
12,156
4,890
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 6 / 0
8,748
875
8,034
17,718
6,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

75

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 0 / 13
9,422
942
5,198
3,452
1,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
17
4 / 0 / 20
10,437
1,044
12,332
12,440
13,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
LeitoSs1
Cabrakan
18
4 / 0 / 22
11,492
1,149
14,306
11,385
16,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
18
11 / 0 / 15
11,042
1,104
28,961
7,142
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
17 / 0 / 19
12,665
1,267
30,415
9,993
4,906
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
128
0
Kills
39
39
Deaths
0
0
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
13
9.5
L
0
10
0
0
L
Merlin
0
12
0
0
W
Gilgamesh
4
0
20
14
W
Cabrakan
LeitoSs1
Cabrakan
4
0
22
15
W
Vulcan
11
0
15
18.5
L
Ymir
Naomiö
Ymir
0
6
0
0
L
0
5
0
0
W
17
0
19
26.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
91,212
95,997
Taken
44,412
42,496
Mitigated
39,447
7,272
Healing
10,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,198
2,848
0
0
3,452
1,430
0
1,782
1,670
0
8,914
L
3,187
2,100
0
1,272
21,449
12,275
0
16,217
5,062
0
11,799
L
Merlin
12,200
2,276
0
518
19,158
7,006
0
15,022
3,948
22,206
0
W
Gilgamesh
12,332
1,578
0
1,068
12,440
13,147
0
7,754
4,686
0
22,179
W
Cabrakan
LeitoSs1
Cabrakan
14,306
1,167
462
1,690
11,385
16,740
0
6,662
4,723
26,964
0
W
Vulcan
28,961
12,657
110
2,205
7,142
3,224
0
3,305
3,837
56,272
0
L
Ymir
Naomiö
Ymir
5,485
1,072
256
1,107
25,516
11,733
0
19,187
5,767
16,844
0
L
7,843
291
1,940
2,179
12,156
4,890
0
9,070
2,890
21,327
0
W
30,415
11,096
0
5,003
9,993
4,906
0
6,025
3,968
50,129
0
L
8,034
4,459
0
0
17,718
6,592
0
14,186
3,444
0
50,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,476
Gold Earned
55,058
194
Minions Killed
176
5
Camps Cleared
4
805,078
Distance Traveled
900,545
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,422
942
4
0
0
121,299
0
L
Bellona
8,543
854
16
2
3
159,070
1
L
Merlin
8,438
844
28
3
0
162,168
0
W
Gilgamesh
10,437
1,044
19
2
0
207,200
0
W
Cabrakan
11,492
1,149
27
3
1
175,630
0
W
Vulcan
11,042
1,104
80
8
3
207,578
0
L
Ymir
8,306
831
25
3
1
149,195
0
L
Hel
8,441
844
30
3
1
153,361
0
W
Freya
12,665
1,267
46
5
0
188,838
0
L
Izanami
8,748
875
95
10
0
181,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role