Player Matchup

Fafnir
Fafnir
Silver I
Harakirshi
Fafnir
Silver I
Level 134
God Stats
0W - 1L
1,421 SR
Queue Stats
29W - 22L
1,581 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
Sukyura
Morgan Le Fay
Silver I
Level 160
God Stats
3W - 3L
1,707 SR
Queue Stats
40W - 34L
1,627 MMR
Party 1
Chiron
Chiron
Silver IV
xHinarUx
Chiron
Silver IV
Level 148
God Stats
2W - 2L
1,665 SR
Queue Stats
30W - 23L
1,403 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,598 SR
1,537 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,626 SR
1,500 MMR
Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
SoIarJuan
Anhur
Bronze III
Level 68
God Stats
1W - 0L
1,879 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Harakirshi
Fafnir
11
3 / 3 / 0
8,490
849
4,185
10,270
10,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
Sukyura
Morgan Le Fay
9
0 / 5 / 3
6,412
641
8,806
9,101
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
xHinarUx
Chiron
9
0 / 6 / 2
6,107
611
3,985
8,338
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ThothDiscordiaKing ArthurGebHou Yi

VS

Bans
PersephoneHeimdallrAthenaCabrakanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
6 / 1 / 6
7,841
784
11,040
8,248
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
 
Gilgamesh
12
4 / 0 / 9
7,577
758
8,212
8,994
4,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mace

Mace

+10
Physical Power

Anhur
SoIarJuan
Anhur
12
4 / 2 / 7
7,634
763
6,558
7,864
2,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
6
9
W
Gilgamesh
 
Gilgamesh
4
0
9
8.5
L
Fafnir
Harakirshi
Fafnir
3
3
0
1
W
Anhur
SoIarJuan
Anhur
4
2
7
3.75
L
Morgan Le Fay
Sukyura
Morgan Le Fay
0
5
3
0.3
L
Chiron
xHinarUx
Chiron
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,976
Damage
25,810
27,709
Taken
25,106
17,681
Mitigated
11,344
6,882
Healing
10,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,040
536
159
3,447
8,248
4,669
356
3,817
4,118
30,403
0
W
Gilgamesh
 
Gilgamesh
8,212
1,677
382
4,130
8,994
4,379
342
4,548
3,997
733
15,150
L
Fafnir
Harakirshi
Fafnir
4,185
1,145
0
3,832
10,270
10,878
0
4,160
5,400
12,092
0
W
Anhur
SoIarJuan
Anhur
6,558
3,316
0
2,875
7,864
2,296
741
4,564
3,032
0
22,569
L
Morgan Le Fay
Sukyura
Morgan Le Fay
8,806
583
0
1,701
9,101
3,487
0
2,913
5,690
22,885
0
L
Chiron
xHinarUx
Chiron
3,985
579
725
624
8,338
3,316
0
3,409
4,449
0
19,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,009
Gold Earned
23,052
112
Minions Killed
108
2
Camps Cleared
6
513,824
Distance Traveled
587,190
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,841
784
44
4
6
210,780
1
W
Gilgamesh
7,577
758
16
2
0
211,442
5
L
Fafnir
8,490
849
30
3
2
184,098
5
W
Anhur
7,634
763
48
5
0
164,968
0
L
Morgan Le Fay
6,412
641
40
4
0
173,743
4
L
Chiron
6,107
611
42
4
0
155,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role