Player Matchup

Anhur
Anhur
BestVayneEUW61
Anhur
Level 8
God Stats
4W - 5L
1,553 SR
Queue Stats
4W - 5L
1,467 Elo+
Solo
Gilgamesh
Gilgamesh
Jinouseus
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,470 Elo+
Solo
Jormungandr
Jormungandr
Nino369
Jormungandr
Level 22
God Stats
4W - 8L
1,213 SR
Queue Stats
8W - 16L
1,257 Elo+
Party 3
Bakasura
Bakasura
SimitciBiny
Bakasura
Level 22
God Stats
2W - 2L
1,374 SR
Queue Stats
9W - 16L
1,282 Elo+
Party 3
Cthulhu
Cthulhu
akrobeto
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 13
1,428 SR
1,395 Elo+

VS

Team Averages
Level 29
1,566 SR
1,450 Elo+
Chaac
Chaac
 
Chaac
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DeGrimer
Hou Yi
Level 28
God Stats
5W - 4L
1,538 SR
Queue Stats
60W - 63L
1,446 Elo+
Party 2
Fenrir
Fenrir
ItsAmix
Fenrir
Level 7
God Stats
3W - 2L
1,789 SR
Queue Stats
14W - 15L
1,376 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Menoriz
Kumbhakarna
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
63W - 71L
1,429 Elo+
Party 2
Olorun
Olorun
天地神王
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 8 / 1
7,958
531
8,354
10,526
2,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Jinouseus
Gilgamesh
8
0 / 7 / 1
5,383
359
2,460
11,935
5,325
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Nino369
Jormungandr
10
5 / 5 / 2
7,229
482
11,732
13,607
8,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SimitciBiny
Bakasura
9
2 / 9 / 3
6,590
439
4,026
12,930
3,167
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
akrobeto
Cthulhu
9
0 / 13 / 5
6,290
419
6,345
16,786
8,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
11 / 0 / 13
8,839
589
16,143
17,610
11,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
DeGrimer
Hou Yi
12
10 / 2 / 8
8,433
562
13,318
8,570
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
ItsAmix
Fenrir
13
14 / 4 / 11
8,924
595
14,695
12,386
5,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Menoriz
Kumbhakarna
12
4 / 3 / 14
8,374
558
3,979
13,945
11,470
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
13
2 / 3 / 4
7,588
506
2,765
6,161
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
91
12
Kills
41
42
Deaths
12
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
0
13
17.5
L
5
8
1
0.69
W
Hou Yi
DeGrimer
Hou Yi
10
2
8
7
W
Fenrir
ItsAmix
Fenrir
14
4
11
4.88
L
Gilgamesh
Jinouseus
Gilgamesh
0
7
1
0.07
W
Kumbhakarna
Menoriz
Kumbhakarna
4
3
14
3.67
L
Jormungandr
Nino369
Jormungandr
5
5
2
1.2
L
Bakasura
SimitciBiny
Bakasura
2
9
3
0.39
L
Cthulhu
akrobeto
Cthulhu
0
13
5
0.19
W
Olorun
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,917
Damage
50,900
65,784
Taken
58,672
28,304
Mitigated
33,769
7,394
Healing
19,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,143
2,410
574
7,314
17,610
11,771
738
6,558
10,109
0
45,844
L
8,354
5,389
0
1,960
10,526
2,468
878
1,916
8,568
0
40,685
W
Hou Yi
DeGrimer
Hou Yi
13,318
7,348
0
2,334
8,570
2,868
882
1,536
6,857
0
45,303
W
Fenrir
ItsAmix
Fenrir
14,695
3,486
0
2,170
12,386
5,104
667
5,493
6,351
0
30,979
L
Gilgamesh
Jinouseus
Gilgamesh
2,460
331
0
383
11,935
5,325
175
1,337
10,174
0
10,038
W
Kumbhakarna
Menoriz
Kumbhakarna
3,979
876
0
3,889
13,945
11,470
91
1,582
12,046
12,619
0
L
Jormungandr
Nino369
Jormungandr
11,732
4,789
0
1,876
13,607
8,743
322
1,621
11,722
30,909
0
L
Bakasura
SimitciBiny
Bakasura
4,026
3,081
0
2,220
12,930
3,167
488
437
12,373
0
14,096
L
Cthulhu
akrobeto
Cthulhu
6,345
1,658
40
915
16,786
8,601
24
1,073
15,404
18,322
0
W
Olorun
2,765
1,293
149
2,780
6,161
2,556
2,537
1,270
4,860
35,122
6,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,450
Gold Earned
42,158
180
Minions Killed
284
0
Camps Cleared
0
1,321,340
Distance Traveled
1,361,820
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,839
589
68
5
0
308,147
7
L
Anhur
7,958
531
67
4
0
220,144
0
W
Hou Yi
8,433
562
73
5
0
261,348
0
W
Fenrir
8,924
595
38
3
0
300,172
0
L
Gilgamesh
5,383
359
14
1
0
260,723
0
W
Kumbhakarna
8,374
558
20
1
0
316,921
2
L
Jormungandr
7,229
482
45
3
0
280,490
1
L
Bakasura
6,590
439
32
2
0
291,303
0
L
Cthulhu
6,290
419
22
1
0
268,680
1
W
Olorun
7,588
506
85
6
0
175,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role