Player Matchup

Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Silver II
 
Hel
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold V
DragonBird777
Danzaburou
Gold V
Level 139
God Stats
39W - 43L
1,672 SR
Queue Stats
447W - 439L
1,256 MMR
Party 1
Sol
Sol
Silver II
TheQuinnTax
Sol
Silver II
Level 103
God Stats
4W - 2L
1,748 SR
Queue Stats
60W - 67L
1,149 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,584 SR
1,381 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,543 SR
1,315 MMR
Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
 
Kuzenbo
Silver V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Odin
Odin
Silver I
ASHKANDOR
Odin
Silver I
Level 158
God Stats
59W - 55L
1,585 SR
Queue Stats
202W - 224L
1,061 MMR
Solo
Artemis
Artemis
Gold IV
AmiroF
Artemis
Gold IV
Level 113
God Stats
2W - 4L
1,607 SR
Queue Stats
320W - 321L
1,300 MMR
Party 3
Anubis
Anubis
Bronze III
masixRUS
Anubis
Bronze III
Level 49
God Stats
0W - 4L
1,523 SR
Queue Stats
2W - 8L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
7 / 1 / 7
10,777
599
10,761
14,522
6,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
 
Hel
16
1 / 0 / 8
9,954
553
6,682
11,308
10,408
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
 
Bacchus
14
4 / 1 / 7
9,250
514
7,823
11,389
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
DragonBird777
Danzaburou
15
5 / 4 / 3
9,964
554
8,400
11,478
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 1 / 4
10,065
559
13,153
9,410
3,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AgniAthenaMedusa

VS

Bans
GilgameshArtioTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 6 / 1
7,870
437
6,134
14,199
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Kuzenbo
 
Kuzenbo
10
3 / 2 / 2
7,789
433
5,726
13,917
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
15
0 / 3 / 0
9,086
505
9,323
13,619
10,375
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Artemis
AmiroF
Artemis
13
2 / 6 / 3
8,335
463
8,351
13,918
3,856
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Anubis
masixRUS
Anubis
11
1 / 7 / 1
7,440
413
4,539
9,986
4,033
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
23
Kills
7
7
Deaths
24
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
7
10.5
W
Hel
 
Hel
1
0
8
5
W
Bacchus
 
Bacchus
4
1
7
7.5
L
Hun Batz
 
Hun Batz
1
6
1
0.25
L
Kuzenbo
 
Kuzenbo
3
2
2
2
L
Odin
0
3
0
0
L
Artemis
AmiroF
Artemis
2
6
3
0.58
W
Danzaburou
DragonBird777
Danzaburou
5
4
3
1.63
W
6
1
4
8
L
Anubis
masixRUS
Anubis
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,819
Damage
34,073
58,107
Taken
65,639
35,648
Mitigated
35,274
30,669
Healing
16,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,761
4,571
0
8,080
14,522
6,085
0
2,092
12,430
0
86,030
W
Hel
 
Hel
6,682
741
5,307
7,757
11,308
10,408
1,065
1,933
9,375
61,079
0
W
Bacchus
 
Bacchus
7,823
287
0
2,323
11,389
12,221
0
2,703
8,686
20,674
0
L
Hun Batz
 
Hun Batz
6,134
1,986
0
3,658
14,199
3,843
0
3,392
10,807
0
57,494
L
Kuzenbo
 
Kuzenbo
5,726
1,680
479
3,241
13,917
13,167
10
6,175
7,742
20,449
0
L
Odin
9,323
912
0
3,231
13,619
10,375
0
5,742
7,877
10,598
59,129
L
Artemis
AmiroF
Artemis
8,351
3,500
0
3,776
13,918
3,856
0
5,577
8,341
0
60,444
W
Danzaburou
DragonBird777
Danzaburou
8,400
3,056
0
4,353
11,478
3,478
0
2,525
8,953
0
67,031
W
13,153
3,221
0
2,849
9,410
3,456
1,320
3,934
5,476
72,060
6,895
L
Anubis
masixRUS
Anubis
4,539
276
0
1,654
9,986
4,033
406
5,992
3,994
39,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,010
Gold Earned
40,520
520
Minions Killed
461
0
Camps Cleared
0
1,815,311
Distance Traveled
1,661,946
31
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,777
599
128
7
0
419,383
8
W
Hel
9,954
553
132
7
0
355,631
4
W
Bacchus
9,250
514
23
1
0
377,323
7
L
Hun Batz
7,870
437
101
6
0
363,166
5
L
Kuzenbo
7,789
433
26
1
0
360,869
11
L
Odin
9,086
505
151
8
0
321,247
2
L
Artemis
8,335
463
106
6
0
307,745
4
W
Danzaburou
9,964
554
116
6
0
319,943
9
W
Sol
10,065
559
121
7
0
343,031
3
L
Anubis
7,440
413
77
4
0
308,919
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role