Player Matchup

King Arthur
King Arthur
Halnesh2207
King Arthur
Level 15
God Stats
2W - 2L
1,617 SR
Queue Stats
4W - 4L
1,453 Elo+
Solo
Ra
Ra
ShadowOfaDreamer
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 48L
1,546 Elo+
Solo
Nemesis
Nemesis
SnOoOpY15
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
muntfit
Izanami
Level 25
God Stats
25W - 18L
1,543 SR
Queue Stats
101W - 86L
1,503 Elo+
Solo
Ares
Ares
白色的地毯
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 11
1,532 SR
1,500 Elo+

VS

Team Averages
Level 25
1,473 SR
1,482 Elo+
Pele
Pele
 
Pele
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CrypTokz
King Arthur
Level 7
God Stats
2W - 1L
1,502 SR
Queue Stats
6W - 4L
1,546 Elo+
Party 1
Izanami
Izanami
GentlemanABS
Izanami
Level 26
God Stats
7W - 3L
1,694 SR
Queue Stats
11W - 11L
1,531 Elo+
Party 1
Yemoja
Yemoja
Physocapth
Yemoja
Level 25
God Stats
1W - 0L
1,261 SR
Queue Stats
34W - 45L
1,386 Elo+
Solo
Hel
Hel
Ventocus
Hel
Level 25
God Stats
2W - 2L
1,407 SR
Queue Stats
41W - 38L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Halnesh2207
King Arthur
13
3 / 6 / 1
8,593
505
7,290
12,686
14,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 5 / 1
10,150
597
6,380
9,989
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SnOoOpY15
Nemesis
10
0 / 6 / 4
6,794
400
1,506
11,946
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
muntfit
Izanami
14
4 / 6 / 0
8,566
504
7,522
10,028
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 3
7,206
424
2,363
12,902
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
8 / 1 / 6
9,944
585
8,247
11,533
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
CrypTokz
King Arthur
15
6 / 2 / 2
9,447
556
4,625
12,018
9,601
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
GentlemanABS
Izanami
17
12 / 1 / 2
10,682
628
19,199
10,418
3,870
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Physocapth
Yemoja
13
0 / 2 / 8
8,153
480
2,321
8,348
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 3 / 4
9,743
573
7,628
10,747
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
30
30
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
6
11
W
King Arthur
CrypTokz
King Arthur
6
2
2
3.5
W
Izanami
GentlemanABS
Izanami
12
1
2
13
L
King Arthur
Halnesh2207
King Arthur
3
6
1
0.58
W
Yemoja
Physocapth
Yemoja
0
2
8
2
L
2
5
1
0.5
L
Nemesis
SnOoOpY15
Nemesis
0
6
4
0.33
W
4
3
4
2
L
Izanami
muntfit
Izanami
4
6
0
0.67
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,061
Damage
42,020
57,551
Taken
53,064
34,177
Mitigated
29,575
11,152
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,247
2,229
96
2,549
11,533
5,242
0
1,821
9,439
0
65,159
W
King Arthur
CrypTokz
King Arthur
4,625
1,029
0
2,200
12,018
9,601
669
178
11,411
5,096
39,700
W
Izanami
GentlemanABS
Izanami
19,199
11,791
0
2,831
10,418
3,870
2,606
3,298
7,006
0
91,433
L
King Arthur
Halnesh2207
King Arthur
7,290
599
0
3,016
12,686
14,014
260
1,065
11,581
2,444
39,486
W
Yemoja
Physocapth
Yemoja
2,321
663
911
1,281
8,348
6,841
825
1,010
7,188
23,686
0
L
6,380
559
286
3,409
9,989
3,665
0
2,314
7,423
75,738
0
L
Nemesis
SnOoOpY15
Nemesis
1,506
558
0
2,676
11,946
3,208
0
2,287
9,565
0
29,999
W
7,628
812
982
5,476
10,747
4,021
748
2,365
8,073
65,693
0
L
Izanami
muntfit
Izanami
7,522
4,868
0
1,227
10,028
3,094
0
1,964
7,998
0
52,949
L
2,363
189
0
538
12,902
10,196
0
1,978
10,840
9,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
47,969
390
Minions Killed
506
0
Camps Cleared
0
1,488,536
Distance Traveled
1,576,432
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,944
585
102
6
0
406,291
0
W
King Arthur
9,447
556
82
5
0
347,350
5
W
Izanami
10,682
628
157
9
0
292,629
1
L
King Arthur
8,593
505
72
4
0
260,866
0
W
Yemoja
8,153
480
37
2
0
231,616
1
L
Ra
10,150
597
151
9
0
315,556
5
L
Nemesis
6,794
400
50
3
0
312,843
1
W
Hel
9,743
573
128
8
0
298,546
1
L
Izanami
8,566
504
111
7
0
301,046
0
L
Ares
7,206
424
6
0
0
298,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role