Player Matchup

Arachne
Arachne
Iambroke22
Arachne
Level 6
God Stats
11W - 18L
1,443 SR
Queue Stats
12W - 20L
1,340 Elo+
Solo
Neith
Neith
ParryHotter5746
Neith
Level 23
God Stats
4W - 4L
1,577 SR
Queue Stats
48W - 34L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Saber_tooth_67
Cthulhu
Level 29
God Stats
5W - 5L
1,508 SR
Queue Stats
37W - 50L
1,432 Elo+
Solo
King Arthur
King Arthur
Vykeener
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,757 Elo+
Solo
Loki
Loki
cWellss
Loki
Level 28
God Stats
44W - 50L
1,501 SR
Queue Stats
133W - 165L
1,360 Elo+
Solo
Team Averages
Level 18
1,506 SR
1,485 Elo+

VS

Team Averages
Level 20
1,418 SR
1,473 Elo+
Tsukuyomi
Tsukuyomi
Jack1312FdL
Tsukuyomi
Level 26
God Stats
9W - 16L
1,387 SR
Queue Stats
63W - 73L
1,348 Elo+
Solo
Ao Kuang
Ao Kuang
Rexdrac
Ao Kuang
Level 4
God Stats
13W - 11L
1,663 SR
Queue Stats
39W - 35L
1,595 Elo+
Solo
Agni
Agni
Zephyr-Project
Agni
Level 23
God Stats
8W - 8L
1,327 SR
Queue Stats
80W - 60L
1,554 Elo+
Solo
Izanami
Izanami
dasmentos300
Izanami
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 51L
1,421 Elo+
Solo
Olorun
Olorun
rudyred102
Olorun
Level 26
God Stats
1W - 2L
1,212 SR
Queue Stats
47W - 36L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Iambroke22
Arachne
4
0 / 6 / 1
4,275
356
4,028
7,097
1,536
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 3 / 0
5,424
452
3,442
6,294
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 5 / 0
4,768
397
1,089
7,100
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Vykeener
King Arthur
8
0 / 3 / 0
5,191
433
4,652
10,343
5,267
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
cWellss
Loki
8
0 / 1 / 0
4,729
394
1,582
6,034
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jack1312FdL
Tsukuyomi
12
3 / 0 / 2
7,512
626
3,093
5,677
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Rexdrac
Ao Kuang
12
1 / 0 / 1
7,384
615
5,497
6,858
5,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
6 / 0 / 1
7,458
622
7,263
5,598
1,768
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
dasmentos300
Izanami
10
6 / 1 / 2
6,778
565
4,891
4,314
1,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
rudyred102
Olorun
10
2 / 0 / 5
6,799
567
4,691
5,042
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
18
18
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
Iambroke22
Arachne
0
6
1
0.08
W
Tsukuyomi
Jack1312FdL
Tsukuyomi
3
0
2
4
L
0
3
0
0
W
Ao Kuang
Rexdrac
Ao Kuang
1
0
1
1.5
L
1
5
0
0.2
L
King Arthur
Vykeener
King Arthur
0
3
0
0
W
6
0
1
6.5
L
Loki
cWellss
Loki
0
1
0
0
W
Izanami
dasmentos300
Izanami
6
1
2
7
W
Olorun
rudyred102
Olorun
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
25,435
36,868
Taken
27,489
14,201
Mitigated
12,411
8,109
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Iambroke22
Arachne
4,028
2,739
0
1,783
7,097
1,536
0
2,165
4,932
0
11,069
W
Tsukuyomi
Jack1312FdL
Tsukuyomi
3,093
724
0
2,813
5,677
1,905
0
67
5,610
0
45,227
L
3,442
560
0
1,524
6,294
2,189
0
2,945
3,349
0
28,795
W
Ao Kuang
Rexdrac
Ao Kuang
5,497
1,527
0
2,903
6,858
5,341
0
0
6,858
32,373
5,634
L
1,089
335
0
421
7,100
3,193
0
4,047
3,053
5,431
0
L
King Arthur
Vykeener
King Arthur
4,652
799
0
2,783
10,343
5,267
0
4,119
6,224
0
25,830
W
7,263
462
0
3,614
5,598
1,768
1,860
0
5,598
38,226
0
L
Loki
cWellss
Loki
1,582
173
0
1,598
6,034
2,016
0
3,238
2,796
0
19,404
W
Izanami
dasmentos300
Izanami
4,891
3,206
0
937
4,314
1,226
1,961
313
4,001
0
37,276
W
Olorun
rudyred102
Olorun
4,691
1,942
1,450
2,903
5,042
2,171
3,341
709
4,333
18,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,387
Gold Earned
35,931
182
Minions Killed
359
0
Camps Cleared
0
1,072,776
Distance Traveled
1,027,578
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,275
356
18
2
0
211,241
0
W
Tsukuyomi
7,512
626
93
8
0
243,806
1
L
Neith
5,424
452
67
6
0
218,814
2
W
Ao Kuang
7,384
615
82
7
0
211,385
4
L
Cthulhu
4,768
397
3
0
0
163,027
1
L
King Arthur
5,191
433
57
5
0
230,284
3
W
Agni
7,458
622
74
6
0
192,746
3
L
Loki
4,729
394
37
3
0
249,410
0
W
Izanami
6,778
565
65
5
0
199,665
3
W
Olorun
6,799
567
45
4
0
179,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role