Player Matchup

Agni
Agni
ROUZAIGEGE
Agni
Level 27
God Stats
12W - 12L
1,485 SR
Queue Stats
238W - 251L
1,399 Elo+
Solo
Sobek
Sobek
Sledge Alpha
Sobek
Level 42
God Stats
2W - 1L
1,686 SR
Queue Stats
16W - 6L
1,659 Elo+
Party 1
Mercury
Mercury
almighty-bush7
Mercury
Level 28
God Stats
1W - 1L
1,268 SR
Queue Stats
73W - 79L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
darkethen
Gilgamesh
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
lv Iord vl
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,748 Elo+
Party 1
Team Averages
Level 25
1,488 SR
1,538 Elo+

VS

Team Averages
Level 23
1,551 SR
1,485 Elo+
Ymir
Ymir
Cocane_Cowboy-K
Ymir
Level 26
God Stats
22W - 26L
1,415 SR
Queue Stats
49W - 65L
1,317 Elo+
Solo
Cthulhu
Cthulhu
L-Demat
Cthulhu
Level 28
God Stats
2W - 1L
1,580 SR
Queue Stats
8W - 6L
1,583 Elo+
Solo
Neith
Neith
RagingPicklez
Neith
Level 8
God Stats
4W - 3L
1,541 SR
Queue Stats
75W - 73L
1,417 Elo+
Solo
Ra
Ra
elmaschingon93
Ra
Level 26
God Stats
3W - 6L
1,466 SR
Queue Stats
51W - 55L
1,471 Elo+
Solo
Thanatos
Thanatos
imodister
Thanatos
Level 25
God Stats
3W - 2L
1,753 SR
Queue Stats
29W - 14L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
6,510
543
6,263
5,752
1,768
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 1 / 6
6,581
548
2,071
8,571
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 3 / 0
5,725
477
767
8,551
2,320
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
darkethen
Gilgamesh
10
1 / 1 / 0
5,886
491
2,809
5,542
2,593
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
12
8 / 0 / 2
7,759
647
10,351
4,863
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,153
429
1,684
6,188
2,429
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
L-Demat
Cthulhu
8
1 / 2 / 1
5,332
444
2,945
7,669
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
4,530
378
2,119
4,921
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 5 / 2
5,543
462
1,332
5,609
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
imodister
Thanatos
10
4 / 3 / 0
6,176
515
5,586
9,926
3,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
6
7
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Cthulhu
L-Demat
Cthulhu
1
2
1
0.75
W
4
2
3
2.75
L
0
4
0
0
W
2
1
6
5
W
1
3
0
0.33
W
Gilgamesh
darkethen
Gilgamesh
1
1
0
1
L
1
5
2
0.4
L
Thanatos
imodister
Thanatos
4
3
0
1.33
W
Neith
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,261
Damage
13,666
33,279
Taken
34,313
13,761
Mitigated
12,935
13,180
Healing
10,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,684
0
0
0
6,188
2,429
827
1,736
4,452
23,411
0
L
Cthulhu
L-Demat
Cthulhu
2,945
381
0
2,098
7,669
3,203
0
883
6,786
13,809
0
W
6,263
686
31
2,102
5,752
1,768
225
1,492
4,105
34,714
0
L
2,119
799
0
479
4,921
1,714
0
1,854
3,067
0
15,823
W
2,071
370
0
3,642
8,571
5,768
27
1,447
7,022
9,866
0
W
767
473
0
3,964
8,551
2,320
0
478
8,040
0
26,944
W
Gilgamesh
darkethen
Gilgamesh
2,809
920
0
972
5,542
2,593
478
973
4,431
0
21,510
L
1,332
315
148
821
5,609
1,698
162
2,402
3,207
23,853
0
L
Thanatos
imodister
Thanatos
5,586
1,718
0
6,610
9,926
3,891
0
1,459
8,467
0
31,756
W
Neith
10,351
5,126
0
2,469
4,863
1,312
1,429
1,419
3,343
0
50,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,461
Gold Earned
26,734
283
Minions Killed
209
0
Camps Cleared
0
1,109,429
Distance Traveled
1,034,052
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,153
429
46
4
0
176,508
0
L
Cthulhu
5,332
444
27
2
0
237,104
1
W
Agni
6,510
543
51
4
0
216,322
0
L
Neith
4,530
378
29
2
0
214,647
2
W
Sobek
6,581
548
16
1
0
247,062
2
W
Mercury
5,725
477
59
5
0
218,086
2
W
Gilgamesh
5,886
491
52
4
0
216,958
1
L
Ra
5,543
462
48
4
0
184,699
0
L
Thanatos
6,176
515
59
5
0
221,094
3
W
Neith
7,759
647
105
9
0
211,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role